3D virtual reality experiments to promote electrical engineering education

Detalhes bibliográficos
Autor(a) principal: Manuel T. Valdez
Data de Publicação: 2015
Outros Autores: C. Machado Ferreira, Maria João Martins, Fernando Maciel Barbosa
Tipo de documento: Livro
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/81689
Resumo: 3D Virtual Labs are the support of learning, a tool of education in the future. Learning in a 3D environment allows greater interaction with contents in a unique way as students perceive it as being really there. Simulations are being designed, a combination of real-world environment with the information supplied by devices, where measurements can be replicated and data analyzed. This study presents a virtual scenario of a Measurements and Instrumentation laboratory. Electrical Engineering courses aim to train students to succeed in meeting the challenges within competitive and everchanging professional contexts. In order to prepare undergraduate students for ongoing success, the courses must provide effective training in the application and development of practices, typically implemented in large projects and organizations. Developing high quality engineering course units is definitely a challenging task. Courses can be provided remotely, but careful planning is required to design quality course units because problems may occur in meeting quality targets. The developments in information and communication technologies (ICT), including multimedia and internet-based education platforms, facilitate the creation of reliable solutions to these challenges. Studies show that a smart application of multimedia technologies and webbased education platforms can provide great results towards better quality of engineering courses. Many challenges on how to suitably approach the educational process have already been put forward. Higher Education institutions use multiple approaches to teaching and learning, combining a range of methods, including e-learning, videoconferencing, face-to-face teaching and hard-copy resources in course delivery. The authors present a software model for engineering, which is based mainly on the Wirefusion® software, and a virtualreality platform called VEMA. The project intends to improve the quality of teaching and learning in higher education through effective application of information technologies and the sciences of learning. 3D virtual learning environments arise as solutions to the extent that, in addition to offering features associated with communication and information sharing, they promote flexible learning spaces and moments. At the level of higher education, and in accordance with the paradigm of Bologna, virtual environments acquire special importance to allow learning beyond the classroom time and space.
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spelling 3D virtual reality experiments to promote electrical engineering educationEngenharia de computadores, Ciências da computação e da informaçãoComputer engineering, Computer and information sciences3D Virtual Labs are the support of learning, a tool of education in the future. Learning in a 3D environment allows greater interaction with contents in a unique way as students perceive it as being really there. Simulations are being designed, a combination of real-world environment with the information supplied by devices, where measurements can be replicated and data analyzed. This study presents a virtual scenario of a Measurements and Instrumentation laboratory. Electrical Engineering courses aim to train students to succeed in meeting the challenges within competitive and everchanging professional contexts. In order to prepare undergraduate students for ongoing success, the courses must provide effective training in the application and development of practices, typically implemented in large projects and organizations. Developing high quality engineering course units is definitely a challenging task. Courses can be provided remotely, but careful planning is required to design quality course units because problems may occur in meeting quality targets. The developments in information and communication technologies (ICT), including multimedia and internet-based education platforms, facilitate the creation of reliable solutions to these challenges. Studies show that a smart application of multimedia technologies and webbased education platforms can provide great results towards better quality of engineering courses. Many challenges on how to suitably approach the educational process have already been put forward. Higher Education institutions use multiple approaches to teaching and learning, combining a range of methods, including e-learning, videoconferencing, face-to-face teaching and hard-copy resources in course delivery. The authors present a software model for engineering, which is based mainly on the Wirefusion® software, and a virtualreality platform called VEMA. The project intends to improve the quality of teaching and learning in higher education through effective application of information technologies and the sciences of learning. 3D virtual learning environments arise as solutions to the extent that, in addition to offering features associated with communication and information sharing, they promote flexible learning spaces and moments. At the level of higher education, and in accordance with the paradigm of Bologna, virtual environments acquire special importance to allow learning beyond the classroom time and space.20152015-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/81689eng10.1109/ITHET.2015.7217957Manuel T. ValdezC. Machado FerreiraMaria João MartinsFernando Maciel Barbosainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:32:44Zoai:repositorio-aberto.up.pt:10216/81689Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:26:12.702681Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv 3D virtual reality experiments to promote electrical engineering education
title 3D virtual reality experiments to promote electrical engineering education
spellingShingle 3D virtual reality experiments to promote electrical engineering education
Manuel T. Valdez
Engenharia de computadores, Ciências da computação e da informação
Computer engineering, Computer and information sciences
title_short 3D virtual reality experiments to promote electrical engineering education
title_full 3D virtual reality experiments to promote electrical engineering education
title_fullStr 3D virtual reality experiments to promote electrical engineering education
title_full_unstemmed 3D virtual reality experiments to promote electrical engineering education
title_sort 3D virtual reality experiments to promote electrical engineering education
author Manuel T. Valdez
author_facet Manuel T. Valdez
C. Machado Ferreira
Maria João Martins
Fernando Maciel Barbosa
author_role author
author2 C. Machado Ferreira
Maria João Martins
Fernando Maciel Barbosa
author2_role author
author
author
dc.contributor.author.fl_str_mv Manuel T. Valdez
C. Machado Ferreira
Maria João Martins
Fernando Maciel Barbosa
dc.subject.por.fl_str_mv Engenharia de computadores, Ciências da computação e da informação
Computer engineering, Computer and information sciences
topic Engenharia de computadores, Ciências da computação e da informação
Computer engineering, Computer and information sciences
description 3D Virtual Labs are the support of learning, a tool of education in the future. Learning in a 3D environment allows greater interaction with contents in a unique way as students perceive it as being really there. Simulations are being designed, a combination of real-world environment with the information supplied by devices, where measurements can be replicated and data analyzed. This study presents a virtual scenario of a Measurements and Instrumentation laboratory. Electrical Engineering courses aim to train students to succeed in meeting the challenges within competitive and everchanging professional contexts. In order to prepare undergraduate students for ongoing success, the courses must provide effective training in the application and development of practices, typically implemented in large projects and organizations. Developing high quality engineering course units is definitely a challenging task. Courses can be provided remotely, but careful planning is required to design quality course units because problems may occur in meeting quality targets. The developments in information and communication technologies (ICT), including multimedia and internet-based education platforms, facilitate the creation of reliable solutions to these challenges. Studies show that a smart application of multimedia technologies and webbased education platforms can provide great results towards better quality of engineering courses. Many challenges on how to suitably approach the educational process have already been put forward. Higher Education institutions use multiple approaches to teaching and learning, combining a range of methods, including e-learning, videoconferencing, face-to-face teaching and hard-copy resources in course delivery. The authors present a software model for engineering, which is based mainly on the Wirefusion® software, and a virtualreality platform called VEMA. The project intends to improve the quality of teaching and learning in higher education through effective application of information technologies and the sciences of learning. 3D virtual learning environments arise as solutions to the extent that, in addition to offering features associated with communication and information sharing, they promote flexible learning spaces and moments. At the level of higher education, and in accordance with the paradigm of Bologna, virtual environments acquire special importance to allow learning beyond the classroom time and space.
publishDate 2015
dc.date.none.fl_str_mv 2015
2015-01-01T00:00:00Z
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dc.relation.none.fl_str_mv 10.1109/ITHET.2015.7217957
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