A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries

Detalhes bibliográficos
Autor(a) principal: Annamalai, Nagaletchimee
Data de Publicação: 2019
Outros Autores: Ferreira, Maria João, Durão, Natércia, Moreira, Fernando, Santos-Pereira, Carla
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/11328/2806
Resumo: In current context, the society is being transforming itself in what genetically is named as digital society. The digital is taking over the organizations that perceive in technology an advancement/added value for their business. In the context of higher education as part of society, it is thus "forced" to change its operant mode in general and in particular in the teaching- learning process making it more digital, and at the same time more motivating for students. The aim of this study is to investigate the perception that higher education professors in the area of technology, across South Europe, South America, and Asia countries have about the use of mobile technologies such as gamification and augmented reality and how they can be used to promote student’s engagement inside and outside of the classroom.
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spelling A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countriesMobile learningGamificationAugmented realityProfessorsHigher educationIn current context, the society is being transforming itself in what genetically is named as digital society. The digital is taking over the organizations that perceive in technology an advancement/added value for their business. In the context of higher education as part of society, it is thus "forced" to change its operant mode in general and in particular in the teaching- learning process making it more digital, and at the same time more motivating for students. The aim of this study is to investigate the perception that higher education professors in the area of technology, across South Europe, South America, and Asia countries have about the use of mobile technologies such as gamification and augmented reality and how they can be used to promote student’s engagement inside and outside of the classroom.2019-07-18T16:19:58Z2019-07-182019-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfDurão, N., Moreira, F., Ferreira, M. J., Carla, S. P., & Annamalai, N. (2019). A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries. In Proceedings of the 14th Information Systems and Technologies (CISTI'2019), Coimbra, Portugal, 19-22 June, (pp. 1-6). Disponível no Repositório UPT, http://hdl.handle.net/11328/2806http://hdl.handle.net/11328/2806Durão, N., Moreira, F., Ferreira, M. J., Carla, S. P., & Annamalai, N. (2019). A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries. In Proceedings of the 14th Information Systems and Technologies (CISTI'2019), Coimbra, Portugal, 19-22 June, (pp. 1-6). Disponível no Repositório UPT, http://hdl.handle.net/11328/2806http://hdl.handle.net/11328/2806eng978-989-98434-9-3http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/embargoedAccessAnnamalai, NagaletchimeeFerreira, Maria JoãoDurão, NatérciaMoreira, FernandoSantos-Pereira, Carlareponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-07-04T02:50:34Zoai:repositorio.upt.pt:11328/2806Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-07-04T02:50:34Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
title A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
spellingShingle A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
Annamalai, Nagaletchimee
Mobile learning
Gamification
Augmented reality
Professors
Higher education
title_short A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
title_full A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
title_fullStr A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
title_full_unstemmed A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
title_sort A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries
author Annamalai, Nagaletchimee
author_facet Annamalai, Nagaletchimee
Ferreira, Maria João
Durão, Natércia
Moreira, Fernando
Santos-Pereira, Carla
author_role author
author2 Ferreira, Maria João
Durão, Natércia
Moreira, Fernando
Santos-Pereira, Carla
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Annamalai, Nagaletchimee
Ferreira, Maria João
Durão, Natércia
Moreira, Fernando
Santos-Pereira, Carla
dc.subject.por.fl_str_mv Mobile learning
Gamification
Augmented reality
Professors
Higher education
topic Mobile learning
Gamification
Augmented reality
Professors
Higher education
description In current context, the society is being transforming itself in what genetically is named as digital society. The digital is taking over the organizations that perceive in technology an advancement/added value for their business. In the context of higher education as part of society, it is thus "forced" to change its operant mode in general and in particular in the teaching- learning process making it more digital, and at the same time more motivating for students. The aim of this study is to investigate the perception that higher education professors in the area of technology, across South Europe, South America, and Asia countries have about the use of mobile technologies such as gamification and augmented reality and how they can be used to promote student’s engagement inside and outside of the classroom.
publishDate 2019
dc.date.none.fl_str_mv 2019-07-18T16:19:58Z
2019-07-18
2019-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference object
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv Durão, N., Moreira, F., Ferreira, M. J., Carla, S. P., & Annamalai, N. (2019). A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries. In Proceedings of the 14th Information Systems and Technologies (CISTI'2019), Coimbra, Portugal, 19-22 June, (pp. 1-6). Disponível no Repositório UPT, http://hdl.handle.net/11328/2806
http://hdl.handle.net/11328/2806
Durão, N., Moreira, F., Ferreira, M. J., Carla, S. P., & Annamalai, N. (2019). A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries. In Proceedings of the 14th Information Systems and Technologies (CISTI'2019), Coimbra, Portugal, 19-22 June, (pp. 1-6). Disponível no Repositório UPT, http://hdl.handle.net/11328/2806
http://hdl.handle.net/11328/2806
identifier_str_mv Durão, N., Moreira, F., Ferreira, M. J., Carla, S. P., & Annamalai, N. (2019). A comparative study about mobile learning with gamification and augmented reality in high education institutions across South Europe, South America, and Asia countries. In Proceedings of the 14th Information Systems and Technologies (CISTI'2019), Coimbra, Portugal, 19-22 June, (pp. 1-6). Disponível no Repositório UPT, http://hdl.handle.net/11328/2806
url http://hdl.handle.net/11328/2806
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-989-98434-9-3
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/embargoedAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv embargoedAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv mluisa.alvim@gmail.com
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