Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34624/etd.v0i2.1552 |
Resumo: | Serious games have been widely used as support to traditional therapies in healthcare. However, their usability has to be evaluated first to assure its effectiveness with the target group. OBJECTIVE: To evaluate the usability of a serious game developed to assist in the motor rehabilitation of stroke patients. METHODS: 21 subjects evaluated the virtual game “O Caçador de Relíquias Perdidas” and its multisensory glove “NEDGlove”, developed by the NeuroErgoDesign research group. The subjects tested the game two sessions of 5-min. For the statistical analysis, we used the Wilcoxon test and the Spearman correlation. The project was approved by the Research Ethics Committee of the University Hospital Onofre Lopes (CAAE: 34478214.0.0000.5292). RESULTS: We observed significant correlations between actual experience and the visual aspects of the game, concentration, adaptation and immersion in the virtual environment. There was also a correlation between design of both hardware and software and performance of the task. CONCLUSION: The system’s usability suggests a successful acceptance by the target population, stroke rehabilitation patients. |
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Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with strokeAvaliação da usabilidade de um sistema eletrônico interativo para auxiliar na reabilitação motora e cognitiva de pacientes com acidente vascular cerebralSerious games have been widely used as support to traditional therapies in healthcare. However, their usability has to be evaluated first to assure its effectiveness with the target group. OBJECTIVE: To evaluate the usability of a serious game developed to assist in the motor rehabilitation of stroke patients. METHODS: 21 subjects evaluated the virtual game “O Caçador de Relíquias Perdidas” and its multisensory glove “NEDGlove”, developed by the NeuroErgoDesign research group. The subjects tested the game two sessions of 5-min. For the statistical analysis, we used the Wilcoxon test and the Spearman correlation. The project was approved by the Research Ethics Committee of the University Hospital Onofre Lopes (CAAE: 34478214.0.0000.5292). RESULTS: We observed significant correlations between actual experience and the visual aspects of the game, concentration, adaptation and immersion in the virtual environment. There was also a correlation between design of both hardware and software and performance of the task. CONCLUSION: The system’s usability suggests a successful acceptance by the target population, stroke rehabilitation patients.Os Serious games são cada vez mais usados como adjuvantes para suplementar terapias tradicionais. Uma das etapas mais importantes para sua implementação é a avaliação de usabilidade com uma amostra de usuários. OBJETIVOS: Avaliar a usabilidade de um serious game voltado para a reabilitação motora de pacientes pós-acidente vascular cerebral (AVC). METODOLOGIA: 21 indivíduos avaliaram o jogo digital “O Caçador de Relíquias Perdidas” que utiliza a luva multissensorial “NEDGlove”, ambos desenvolvidos pelo grupo de pesquisa NeuroErgoDesign, da UFRN. Os participantes foram submetidos a duas sessões de 5 minutos com o jogo. Para análise estatística, utilizamos o teste de Wilcoxon e correlação de Spearman. RESULTADOS: Existem correlações significativas entre o grau de experiência e os aspectos visuais, concentração, adaptação e imersão ao ambiente virtual. Evidenciou-se, também, correlação entre o funcionamento do hardware e software com o desempenho na tarefa. CONCLUSÃO: Os resultados de usabilidade do sistema com indivíduos saudáveis credenciam o sistema para ser testado com sua população-alvo, pacientes em reabilitação pós-AVC.UA Editora2019-04-01T00:00:00Zjournal articlejournal articlejournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.34624/etd.v0i2.1552oai:proa.ua.pt:article/1552Revista dos encontros internacionais Ergotrip Design; No 2 (2017); 46-53Revista dos encontros internacionais Ergotrip Design; Núm. 2 (2017); 46-53Revista dos encontros internacionais Ergotrip Design; n.º 2 (2017); 46-532183-928Xreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPporhttps://proa.ua.pt/index.php/ergotripdesign/article/view/1552https://doi.org/10.34624/etd.v0i2.1552https://proa.ua.pt/index.php/ergotripdesign/article/view/1552/1282https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessde Araújo Fonseca, Luiza GabrielaPereira da Silva, Aline Layzede Oliveira, Victor GaldinoHernandez Pantoja, André LuisPacheco Bahia, CarlomagnoRudson Dantas, RummeniggeSanta Rosa, José GuilhermePereira, Antonio2022-09-22T10:11:27Zoai:proa.ua.pt:article/1552Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:56:47.303358Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke Avaliação da usabilidade de um sistema eletrônico interativo para auxiliar na reabilitação motora e cognitiva de pacientes com acidente vascular cerebral |
title |
Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke |
spellingShingle |
Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke de Araújo Fonseca, Luiza Gabriela |
title_short |
Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke |
title_full |
Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke |
title_fullStr |
Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke |
title_full_unstemmed |
Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke |
title_sort |
Usability evaluation of an interactive electronic system to aid in the motor and cognitive rehabilitation of patients with stroke |
author |
de Araújo Fonseca, Luiza Gabriela |
author_facet |
de Araújo Fonseca, Luiza Gabriela Pereira da Silva, Aline Layze de Oliveira, Victor Galdino Hernandez Pantoja, André Luis Pacheco Bahia, Carlomagno Rudson Dantas, Rummenigge Santa Rosa, José Guilherme Pereira, Antonio |
author_role |
author |
author2 |
Pereira da Silva, Aline Layze de Oliveira, Victor Galdino Hernandez Pantoja, André Luis Pacheco Bahia, Carlomagno Rudson Dantas, Rummenigge Santa Rosa, José Guilherme Pereira, Antonio |
author2_role |
author author author author author author author |
dc.contributor.author.fl_str_mv |
de Araújo Fonseca, Luiza Gabriela Pereira da Silva, Aline Layze de Oliveira, Victor Galdino Hernandez Pantoja, André Luis Pacheco Bahia, Carlomagno Rudson Dantas, Rummenigge Santa Rosa, José Guilherme Pereira, Antonio |
description |
Serious games have been widely used as support to traditional therapies in healthcare. However, their usability has to be evaluated first to assure its effectiveness with the target group. OBJECTIVE: To evaluate the usability of a serious game developed to assist in the motor rehabilitation of stroke patients. METHODS: 21 subjects evaluated the virtual game “O Caçador de Relíquias Perdidas” and its multisensory glove “NEDGlove”, developed by the NeuroErgoDesign research group. The subjects tested the game two sessions of 5-min. For the statistical analysis, we used the Wilcoxon test and the Spearman correlation. The project was approved by the Research Ethics Committee of the University Hospital Onofre Lopes (CAAE: 34478214.0.0000.5292). RESULTS: We observed significant correlations between actual experience and the visual aspects of the game, concentration, adaptation and immersion in the virtual environment. There was also a correlation between design of both hardware and software and performance of the task. CONCLUSION: The system’s usability suggests a successful acceptance by the target population, stroke rehabilitation patients. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-04-01T00:00:00Z |
dc.type.driver.fl_str_mv |
journal article journal article journal article info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34624/etd.v0i2.1552 oai:proa.ua.pt:article/1552 |
url |
https://doi.org/10.34624/etd.v0i2.1552 |
identifier_str_mv |
oai:proa.ua.pt:article/1552 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://proa.ua.pt/index.php/ergotripdesign/article/view/1552 https://doi.org/10.34624/etd.v0i2.1552 https://proa.ua.pt/index.php/ergotripdesign/article/view/1552/1282 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
UA Editora |
publisher.none.fl_str_mv |
UA Editora |
dc.source.none.fl_str_mv |
Revista dos encontros internacionais Ergotrip Design; No 2 (2017); 46-53 Revista dos encontros internacionais Ergotrip Design; Núm. 2 (2017); 46-53 Revista dos encontros internacionais Ergotrip Design; n.º 2 (2017); 46-53 2183-928X reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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