Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios

Detalhes bibliográficos
Autor(a) principal: Gonçalves, Beatriz dos Santos
Data de Publicação: 2022
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/27484
Resumo: Medicine and technology are today linked by a huge branch of knowledge sharing. It’s a fact that the exponential growth of information technology in the medical care sector has generated great waves of new discoveries, both in the opportunity of information accessibility, not only for patient’s data but also for health professionals, and in the organization and storage of these data. Periodic gait analysis and monitoring is a very important procedure in the world of rehabilitation and physical therapy and may be able to diagnose diseases early in people with related problems. Motor rehabilitation is most often prescribed and indicated for people at older ages due to the higher muscular, joint and/or neurological changes they present, however it’s also something that can be prescribed in people of all ages, from children to adults. In this dissertation, a system called Gait VR was designed and implemented, which functions as a tool to help all those who need rehabilitation in the lower limbs of their bodies, that somehow conditions the proper functioning of the gait. This system allows patients to continue their treatments in a more motivational way, through the concept of gamification and Virtual Reality. This system was developed using tools such as the Azure Kinect system created by Microsoft, health assistive technology and the Unity 3D platform. A web application was also developed with the objective of supporting the work developed by physical therapists specialized in the area.
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spelling Gait VR: Gait rehabilitation in Virtual Reality interactive scenariosMedicineGaitPhysical rehabilitationGamificationAzure KinectRealidade virtual -- Virtual realityMedicinaMarchaReabilitação -- RehabilitationGamificaçãoMedicine and technology are today linked by a huge branch of knowledge sharing. It’s a fact that the exponential growth of information technology in the medical care sector has generated great waves of new discoveries, both in the opportunity of information accessibility, not only for patient’s data but also for health professionals, and in the organization and storage of these data. Periodic gait analysis and monitoring is a very important procedure in the world of rehabilitation and physical therapy and may be able to diagnose diseases early in people with related problems. Motor rehabilitation is most often prescribed and indicated for people at older ages due to the higher muscular, joint and/or neurological changes they present, however it’s also something that can be prescribed in people of all ages, from children to adults. In this dissertation, a system called Gait VR was designed and implemented, which functions as a tool to help all those who need rehabilitation in the lower limbs of their bodies, that somehow conditions the proper functioning of the gait. This system allows patients to continue their treatments in a more motivational way, through the concept of gamification and Virtual Reality. This system was developed using tools such as the Azure Kinect system created by Microsoft, health assistive technology and the Unity 3D platform. A web application was also developed with the objective of supporting the work developed by physical therapists specialized in the area.A medicina e a tecnologia estão hoje ligadas por um enorme ramo de partilha de conhecimentos. É um facto que o exponencial crescimento das tecnologias de informação no sector dos cuidados médicos tem gerado grandes ondas de novas descobertas, tanto na oportunidade de acessibilidade da informação, não só nos dados dos pacientes, como dos profissionais de saúde, como também na organização e armazenamento dos mesmos. Fazer uma análise e um controlo periódico da marcha é um procedimento muito importante no mundo da reabilitação e da fisioterapia e pode ser capaz de diagnosticar precocemente doenças em pessoas com problemas relacionados. A reabilitação motora é mais frequentemente prescrita e indicada a pessoas com idades mais avançadas devido a alterações musculares, articulares e/ou neurológicas por elas apresentadas ser mais elevada, no entanto, é algo que pode ser prescrito em pessoas de todas as idades, desde crianças a adultos. Nesta tese, foi concebido e implementado um sistema designado por Gait VR, que funciona como uma ferramenta de ajuda a todos aqueles que necessitem de reabilitação nos membros inferiores do seu corpo, que condicione de alguma maneira o bom funcionamento da marcha. Este sistema permite aos pacientes darem continuidade aos seus tratamentos de uma forma mais motivacional, através do conceito de gamificação e Realidade Virtual. Este sistema foi desenvolvido utilizando ferramentas como o sistema Azure Kinect criado pela Microsoft, tecnologia assistida à saúde e a plataforma Unity 3D. Uma aplicação web foi também desenvolvida com o objetivo de suportar o trabalho desenvolvido pelos fisioterapeutas especializados na área.2024-01-05T00:00:00Z2023-01-05T00:00:00Z2023-01-052022-11info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/27484TID:203174747engGonçalves, Beatriz dos Santosinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-21T01:18:32Zoai:repositorio.iscte-iul.pt:10071/27484Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:27:53.509615Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios
title Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios
spellingShingle Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios
Gonçalves, Beatriz dos Santos
Medicine
Gait
Physical rehabilitation
Gamification
Azure Kinect
Realidade virtual -- Virtual reality
Medicina
Marcha
Reabilitação -- Rehabilitation
Gamificação
title_short Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios
title_full Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios
title_fullStr Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios
title_full_unstemmed Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios
title_sort Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios
author Gonçalves, Beatriz dos Santos
author_facet Gonçalves, Beatriz dos Santos
author_role author
dc.contributor.author.fl_str_mv Gonçalves, Beatriz dos Santos
dc.subject.por.fl_str_mv Medicine
Gait
Physical rehabilitation
Gamification
Azure Kinect
Realidade virtual -- Virtual reality
Medicina
Marcha
Reabilitação -- Rehabilitation
Gamificação
topic Medicine
Gait
Physical rehabilitation
Gamification
Azure Kinect
Realidade virtual -- Virtual reality
Medicina
Marcha
Reabilitação -- Rehabilitation
Gamificação
description Medicine and technology are today linked by a huge branch of knowledge sharing. It’s a fact that the exponential growth of information technology in the medical care sector has generated great waves of new discoveries, both in the opportunity of information accessibility, not only for patient’s data but also for health professionals, and in the organization and storage of these data. Periodic gait analysis and monitoring is a very important procedure in the world of rehabilitation and physical therapy and may be able to diagnose diseases early in people with related problems. Motor rehabilitation is most often prescribed and indicated for people at older ages due to the higher muscular, joint and/or neurological changes they present, however it’s also something that can be prescribed in people of all ages, from children to adults. In this dissertation, a system called Gait VR was designed and implemented, which functions as a tool to help all those who need rehabilitation in the lower limbs of their bodies, that somehow conditions the proper functioning of the gait. This system allows patients to continue their treatments in a more motivational way, through the concept of gamification and Virtual Reality. This system was developed using tools such as the Azure Kinect system created by Microsoft, health assistive technology and the Unity 3D platform. A web application was also developed with the objective of supporting the work developed by physical therapists specialized in the area.
publishDate 2022
dc.date.none.fl_str_mv 2022-11
2023-01-05T00:00:00Z
2023-01-05
2024-01-05T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/27484
TID:203174747
url http://hdl.handle.net/10071/27484
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dc.language.iso.fl_str_mv eng
language eng
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dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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