Minecraft digital game as a space of discussion, reflection and action on STSE issues

Detalhes bibliográficos
Autor(a) principal: Schimidt, Deborah Torquato
Data de Publicação: 2016
Outros Autores: Sutil, Noemi
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.34624/id.v8i1.12099
Resumo: The STSE Education – Science, Technology, Society and Environment - indicates the necessity of articulating these fields within the students’ educational development. The simultaneous focus on Socio-scientific issues (SSI) allows students to participate in controversial discussions, and raises their awareness concerning decision-making processes in citizenship education. The problematization, involvement and empowerment of students, in reference to a collective space, are basic principles in STSE education. Dialogical Action of Paulo Freire and Communicative Action of Jürgen Habermas form the theoretical basis for dicussion, participation and argumentation in this research. The purpose of this study is to ally STSE education with the Minecraft digital game, in order to incorporate argumentative elements and collective construction in the digital environment. The main goal of this research is to analyze the students’ involvement in argumentative discussions and collective constructions on Socio-scientific Issues, and assess the potential for group work by using the Minecraft game. The task has been carried out in a private school, in Curitiba city (Paraná, Brazil), as part of a Science subject, in which two 8th grade Basic Education classes participated –12 to 13 year-oldstudents. Students worked together to discuss and propose alternative solutions related to SocioscientificIssues. Afterwards, they built their school in a virtual environment of Minecraft with the addition of their sustainable proposals. During this process, it was possible to observe the employment of collective construction processes of argumentation. Students evinced the establishment of proposals and connections that allied scientific knowledge and social issues, which may be proof of argumentative development. The analysis of collective argumentative constructions highlighted some indicators concerning the students’ involvement in the discussions and the development of argumentative processes with educational potential. These elements can be related to possibilities for the work with STSE, Socio- scientific Issues and the Minecraft digital game.
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spelling Minecraft digital game as a space of discussion, reflection and action on STSE issuesO jogo digital Minecraft como um espaço de discussão, reflexão e ação a partir dos pressupostos da educação CTSAThe STSE Education – Science, Technology, Society and Environment - indicates the necessity of articulating these fields within the students’ educational development. The simultaneous focus on Socio-scientific issues (SSI) allows students to participate in controversial discussions, and raises their awareness concerning decision-making processes in citizenship education. The problematization, involvement and empowerment of students, in reference to a collective space, are basic principles in STSE education. Dialogical Action of Paulo Freire and Communicative Action of Jürgen Habermas form the theoretical basis for dicussion, participation and argumentation in this research. The purpose of this study is to ally STSE education with the Minecraft digital game, in order to incorporate argumentative elements and collective construction in the digital environment. The main goal of this research is to analyze the students’ involvement in argumentative discussions and collective constructions on Socio-scientific Issues, and assess the potential for group work by using the Minecraft game. The task has been carried out in a private school, in Curitiba city (Paraná, Brazil), as part of a Science subject, in which two 8th grade Basic Education classes participated –12 to 13 year-oldstudents. Students worked together to discuss and propose alternative solutions related to SocioscientificIssues. Afterwards, they built their school in a virtual environment of Minecraft with the addition of their sustainable proposals. During this process, it was possible to observe the employment of collective construction processes of argumentation. Students evinced the establishment of proposals and connections that allied scientific knowledge and social issues, which may be proof of argumentative development. The analysis of collective argumentative constructions highlighted some indicators concerning the students’ involvement in the discussions and the development of argumentative processes with educational potential. These elements can be related to possibilities for the work with STSE, Socio- scientific Issues and the Minecraft digital game.Le travail avec l’Éducation STSE – Science, Technologie, Société et Environnement – renforce la nécessité d’une coordination entre ces domaines dans les processus de formation des élèves. La problématisation, l’implication et l’autonomie des élèves par rapport à l’espace collectif sont des éléments clés dans l’Éducation STSE. Concernant les possibilités de rapprochement des élèves de la salle de classe, nous pouvons détacher les Questions Socio-scientifiques insérées dans l’enseignement et offrant, ainsi, des possibilités pour un environnement de discussion et d’argumentation. Cette recherche est basée sur les principes fondamentaux de la théorie de l’action communicative de Jürgen Habermas et de la théorie de l’Action Dialogique de Paulo Freire qui sous-tendent la structuration et l’analyse des discussions. Dans cette recherche, nous présentons un travail avec l’éducation CSTC en partant des Questions Socio-scientifiques, dans l’environnement virtuel du jeu Minecraft. Le but de cette recherche est d’analyser les possibilités de constructions argumentatives et collectives dans l’environnement du jeu Minecraft. Cette recherche a été réalisée dans une école privée de la ville de Curitiba (Paraná, Brésil), avec deux classes de 4è année du collège - élèves âgés de12 et 13 ans – dans la discipline de sciences. Les élèves ont travaillé en groupes dans lesquels ils ont développé des discussions pour l’élaboration de propositions durables pour l’école ; ces propositions ont été développées, plus tard, dans l’environnement du jeu Minecraft. En analysant les constructions discursives collectives, nous avons pu observer quelques indications d’implication des élèves dans les discussions et le développement des processus argumentatifs avec un potentiel de formation.Ces éléments indiquent des possibilités de travail avec la STSE, les Questions Socio-scientifique et lejeu Minecraft.O trabalho com a Educação CTSA – Ciência, Tecnologia, Sociedade e Ambiente - reforça a necessidade de articulação entre estes campos nos processos formativos de estudantes. A problematização, o envolvimento e o empoderamento dos estudantes em relação ao espaço coletivo são elementos fundamentais na Educação CTSA. Uma possibilidade de trazê-los para a sala de aula é através das Questões Sociocientíficas (QSC) inseridas no ensino, oportunizando um ambiente de discussão e argumentação. Os fundamentos da Teoria da Ação Comunicativa de Jürgen Habermas e da Ação Dialógica de Paulo Freire embasam a estruturação e análise das discussões realizadas neste trabalho. Nesta pesquisa, apresenta-se um trabalho com a Educação CTSA a partir de Questões Sociocientíficas, aliadas ao ambiente virtual do jogo digital Minecraft. O objetivo deste trabalho é analisar as possibilidades de construções argumentativas coletivas dentro do ambiente virtual do Minecraft. A pesquisa foi realizada em uma escola privada da idade de Curitiba (Paraná, Brasil), com duas turmas de 8ºano do Ensino Fundamental – estudantes de idade entre 12 e 13 anos -, na disciplina de Ciências. Os estudantes trabalharam em grupos, em que desenvolveram discussões para elaboração de propostas sustentáveis para a escola que posteriormente seriam construídas no ambiente do Minecraft. Ao analisar as construções discursivas coletivas, observaram-se indícios de envolvimento dos estudantes nas discussões e de desenvolvimento de processos argumentativos com potencial formativo, indicando possibilidades de trabalho aliando CTSA, Questões Sociocientíficas e o jogo digital Minecraft.Centro de Investigação Didática e Tecnologia na Formação de Formadores (CIDTFF) / Universidade de Aveiro2016-07-05info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.34624/id.v8i1.12099https://doi.org/10.34624/id.v8i1.12099Indagatio Didactica; Vol 8 No 1 (2016); 1863-1880Indagatio Didactica; Vol. 8 Núm. 1 (2016); 1863-1880Indagatio Didactica; Vol. 8 No 1 (2016); 1863-1880Indagatio Didactica; vol. 8 n.º 1 (2016); 1863-18801647-3582reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPporhttps://proa.ua.pt/index.php/id/article/view/12099https://proa.ua.pt/index.php/id/article/view/12099/7975Schimidt, Deborah TorquatoSutil, Noemiinfo:eu-repo/semantics/openAccess2023-09-22T10:18:27Zoai:proa.ua.pt:article/12099Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:30:23.504208Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Minecraft digital game as a space of discussion, reflection and action on STSE issues
O jogo digital Minecraft como um espaço de discussão, reflexão e ação a partir dos pressupostos da educação CTSA
title Minecraft digital game as a space of discussion, reflection and action on STSE issues
spellingShingle Minecraft digital game as a space of discussion, reflection and action on STSE issues
Schimidt, Deborah Torquato
title_short Minecraft digital game as a space of discussion, reflection and action on STSE issues
title_full Minecraft digital game as a space of discussion, reflection and action on STSE issues
title_fullStr Minecraft digital game as a space of discussion, reflection and action on STSE issues
title_full_unstemmed Minecraft digital game as a space of discussion, reflection and action on STSE issues
title_sort Minecraft digital game as a space of discussion, reflection and action on STSE issues
author Schimidt, Deborah Torquato
author_facet Schimidt, Deborah Torquato
Sutil, Noemi
author_role author
author2 Sutil, Noemi
author2_role author
dc.contributor.author.fl_str_mv Schimidt, Deborah Torquato
Sutil, Noemi
description The STSE Education – Science, Technology, Society and Environment - indicates the necessity of articulating these fields within the students’ educational development. The simultaneous focus on Socio-scientific issues (SSI) allows students to participate in controversial discussions, and raises their awareness concerning decision-making processes in citizenship education. The problematization, involvement and empowerment of students, in reference to a collective space, are basic principles in STSE education. Dialogical Action of Paulo Freire and Communicative Action of Jürgen Habermas form the theoretical basis for dicussion, participation and argumentation in this research. The purpose of this study is to ally STSE education with the Minecraft digital game, in order to incorporate argumentative elements and collective construction in the digital environment. The main goal of this research is to analyze the students’ involvement in argumentative discussions and collective constructions on Socio-scientific Issues, and assess the potential for group work by using the Minecraft game. The task has been carried out in a private school, in Curitiba city (Paraná, Brazil), as part of a Science subject, in which two 8th grade Basic Education classes participated –12 to 13 year-oldstudents. Students worked together to discuss and propose alternative solutions related to SocioscientificIssues. Afterwards, they built their school in a virtual environment of Minecraft with the addition of their sustainable proposals. During this process, it was possible to observe the employment of collective construction processes of argumentation. Students evinced the establishment of proposals and connections that allied scientific knowledge and social issues, which may be proof of argumentative development. The analysis of collective argumentative constructions highlighted some indicators concerning the students’ involvement in the discussions and the development of argumentative processes with educational potential. These elements can be related to possibilities for the work with STSE, Socio- scientific Issues and the Minecraft digital game.
publishDate 2016
dc.date.none.fl_str_mv 2016-07-05
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dc.identifier.uri.fl_str_mv https://doi.org/10.34624/id.v8i1.12099
https://doi.org/10.34624/id.v8i1.12099
url https://doi.org/10.34624/id.v8i1.12099
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://proa.ua.pt/index.php/id/article/view/12099
https://proa.ua.pt/index.php/id/article/view/12099/7975
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dc.publisher.none.fl_str_mv Centro de Investigação Didática e Tecnologia na Formação de Formadores (CIDTFF) / Universidade de Aveiro
publisher.none.fl_str_mv Centro de Investigação Didática e Tecnologia na Formação de Formadores (CIDTFF) / Universidade de Aveiro
dc.source.none.fl_str_mv Indagatio Didactica; Vol 8 No 1 (2016); 1863-1880
Indagatio Didactica; Vol. 8 Núm. 1 (2016); 1863-1880
Indagatio Didactica; Vol. 8 No 1 (2016); 1863-1880
Indagatio Didactica; vol. 8 n.º 1 (2016); 1863-1880
1647-3582
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