Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students

Detalhes bibliográficos
Autor(a) principal: Rosa, Marlene C.N.
Data de Publicação: 2021
Outros Autores: Gordo, Sara M.O., Sousa, Micael S., Pocinho, Ricardo F. S.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.8/7170
Resumo: This study aimed at understanding how physiotherapy students perceive a modern board game experience as an opportunity to train socioemotional skills. Twenty physiotherapy students participated in a learning experience using the Telestration game and were assessed in terms of: game-based self-perceived experience; game’s serious dimension. The facilitator’s perceptionswere also accounted for. Students learned creative expression skills (85% students characterized a true/strong creative experience; 90% expressed a strong feeling of “freedom of experimentation”) and were considered immersed and emotionally involved (significant association between understanding game’s serious purposes and emotional relationship with experience, p-value=0.01). Telestration was classified as a relevant learning method for other serious purposes (>50% students revealed inttention to use Telestration for other serious purposes). Therefore, physiotherapy students self-rated this experience with the Telestration game as significant for learning relevant socioemotional skills. Additionally, facilitator’s perceptions confirmed that they were perfectly immersed and emotionally involved in this learning experience. Future studies in this topic are needed, including larger samples and students from different health courses. Future studies in this topic are needed, including larger samples and students from different health courses.
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spelling Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy studentsSocial skillsEducationHealth occupationsLearningProfessional topicsInformal educationAdult educationThis study aimed at understanding how physiotherapy students perceive a modern board game experience as an opportunity to train socioemotional skills. Twenty physiotherapy students participated in a learning experience using the Telestration game and were assessed in terms of: game-based self-perceived experience; game’s serious dimension. The facilitator’s perceptionswere also accounted for. Students learned creative expression skills (85% students characterized a true/strong creative experience; 90% expressed a strong feeling of “freedom of experimentation”) and were considered immersed and emotionally involved (significant association between understanding game’s serious purposes and emotional relationship with experience, p-value=0.01). Telestration was classified as a relevant learning method for other serious purposes (>50% students revealed inttention to use Telestration for other serious purposes). Therefore, physiotherapy students self-rated this experience with the Telestration game as significant for learning relevant socioemotional skills. Additionally, facilitator’s perceptions confirmed that they were perfectly immersed and emotionally involved in this learning experience. Future studies in this topic are needed, including larger samples and students from different health courses. Future studies in this topic are needed, including larger samples and students from different health courses.ACMIC-OnlineRosa, Marlene C.N.Gordo, Sara M.O.Sousa, Micael S.Pocinho, Ricardo F. S.2022-05-20T15:57:03Z20212021-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.8/7170engMarlene Rosa, Sara Gordo, Micael Sousa, and Ricardo Pocinho. 2021. Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students. In Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) (TEEM'21). Association for Computing Machinery, New York, NY, USA, 610–615. https://doi.org/10.1145/3486011.3486525978-1-4503-9066-8/21/1010.1145/3486011.3486525metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-17T15:53:42Zoai:iconline.ipleiria.pt:10400.8/7170Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:49:52.023960Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
title Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
spellingShingle Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
Rosa, Marlene C.N.
Social skills
Education
Health occupations
Learning
Professional topics
Informal education
Adult education
title_short Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
title_full Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
title_fullStr Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
title_full_unstemmed Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
title_sort Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students
author Rosa, Marlene C.N.
author_facet Rosa, Marlene C.N.
Gordo, Sara M.O.
Sousa, Micael S.
Pocinho, Ricardo F. S.
author_role author
author2 Gordo, Sara M.O.
Sousa, Micael S.
Pocinho, Ricardo F. S.
author2_role author
author
author
dc.contributor.none.fl_str_mv IC-Online
dc.contributor.author.fl_str_mv Rosa, Marlene C.N.
Gordo, Sara M.O.
Sousa, Micael S.
Pocinho, Ricardo F. S.
dc.subject.por.fl_str_mv Social skills
Education
Health occupations
Learning
Professional topics
Informal education
Adult education
topic Social skills
Education
Health occupations
Learning
Professional topics
Informal education
Adult education
description This study aimed at understanding how physiotherapy students perceive a modern board game experience as an opportunity to train socioemotional skills. Twenty physiotherapy students participated in a learning experience using the Telestration game and were assessed in terms of: game-based self-perceived experience; game’s serious dimension. The facilitator’s perceptionswere also accounted for. Students learned creative expression skills (85% students characterized a true/strong creative experience; 90% expressed a strong feeling of “freedom of experimentation”) and were considered immersed and emotionally involved (significant association between understanding game’s serious purposes and emotional relationship with experience, p-value=0.01). Telestration was classified as a relevant learning method for other serious purposes (>50% students revealed inttention to use Telestration for other serious purposes). Therefore, physiotherapy students self-rated this experience with the Telestration game as significant for learning relevant socioemotional skills. Additionally, facilitator’s perceptions confirmed that they were perfectly immersed and emotionally involved in this learning experience. Future studies in this topic are needed, including larger samples and students from different health courses. Future studies in this topic are needed, including larger samples and students from different health courses.
publishDate 2021
dc.date.none.fl_str_mv 2021
2021-01-01T00:00:00Z
2022-05-20T15:57:03Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.8/7170
url http://hdl.handle.net/10400.8/7170
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Marlene Rosa, Sara Gordo, Micael Sousa, and Ricardo Pocinho. 2021. Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students. In Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) (TEEM'21). Association for Computing Machinery, New York, NY, USA, 610–615. https://doi.org/10.1145/3486011.3486525
978-1-4503-9066-8/21/10
10.1145/3486011.3486525
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