Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10071/27484 |
Resumo: | Medicine and technology are today linked by a huge branch of knowledge sharing. It’s a fact that the exponential growth of information technology in the medical care sector has generated great waves of new discoveries, both in the opportunity of information accessibility, not only for patient’s data but also for health professionals, and in the organization and storage of these data. Periodic gait analysis and monitoring is a very important procedure in the world of rehabilitation and physical therapy and may be able to diagnose diseases early in people with related problems. Motor rehabilitation is most often prescribed and indicated for people at older ages due to the higher muscular, joint and/or neurological changes they present, however it’s also something that can be prescribed in people of all ages, from children to adults. In this dissertation, a system called Gait VR was designed and implemented, which functions as a tool to help all those who need rehabilitation in the lower limbs of their bodies, that somehow conditions the proper functioning of the gait. This system allows patients to continue their treatments in a more motivational way, through the concept of gamification and Virtual Reality. This system was developed using tools such as the Azure Kinect system created by Microsoft, health assistive technology and the Unity 3D platform. A web application was also developed with the objective of supporting the work developed by physical therapists specialized in the area. |
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Gait VR: Gait rehabilitation in Virtual Reality interactive scenariosMedicineGaitPhysical rehabilitationGamificationAzure KinectRealidade virtual -- Virtual realityMedicinaMarchaReabilitação -- RehabilitationGamificaçãoMedicine and technology are today linked by a huge branch of knowledge sharing. It’s a fact that the exponential growth of information technology in the medical care sector has generated great waves of new discoveries, both in the opportunity of information accessibility, not only for patient’s data but also for health professionals, and in the organization and storage of these data. Periodic gait analysis and monitoring is a very important procedure in the world of rehabilitation and physical therapy and may be able to diagnose diseases early in people with related problems. Motor rehabilitation is most often prescribed and indicated for people at older ages due to the higher muscular, joint and/or neurological changes they present, however it’s also something that can be prescribed in people of all ages, from children to adults. In this dissertation, a system called Gait VR was designed and implemented, which functions as a tool to help all those who need rehabilitation in the lower limbs of their bodies, that somehow conditions the proper functioning of the gait. This system allows patients to continue their treatments in a more motivational way, through the concept of gamification and Virtual Reality. This system was developed using tools such as the Azure Kinect system created by Microsoft, health assistive technology and the Unity 3D platform. A web application was also developed with the objective of supporting the work developed by physical therapists specialized in the area.A medicina e a tecnologia estão hoje ligadas por um enorme ramo de partilha de conhecimentos. É um facto que o exponencial crescimento das tecnologias de informação no sector dos cuidados médicos tem gerado grandes ondas de novas descobertas, tanto na oportunidade de acessibilidade da informação, não só nos dados dos pacientes, como dos profissionais de saúde, como também na organização e armazenamento dos mesmos. Fazer uma análise e um controlo periódico da marcha é um procedimento muito importante no mundo da reabilitação e da fisioterapia e pode ser capaz de diagnosticar precocemente doenças em pessoas com problemas relacionados. A reabilitação motora é mais frequentemente prescrita e indicada a pessoas com idades mais avançadas devido a alterações musculares, articulares e/ou neurológicas por elas apresentadas ser mais elevada, no entanto, é algo que pode ser prescrito em pessoas de todas as idades, desde crianças a adultos. Nesta tese, foi concebido e implementado um sistema designado por Gait VR, que funciona como uma ferramenta de ajuda a todos aqueles que necessitem de reabilitação nos membros inferiores do seu corpo, que condicione de alguma maneira o bom funcionamento da marcha. Este sistema permite aos pacientes darem continuidade aos seus tratamentos de uma forma mais motivacional, através do conceito de gamificação e Realidade Virtual. Este sistema foi desenvolvido utilizando ferramentas como o sistema Azure Kinect criado pela Microsoft, tecnologia assistida à saúde e a plataforma Unity 3D. Uma aplicação web foi também desenvolvida com o objetivo de suportar o trabalho desenvolvido pelos fisioterapeutas especializados na área.2024-01-05T00:00:00Z2023-01-05T00:00:00Z2023-01-052022-11info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/27484TID:203174747engGonçalves, Beatriz dos Santosinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-21T01:18:32Zoai:repositorio.iscte-iul.pt:10071/27484Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:27:53.509615Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios |
title |
Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios |
spellingShingle |
Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios Gonçalves, Beatriz dos Santos Medicine Gait Physical rehabilitation Gamification Azure Kinect Realidade virtual -- Virtual reality Medicina Marcha Reabilitação -- Rehabilitation Gamificação |
title_short |
Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios |
title_full |
Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios |
title_fullStr |
Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios |
title_full_unstemmed |
Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios |
title_sort |
Gait VR: Gait rehabilitation in Virtual Reality interactive scenarios |
author |
Gonçalves, Beatriz dos Santos |
author_facet |
Gonçalves, Beatriz dos Santos |
author_role |
author |
dc.contributor.author.fl_str_mv |
Gonçalves, Beatriz dos Santos |
dc.subject.por.fl_str_mv |
Medicine Gait Physical rehabilitation Gamification Azure Kinect Realidade virtual -- Virtual reality Medicina Marcha Reabilitação -- Rehabilitation Gamificação |
topic |
Medicine Gait Physical rehabilitation Gamification Azure Kinect Realidade virtual -- Virtual reality Medicina Marcha Reabilitação -- Rehabilitation Gamificação |
description |
Medicine and technology are today linked by a huge branch of knowledge sharing. It’s a fact that the exponential growth of information technology in the medical care sector has generated great waves of new discoveries, both in the opportunity of information accessibility, not only for patient’s data but also for health professionals, and in the organization and storage of these data. Periodic gait analysis and monitoring is a very important procedure in the world of rehabilitation and physical therapy and may be able to diagnose diseases early in people with related problems. Motor rehabilitation is most often prescribed and indicated for people at older ages due to the higher muscular, joint and/or neurological changes they present, however it’s also something that can be prescribed in people of all ages, from children to adults. In this dissertation, a system called Gait VR was designed and implemented, which functions as a tool to help all those who need rehabilitation in the lower limbs of their bodies, that somehow conditions the proper functioning of the gait. This system allows patients to continue their treatments in a more motivational way, through the concept of gamification and Virtual Reality. This system was developed using tools such as the Azure Kinect system created by Microsoft, health assistive technology and the Unity 3D platform. A web application was also developed with the objective of supporting the work developed by physical therapists specialized in the area. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-11 2023-01-05T00:00:00Z 2023-01-05 2024-01-05T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/27484 TID:203174747 |
url |
http://hdl.handle.net/10071/27484 |
identifier_str_mv |
TID:203174747 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799134841299533824 |