Cyberpunk 2.0: fiction and contemporary

Detalhes bibliográficos
Autor(a) principal: Elias, Herlander
Data de Publicação: 2009
Tipo de documento: Livro
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.6/510
Resumo: I first published this book in 1999, a few months before the The Matrix motion picture was released. This was my first book, and there’s no other like our first one. So in the past decade I have been updating this Cyberpunk 2.0: Fiction And Contemporary. And instead of seeing it turning obsolete I witnessed it become very real, present and obvious. This Second edition of Cyberpunk 2.0: Fiction And Contemporary is about the “reloading matrix” of media, how videoclip culture globalized itself, and also how new media and online fashions crossed each other’s paths. Science-Fiction aesthetics are preceding, as well as they’re contemporary and beyond any image of the future we might have. Where or when we’re heading now, there’s an Asian megalopolis skyline awaiting for our visit. In such places, much of the cyberpunk fiction is real, the icons of cybernetic world are among us, and high-tech gear is just part of the set of everyday life. Some new trends came up like banding dance culture, online gaming, mobile Web, anime graphic cultures, culture jamming, and many others as Tetsoo’s motion-design. The fact is that hypermodern digital shockwaves are still on the loose. As a matter of fact, the future is what we make of it.
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spelling Cyberpunk 2.0: fiction and contemporaryEfeitos especiaisRealidade virtualCiberespaçoI first published this book in 1999, a few months before the The Matrix motion picture was released. This was my first book, and there’s no other like our first one. So in the past decade I have been updating this Cyberpunk 2.0: Fiction And Contemporary. And instead of seeing it turning obsolete I witnessed it become very real, present and obvious. This Second edition of Cyberpunk 2.0: Fiction And Contemporary is about the “reloading matrix” of media, how videoclip culture globalized itself, and also how new media and online fashions crossed each other’s paths. Science-Fiction aesthetics are preceding, as well as they’re contemporary and beyond any image of the future we might have. Where or when we’re heading now, there’s an Asian megalopolis skyline awaiting for our visit. In such places, much of the cyberpunk fiction is real, the icons of cybernetic world are among us, and high-tech gear is just part of the set of everyday life. Some new trends came up like banding dance culture, online gaming, mobile Web, anime graphic cultures, culture jamming, and many others as Tetsoo’s motion-design. The fact is that hypermodern digital shockwaves are still on the loose. As a matter of fact, the future is what we make of it.Covilhã: LabCom Books, 2009uBibliorumElias, Herlander2010-03-19T16:29:01Z20092009-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttp://hdl.handle.net/10400.6/510engElias, Herlander (2009) - Cyberpunk 2.0: fiction and contemporary. Covilhã: LabCom. ISBN: 978-989-654-021-0978-989-654-021-0info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:35:42Zoai:ubibliorum.ubi.pt:10400.6/510Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:42:34.372700Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Cyberpunk 2.0: fiction and contemporary
title Cyberpunk 2.0: fiction and contemporary
spellingShingle Cyberpunk 2.0: fiction and contemporary
Elias, Herlander
Efeitos especiais
Realidade virtual
Ciberespaço
title_short Cyberpunk 2.0: fiction and contemporary
title_full Cyberpunk 2.0: fiction and contemporary
title_fullStr Cyberpunk 2.0: fiction and contemporary
title_full_unstemmed Cyberpunk 2.0: fiction and contemporary
title_sort Cyberpunk 2.0: fiction and contemporary
author Elias, Herlander
author_facet Elias, Herlander
author_role author
dc.contributor.none.fl_str_mv uBibliorum
dc.contributor.author.fl_str_mv Elias, Herlander
dc.subject.por.fl_str_mv Efeitos especiais
Realidade virtual
Ciberespaço
topic Efeitos especiais
Realidade virtual
Ciberespaço
description I first published this book in 1999, a few months before the The Matrix motion picture was released. This was my first book, and there’s no other like our first one. So in the past decade I have been updating this Cyberpunk 2.0: Fiction And Contemporary. And instead of seeing it turning obsolete I witnessed it become very real, present and obvious. This Second edition of Cyberpunk 2.0: Fiction And Contemporary is about the “reloading matrix” of media, how videoclip culture globalized itself, and also how new media and online fashions crossed each other’s paths. Science-Fiction aesthetics are preceding, as well as they’re contemporary and beyond any image of the future we might have. Where or when we’re heading now, there’s an Asian megalopolis skyline awaiting for our visit. In such places, much of the cyberpunk fiction is real, the icons of cybernetic world are among us, and high-tech gear is just part of the set of everyday life. Some new trends came up like banding dance culture, online gaming, mobile Web, anime graphic cultures, culture jamming, and many others as Tetsoo’s motion-design. The fact is that hypermodern digital shockwaves are still on the loose. As a matter of fact, the future is what we make of it.
publishDate 2009
dc.date.none.fl_str_mv 2009
2009-01-01T00:00:00Z
2010-03-19T16:29:01Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/book
format book
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.6/510
url http://hdl.handle.net/10400.6/510
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Elias, Herlander (2009) - Cyberpunk 2.0: fiction and contemporary. Covilhã: LabCom. ISBN: 978-989-654-021-0
978-989-654-021-0
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dc.publisher.none.fl_str_mv Covilhã: LabCom Books, 2009
publisher.none.fl_str_mv Covilhã: LabCom Books, 2009
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