The influence of innovation strategy on enterprise: a pedagogical case study of Lego

Detalhes bibliográficos
Autor(a) principal: Li Xiaohan
Data de Publicação: 2020
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/21663
Resumo: Toys are an indispensable partner in the growth of children, which can give children boundless joy. Toys can not only satisfy children's playful nature, but also be an important tool to cultivate children's good intelligence and healthy psychology. The growth of the toy industry has given rise to big toy companies such as Lego, Hasbro and Mattel. With the progress of the Internet and the development of electronic games, the traditional toy industry has been impacted to some extent. In 2019, in 13 major markets around the world toy sales fell by 3%, Australia, Belgium, Brazil, Canada, France and the United States have all seen sales decline and even closed large retail stores in 2019. In the face of the current depressed market situation in the toy industry, Lego Group, on the contrary, has achieved sustained profits. Recent data show that Lego saw significant growth in both sales and profits in the first half of 2020, reporting a 14% rise in sales and a 7% surge in revenues. The purpose of this paper is to provide a pedagogical case study on the Lego company to the audience – management undergraduate students. The case allows students to apply important strategic tools like Porter's Five Forces model and the VRIO model, and concepts related to innovation and ambidexterity to the case, in order to combine theory with practice, which is hoped will have a positive impact on their understanding of the matters and ability to apply the concepts in new settings.
id RCAP_8ee4332debd4fde1e7e6b11f803eec51
oai_identifier_str oai:repositorio.iscte-iul.pt:10071/21663
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling The influence of innovation strategy on enterprise: a pedagogical case study of LegoToy industryPorter's five forces modelStrategic toolsVRIO modelLegoIndústria dos brinquedosModelo das 5 forçasModelo VRIOToys are an indispensable partner in the growth of children, which can give children boundless joy. Toys can not only satisfy children's playful nature, but also be an important tool to cultivate children's good intelligence and healthy psychology. The growth of the toy industry has given rise to big toy companies such as Lego, Hasbro and Mattel. With the progress of the Internet and the development of electronic games, the traditional toy industry has been impacted to some extent. In 2019, in 13 major markets around the world toy sales fell by 3%, Australia, Belgium, Brazil, Canada, France and the United States have all seen sales decline and even closed large retail stores in 2019. In the face of the current depressed market situation in the toy industry, Lego Group, on the contrary, has achieved sustained profits. Recent data show that Lego saw significant growth in both sales and profits in the first half of 2020, reporting a 14% rise in sales and a 7% surge in revenues. The purpose of this paper is to provide a pedagogical case study on the Lego company to the audience – management undergraduate students. The case allows students to apply important strategic tools like Porter's Five Forces model and the VRIO model, and concepts related to innovation and ambidexterity to the case, in order to combine theory with practice, which is hoped will have a positive impact on their understanding of the matters and ability to apply the concepts in new settings.Um brinquedo é um parceiro indispensável para o crescimento de uma criança e pode dar-lhe prazer ilimitado. Os brinquedos não só satisfazem a natureza lúdicas das crianças, mas também são uma ferramenta importante para desenvolver a sua inteligência e uma mente sã. O desenvolvimento da indústria dos brinquedos deu origem a grandes empresas de brinquedos, como a Lego, a Hasbro e a Mattel. Com o avanço da internet e o desenvolvimento dos jogos de vídeo, a indústria tradicional de brinquedos sofreu um impacto. Em 2019, as vendas em 13 dos principais mercados mundiais de brinquedos diminuíam 3%. Na Austrália, Bélgica, Brasil e Canadá registaram-se quebras de vendas e viram-se fechar grandes lojas retalhistas. Face à atual situação do mercado dos brinquedos, o grupo Lego conseguiu manter a sua rentabilidade. Os dados mais recentes mostram que a Lego teve um crescimento significativo nas vendas e nos lucros no primeiro semestre de 2020, com um aumento de 14% nas vendas e de 7% nas receitas. O objetivo desta dissertação é apresentar um estudo de caso pedagógico sobre o grupo Lego ao público alvo - estudantes de licenciatura na área da Gestão. O caso permite aos estudantes a aplicação de ferramentas estratégicas importantes na gestão, como o modelo das cinco forças de Porter e o modelo VRIO, e a integração de conceitos relacionados com a inovação e a ambidestria; que se espera tenham um impacto positivo no seu entendimento destas matérias e na sua capacidade de as aplicar noutros contextos.2021-11-20T00:00:00Z2020-11-20T00:00:00Z2020-11-202020-10info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/21663TID:202576558engLi Xiaohaninfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:43:49Zoai:repositorio.iscte-iul.pt:10071/21663Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:20:40.303304Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The influence of innovation strategy on enterprise: a pedagogical case study of Lego
title The influence of innovation strategy on enterprise: a pedagogical case study of Lego
spellingShingle The influence of innovation strategy on enterprise: a pedagogical case study of Lego
Li Xiaohan
Toy industry
Porter's five forces model
Strategic tools
VRIO model
Lego
Indústria dos brinquedos
Modelo das 5 forças
Modelo VRIO
title_short The influence of innovation strategy on enterprise: a pedagogical case study of Lego
title_full The influence of innovation strategy on enterprise: a pedagogical case study of Lego
title_fullStr The influence of innovation strategy on enterprise: a pedagogical case study of Lego
title_full_unstemmed The influence of innovation strategy on enterprise: a pedagogical case study of Lego
title_sort The influence of innovation strategy on enterprise: a pedagogical case study of Lego
author Li Xiaohan
author_facet Li Xiaohan
author_role author
dc.contributor.author.fl_str_mv Li Xiaohan
dc.subject.por.fl_str_mv Toy industry
Porter's five forces model
Strategic tools
VRIO model
Lego
Indústria dos brinquedos
Modelo das 5 forças
Modelo VRIO
topic Toy industry
Porter's five forces model
Strategic tools
VRIO model
Lego
Indústria dos brinquedos
Modelo das 5 forças
Modelo VRIO
description Toys are an indispensable partner in the growth of children, which can give children boundless joy. Toys can not only satisfy children's playful nature, but also be an important tool to cultivate children's good intelligence and healthy psychology. The growth of the toy industry has given rise to big toy companies such as Lego, Hasbro and Mattel. With the progress of the Internet and the development of electronic games, the traditional toy industry has been impacted to some extent. In 2019, in 13 major markets around the world toy sales fell by 3%, Australia, Belgium, Brazil, Canada, France and the United States have all seen sales decline and even closed large retail stores in 2019. In the face of the current depressed market situation in the toy industry, Lego Group, on the contrary, has achieved sustained profits. Recent data show that Lego saw significant growth in both sales and profits in the first half of 2020, reporting a 14% rise in sales and a 7% surge in revenues. The purpose of this paper is to provide a pedagogical case study on the Lego company to the audience – management undergraduate students. The case allows students to apply important strategic tools like Porter's Five Forces model and the VRIO model, and concepts related to innovation and ambidexterity to the case, in order to combine theory with practice, which is hoped will have a positive impact on their understanding of the matters and ability to apply the concepts in new settings.
publishDate 2020
dc.date.none.fl_str_mv 2020-11-20T00:00:00Z
2020-11-20
2020-10
2021-11-20T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/21663
TID:202576558
url http://hdl.handle.net/10071/21663
identifier_str_mv TID:202576558
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799134767197716480