The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking

Detalhes bibliográficos
Autor(a) principal: Eloy, S.
Data de Publicação: 2023
Outros Autores: Andrade, M. A. P., Dias, L., Dias, J.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/28100
Resumo: This paper presents an analysis of space perception and how visual cues, such as landmarks and sound, are perceived and impact people's behaviour while exploring a given outdoor space. The primary goal of the research is to investigate how auditory sensations and visual stimuli influence people's behaviour in outdoor built environments. Our technique compares people's perception of the built environment in different conditions: the real world and a replicated virtual world. As a case study, a university campus was used, and four experimental conditions were designed. The study followed a between-subjects design, and the data collection included gaze data acquired from an eye-tracking device as well as self-reports. The study concludes that sound influences human behaviour in such settings. More specifically conclusions are that: i) human behaviour in virtual replications of the real space, including both visual and sound stimuli, is tendentially more similar to human behaviour in the real world than in simulations omitting sound; and ii) there is a difference in human behaviour when people explore the same virtually replicated outdoor space, by varying the presence of sound. This study is particularly useful for researchers working on the comparison between human behaviour in virtual and real environments, related to visual and sound stimuli.
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spelling The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-trackingSoundOutdoor spacesGazeThis paper presents an analysis of space perception and how visual cues, such as landmarks and sound, are perceived and impact people's behaviour while exploring a given outdoor space. The primary goal of the research is to investigate how auditory sensations and visual stimuli influence people's behaviour in outdoor built environments. Our technique compares people's perception of the built environment in different conditions: the real world and a replicated virtual world. As a case study, a university campus was used, and four experimental conditions were designed. The study followed a between-subjects design, and the data collection included gaze data acquired from an eye-tracking device as well as self-reports. The study concludes that sound influences human behaviour in such settings. More specifically conclusions are that: i) human behaviour in virtual replications of the real space, including both visual and sound stimuli, is tendentially more similar to human behaviour in the real world than in simulations omitting sound; and ii) there is a difference in human behaviour when people explore the same virtually replicated outdoor space, by varying the presence of sound. This study is particularly useful for researchers working on the comparison between human behaviour in virtual and real environments, related to visual and sound stimuli.Elsevier2023-03-01T12:37:41Z2023-01-01T00:00:00Z20232023-03-01T12:36:28Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/28100eng0003-687010.1016/j.apergo.2022.103957Eloy, S.Andrade, M. A. P.Dias, L.Dias, J.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T18:01:06Zoai:repositorio.iscte-iul.pt:10071/28100Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:32:34.177440Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking
title The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking
spellingShingle The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking
Eloy, S.
Sound
Outdoor spaces
Gaze
title_short The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking
title_full The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking
title_fullStr The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking
title_full_unstemmed The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking
title_sort The impact of sound in people's behaviour in outdoor settings: A study using virtual reality and eye-tracking
author Eloy, S.
author_facet Eloy, S.
Andrade, M. A. P.
Dias, L.
Dias, J.
author_role author
author2 Andrade, M. A. P.
Dias, L.
Dias, J.
author2_role author
author
author
dc.contributor.author.fl_str_mv Eloy, S.
Andrade, M. A. P.
Dias, L.
Dias, J.
dc.subject.por.fl_str_mv Sound
Outdoor spaces
Gaze
topic Sound
Outdoor spaces
Gaze
description This paper presents an analysis of space perception and how visual cues, such as landmarks and sound, are perceived and impact people's behaviour while exploring a given outdoor space. The primary goal of the research is to investigate how auditory sensations and visual stimuli influence people's behaviour in outdoor built environments. Our technique compares people's perception of the built environment in different conditions: the real world and a replicated virtual world. As a case study, a university campus was used, and four experimental conditions were designed. The study followed a between-subjects design, and the data collection included gaze data acquired from an eye-tracking device as well as self-reports. The study concludes that sound influences human behaviour in such settings. More specifically conclusions are that: i) human behaviour in virtual replications of the real space, including both visual and sound stimuli, is tendentially more similar to human behaviour in the real world than in simulations omitting sound; and ii) there is a difference in human behaviour when people explore the same virtually replicated outdoor space, by varying the presence of sound. This study is particularly useful for researchers working on the comparison between human behaviour in virtual and real environments, related to visual and sound stimuli.
publishDate 2023
dc.date.none.fl_str_mv 2023-03-01T12:37:41Z
2023-01-01T00:00:00Z
2023
2023-03-01T12:36:28Z
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url http://hdl.handle.net/10071/28100
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 0003-6870
10.1016/j.apergo.2022.103957
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dc.publisher.none.fl_str_mv Elsevier
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