Cyberpunk 2.0: fiction and contemporary
Autor(a) principal: | |
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Data de Publicação: | 2009 |
Tipo de documento: | Livro |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.6/510 |
Resumo: | I first published this book in 1999, a few months before the The Matrix motion picture was released. This was my first book, and there’s no other like our first one. So in the past decade I have been updating this Cyberpunk 2.0: Fiction And Contemporary. And instead of seeing it turning obsolete I witnessed it become very real, present and obvious. This Second edition of Cyberpunk 2.0: Fiction And Contemporary is about the “reloading matrix” of media, how videoclip culture globalized itself, and also how new media and online fashions crossed each other’s paths. Science-Fiction aesthetics are preceding, as well as they’re contemporary and beyond any image of the future we might have. Where or when we’re heading now, there’s an Asian megalopolis skyline awaiting for our visit. In such places, much of the cyberpunk fiction is real, the icons of cybernetic world are among us, and high-tech gear is just part of the set of everyday life. Some new trends came up like banding dance culture, online gaming, mobile Web, anime graphic cultures, culture jamming, and many others as Tetsoo’s motion-design. The fact is that hypermodern digital shockwaves are still on the loose. As a matter of fact, the future is what we make of it. |
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Cyberpunk 2.0: fiction and contemporaryEfeitos especiaisRealidade virtualCiberespaçoI first published this book in 1999, a few months before the The Matrix motion picture was released. This was my first book, and there’s no other like our first one. So in the past decade I have been updating this Cyberpunk 2.0: Fiction And Contemporary. And instead of seeing it turning obsolete I witnessed it become very real, present and obvious. This Second edition of Cyberpunk 2.0: Fiction And Contemporary is about the “reloading matrix” of media, how videoclip culture globalized itself, and also how new media and online fashions crossed each other’s paths. Science-Fiction aesthetics are preceding, as well as they’re contemporary and beyond any image of the future we might have. Where or when we’re heading now, there’s an Asian megalopolis skyline awaiting for our visit. In such places, much of the cyberpunk fiction is real, the icons of cybernetic world are among us, and high-tech gear is just part of the set of everyday life. Some new trends came up like banding dance culture, online gaming, mobile Web, anime graphic cultures, culture jamming, and many others as Tetsoo’s motion-design. The fact is that hypermodern digital shockwaves are still on the loose. As a matter of fact, the future is what we make of it.Covilhã: LabCom Books, 2009uBibliorumElias, Herlander2010-03-19T16:29:01Z20092009-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttp://hdl.handle.net/10400.6/510engElias, Herlander (2009) - Cyberpunk 2.0: fiction and contemporary. Covilhã: LabCom. ISBN: 978-989-654-021-0978-989-654-021-0info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:35:42Zoai:ubibliorum.ubi.pt:10400.6/510Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:42:34.372700Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Cyberpunk 2.0: fiction and contemporary |
title |
Cyberpunk 2.0: fiction and contemporary |
spellingShingle |
Cyberpunk 2.0: fiction and contemporary Elias, Herlander Efeitos especiais Realidade virtual Ciberespaço |
title_short |
Cyberpunk 2.0: fiction and contemporary |
title_full |
Cyberpunk 2.0: fiction and contemporary |
title_fullStr |
Cyberpunk 2.0: fiction and contemporary |
title_full_unstemmed |
Cyberpunk 2.0: fiction and contemporary |
title_sort |
Cyberpunk 2.0: fiction and contemporary |
author |
Elias, Herlander |
author_facet |
Elias, Herlander |
author_role |
author |
dc.contributor.none.fl_str_mv |
uBibliorum |
dc.contributor.author.fl_str_mv |
Elias, Herlander |
dc.subject.por.fl_str_mv |
Efeitos especiais Realidade virtual Ciberespaço |
topic |
Efeitos especiais Realidade virtual Ciberespaço |
description |
I first published this book in 1999, a few months before the The Matrix motion picture was released. This was my first book, and there’s no other like our first one. So in the past decade I have been updating this Cyberpunk 2.0: Fiction And Contemporary. And instead of seeing it turning obsolete I witnessed it become very real, present and obvious. This Second edition of Cyberpunk 2.0: Fiction And Contemporary is about the “reloading matrix” of media, how videoclip culture globalized itself, and also how new media and online fashions crossed each other’s paths. Science-Fiction aesthetics are preceding, as well as they’re contemporary and beyond any image of the future we might have. Where or when we’re heading now, there’s an Asian megalopolis skyline awaiting for our visit. In such places, much of the cyberpunk fiction is real, the icons of cybernetic world are among us, and high-tech gear is just part of the set of everyday life. Some new trends came up like banding dance culture, online gaming, mobile Web, anime graphic cultures, culture jamming, and many others as Tetsoo’s motion-design. The fact is that hypermodern digital shockwaves are still on the loose. As a matter of fact, the future is what we make of it. |
publishDate |
2009 |
dc.date.none.fl_str_mv |
2009 2009-01-01T00:00:00Z 2010-03-19T16:29:01Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/book |
format |
book |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.6/510 |
url |
http://hdl.handle.net/10400.6/510 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Elias, Herlander (2009) - Cyberpunk 2.0: fiction and contemporary. Covilhã: LabCom. ISBN: 978-989-654-021-0 978-989-654-021-0 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Covilhã: LabCom Books, 2009 |
publisher.none.fl_str_mv |
Covilhã: LabCom Books, 2009 |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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