Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games

Detalhes bibliográficos
Autor(a) principal: Vaz de Carvalho, Carlos
Data de Publicação: 2020
Outros Autores: Cerar, Spela, Rugelj, Joze, Tsalapatas, Hariklia, Heidmann, Olivier
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/20269
Resumo: The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts.
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spelling Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious GamesComputer programmingSerious gamesComputer science educationCODING4GIRLSGame design based learningGirl codingGender gapCodingThe gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts.IEEERepositório Científico do Instituto Politécnico do PortoVaz de Carvalho, CarlosCerar, SpelaRugelj, JozeTsalapatas, HarikliaHeidmann, Olivier20202031-01-01T00:00:00Z2020-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/20269eng1932-854010.1109/RITA.2020.3008127metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T13:13:06Zoai:recipp.ipp.pt:10400.22/20269Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:39:16.158300Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
title Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
spellingShingle Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
Vaz de Carvalho, Carlos
Computer programming
Serious games
Computer science education
CODING4GIRLS
Game design based learning
Girl coding
Gender gap
Coding
title_short Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
title_full Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
title_fullStr Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
title_full_unstemmed Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
title_sort Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games
author Vaz de Carvalho, Carlos
author_facet Vaz de Carvalho, Carlos
Cerar, Spela
Rugelj, Joze
Tsalapatas, Hariklia
Heidmann, Olivier
author_role author
author2 Cerar, Spela
Rugelj, Joze
Tsalapatas, Hariklia
Heidmann, Olivier
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Vaz de Carvalho, Carlos
Cerar, Spela
Rugelj, Joze
Tsalapatas, Hariklia
Heidmann, Olivier
dc.subject.por.fl_str_mv Computer programming
Serious games
Computer science education
CODING4GIRLS
Game design based learning
Girl coding
Gender gap
Coding
topic Computer programming
Serious games
Computer science education
CODING4GIRLS
Game design based learning
Girl coding
Gender gap
Coding
description The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts.
publishDate 2020
dc.date.none.fl_str_mv 2020
2020-01-01T00:00:00Z
2031-01-01T00:00:00Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.22/20269
url http://hdl.handle.net/10400.22/20269
dc.language.iso.fl_str_mv eng
language eng
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10.1109/RITA.2020.3008127
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