Physical rehabilitation based on kinect serious games: ThG therapy game

Detalhes bibliográficos
Autor(a) principal: Ferreira, Diogo Veiga
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/15099
Resumo: This thesis presents a serious game platform developed using Unity 3D game Engine and Kinect V2 sensor as a natural user interface. The aim of this work was to provide a tool for objective evaluation of patients’ movements during physiotherapy sessions as well as a pleasant way that may increase patient engagement on training motor rehabilitation exercises. The developed platform based on Kinect V2 sensor detects 3D motion of different body joints and provides data storage capability in a remote database. The platform for patient’s data management during physiotherapy process includes biometric data, some data relevant for physiotherapist related to patient’s clinical history, obtained scores during serious game based training and values of metrics such as the distance between feet during a game, left and right feet usage frequency and execution time for imposed movement associated with game mechanics. A description of technologies and techniques used for development of the platform and some results related to usability of the platform are presented in this thesis.
id RCAP_8be3ecfad5d3b71ba40e041e81f36b73
oai_identifier_str oai:repositorio.iscte-iul.pt:10071/15099
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Physical rehabilitation based on kinect serious games: ThG therapy gameObjective physiotherapy evaluationKinect sensorSerious gameLimbs rehabilitationVirtual realityEngenharia de telecomunicaçõesJogosRealidade virtualTecnologia médicaFisioterapiaReabilitaçãoThis thesis presents a serious game platform developed using Unity 3D game Engine and Kinect V2 sensor as a natural user interface. The aim of this work was to provide a tool for objective evaluation of patients’ movements during physiotherapy sessions as well as a pleasant way that may increase patient engagement on training motor rehabilitation exercises. The developed platform based on Kinect V2 sensor detects 3D motion of different body joints and provides data storage capability in a remote database. The platform for patient’s data management during physiotherapy process includes biometric data, some data relevant for physiotherapist related to patient’s clinical history, obtained scores during serious game based training and values of metrics such as the distance between feet during a game, left and right feet usage frequency and execution time for imposed movement associated with game mechanics. A description of technologies and techniques used for development of the platform and some results related to usability of the platform are presented in this thesis.Esta tese apresenta uma plataforma de jogo séria desenvolvida usando o motor de jogo Unity 3D juntamente com o sensor Kinect V2 como uma interface natural de utilizador. O objetivo deste trabalho foi fornecer uma ferramenta para avaliação objetiva dos movimentos dos pacientes durante as sessões de fisioterapia, bem como uma maneira agradá- vel que possa aumentar o envolvimento do paciente nos treinos de reabilitação motora. A plataforma desenvolvida baseada no sensor Kinect V2 deteta o movimento 3D de diferentes articulações do corpo e fornece capacidade de armazenamento de dados em uma base de dados remota. A plataforma que gere só dados do paciente durante o processo de fisioterapia inclui dados biométricos, alguns dados relevantes para fisioterapeuta relacionados com o historial clínico do paciente, pontuações durante o treino e valores de métricas, como a distância entre os pés durante o jogo, o uso do pé esquerdo e direito, frequência e tempo de execução do movimento associado à mecânica do jogo. A tese apresenta a descrição das tecnologias e técnicas utilizadas para o desenvolvimento da plataforma, e alguns resultados relacionados com o uso da plataforma.2018-02-05T13:13:57Z2017-11-23T00:00:00Z2017-11-232017info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfapplication/octet-streamhttp://hdl.handle.net/10071/15099TID:201764890engFerreira, Diogo Veigainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:34:14Zoai:repositorio.iscte-iul.pt:10071/15099Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:15:28.508072Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Physical rehabilitation based on kinect serious games: ThG therapy game
title Physical rehabilitation based on kinect serious games: ThG therapy game
spellingShingle Physical rehabilitation based on kinect serious games: ThG therapy game
Ferreira, Diogo Veiga
Objective physiotherapy evaluation
Kinect sensor
Serious game
Limbs rehabilitation
Virtual reality
Engenharia de telecomunicações
Jogos
Realidade virtual
Tecnologia médica
Fisioterapia
Reabilitação
title_short Physical rehabilitation based on kinect serious games: ThG therapy game
title_full Physical rehabilitation based on kinect serious games: ThG therapy game
title_fullStr Physical rehabilitation based on kinect serious games: ThG therapy game
title_full_unstemmed Physical rehabilitation based on kinect serious games: ThG therapy game
title_sort Physical rehabilitation based on kinect serious games: ThG therapy game
author Ferreira, Diogo Veiga
author_facet Ferreira, Diogo Veiga
author_role author
dc.contributor.author.fl_str_mv Ferreira, Diogo Veiga
dc.subject.por.fl_str_mv Objective physiotherapy evaluation
Kinect sensor
Serious game
Limbs rehabilitation
Virtual reality
Engenharia de telecomunicações
Jogos
Realidade virtual
Tecnologia médica
Fisioterapia
Reabilitação
topic Objective physiotherapy evaluation
Kinect sensor
Serious game
Limbs rehabilitation
Virtual reality
Engenharia de telecomunicações
Jogos
Realidade virtual
Tecnologia médica
Fisioterapia
Reabilitação
description This thesis presents a serious game platform developed using Unity 3D game Engine and Kinect V2 sensor as a natural user interface. The aim of this work was to provide a tool for objective evaluation of patients’ movements during physiotherapy sessions as well as a pleasant way that may increase patient engagement on training motor rehabilitation exercises. The developed platform based on Kinect V2 sensor detects 3D motion of different body joints and provides data storage capability in a remote database. The platform for patient’s data management during physiotherapy process includes biometric data, some data relevant for physiotherapist related to patient’s clinical history, obtained scores during serious game based training and values of metrics such as the distance between feet during a game, left and right feet usage frequency and execution time for imposed movement associated with game mechanics. A description of technologies and techniques used for development of the platform and some results related to usability of the platform are presented in this thesis.
publishDate 2017
dc.date.none.fl_str_mv 2017-11-23T00:00:00Z
2017-11-23
2017
2018-02-05T13:13:57Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/15099
TID:201764890
url http://hdl.handle.net/10071/15099
identifier_str_mv TID:201764890
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/octet-stream
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799134712637161472