Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/20269 |
Resumo: | The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts. |
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Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious GamesComputer programmingSerious gamesComputer science educationCODING4GIRLSGame design based learningGirl codingGender gapCodingThe gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts.IEEERepositório Científico do Instituto Politécnico do PortoVaz de Carvalho, CarlosCerar, SpelaRugelj, JozeTsalapatas, HarikliaHeidmann, Olivier20202031-01-01T00:00:00Z2020-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/20269eng1932-854010.1109/RITA.2020.3008127metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T13:13:06Zoai:recipp.ipp.pt:10400.22/20269Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:39:16.158300Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games |
title |
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games |
spellingShingle |
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games Vaz de Carvalho, Carlos Computer programming Serious games Computer science education CODING4GIRLS Game design based learning Girl coding Gender gap Coding |
title_short |
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games |
title_full |
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games |
title_fullStr |
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games |
title_full_unstemmed |
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games |
title_sort |
Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games |
author |
Vaz de Carvalho, Carlos |
author_facet |
Vaz de Carvalho, Carlos Cerar, Spela Rugelj, Joze Tsalapatas, Hariklia Heidmann, Olivier |
author_role |
author |
author2 |
Cerar, Spela Rugelj, Joze Tsalapatas, Hariklia Heidmann, Olivier |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
Vaz de Carvalho, Carlos Cerar, Spela Rugelj, Joze Tsalapatas, Hariklia Heidmann, Olivier |
dc.subject.por.fl_str_mv |
Computer programming Serious games Computer science education CODING4GIRLS Game design based learning Girl coding Gender gap Coding |
topic |
Computer programming Serious games Computer science education CODING4GIRLS Game design based learning Girl coding Gender gap Coding |
description |
The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020 2020-01-01T00:00:00Z 2031-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/20269 |
url |
http://hdl.handle.net/10400.22/20269 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1932-8540 10.1109/RITA.2020.3008127 |
dc.rights.driver.fl_str_mv |
metadata only access info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
metadata only access |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
IEEE |
publisher.none.fl_str_mv |
IEEE |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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