3D virtual reality experiments to promote electrical engineering education
Autor(a) principal: | |
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Data de Publicação: | 2015 |
Outros Autores: | , , |
Tipo de documento: | Livro |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://hdl.handle.net/10216/81689 |
Resumo: | 3D Virtual Labs are the support of learning, a tool of education in the future. Learning in a 3D environment allows greater interaction with contents in a unique way as students perceive it as being really there. Simulations are being designed, a combination of real-world environment with the information supplied by devices, where measurements can be replicated and data analyzed. This study presents a virtual scenario of a Measurements and Instrumentation laboratory. Electrical Engineering courses aim to train students to succeed in meeting the challenges within competitive and everchanging professional contexts. In order to prepare undergraduate students for ongoing success, the courses must provide effective training in the application and development of practices, typically implemented in large projects and organizations. Developing high quality engineering course units is definitely a challenging task. Courses can be provided remotely, but careful planning is required to design quality course units because problems may occur in meeting quality targets. The developments in information and communication technologies (ICT), including multimedia and internet-based education platforms, facilitate the creation of reliable solutions to these challenges. Studies show that a smart application of multimedia technologies and webbased education platforms can provide great results towards better quality of engineering courses. Many challenges on how to suitably approach the educational process have already been put forward. Higher Education institutions use multiple approaches to teaching and learning, combining a range of methods, including e-learning, videoconferencing, face-to-face teaching and hard-copy resources in course delivery. The authors present a software model for engineering, which is based mainly on the Wirefusion® software, and a virtualreality platform called VEMA. The project intends to improve the quality of teaching and learning in higher education through effective application of information technologies and the sciences of learning. 3D virtual learning environments arise as solutions to the extent that, in addition to offering features associated with communication and information sharing, they promote flexible learning spaces and moments. At the level of higher education, and in accordance with the paradigm of Bologna, virtual environments acquire special importance to allow learning beyond the classroom time and space. |
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3D virtual reality experiments to promote electrical engineering educationEngenharia de computadores, Ciências da computação e da informaçãoComputer engineering, Computer and information sciences3D Virtual Labs are the support of learning, a tool of education in the future. Learning in a 3D environment allows greater interaction with contents in a unique way as students perceive it as being really there. Simulations are being designed, a combination of real-world environment with the information supplied by devices, where measurements can be replicated and data analyzed. This study presents a virtual scenario of a Measurements and Instrumentation laboratory. Electrical Engineering courses aim to train students to succeed in meeting the challenges within competitive and everchanging professional contexts. In order to prepare undergraduate students for ongoing success, the courses must provide effective training in the application and development of practices, typically implemented in large projects and organizations. Developing high quality engineering course units is definitely a challenging task. Courses can be provided remotely, but careful planning is required to design quality course units because problems may occur in meeting quality targets. The developments in information and communication technologies (ICT), including multimedia and internet-based education platforms, facilitate the creation of reliable solutions to these challenges. Studies show that a smart application of multimedia technologies and webbased education platforms can provide great results towards better quality of engineering courses. Many challenges on how to suitably approach the educational process have already been put forward. Higher Education institutions use multiple approaches to teaching and learning, combining a range of methods, including e-learning, videoconferencing, face-to-face teaching and hard-copy resources in course delivery. The authors present a software model for engineering, which is based mainly on the Wirefusion® software, and a virtualreality platform called VEMA. The project intends to improve the quality of teaching and learning in higher education through effective application of information technologies and the sciences of learning. 3D virtual learning environments arise as solutions to the extent that, in addition to offering features associated with communication and information sharing, they promote flexible learning spaces and moments. At the level of higher education, and in accordance with the paradigm of Bologna, virtual environments acquire special importance to allow learning beyond the classroom time and space.20152015-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/81689eng10.1109/ITHET.2015.7217957Manuel T. ValdezC. Machado FerreiraMaria João MartinsFernando Maciel Barbosainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:32:44Zoai:repositorio-aberto.up.pt:10216/81689Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:26:12.702681Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
3D virtual reality experiments to promote electrical engineering education |
title |
3D virtual reality experiments to promote electrical engineering education |
spellingShingle |
3D virtual reality experiments to promote electrical engineering education Manuel T. Valdez Engenharia de computadores, Ciências da computação e da informação Computer engineering, Computer and information sciences |
title_short |
3D virtual reality experiments to promote electrical engineering education |
title_full |
3D virtual reality experiments to promote electrical engineering education |
title_fullStr |
3D virtual reality experiments to promote electrical engineering education |
title_full_unstemmed |
3D virtual reality experiments to promote electrical engineering education |
title_sort |
3D virtual reality experiments to promote electrical engineering education |
author |
Manuel T. Valdez |
author_facet |
Manuel T. Valdez C. Machado Ferreira Maria João Martins Fernando Maciel Barbosa |
author_role |
author |
author2 |
C. Machado Ferreira Maria João Martins Fernando Maciel Barbosa |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Manuel T. Valdez C. Machado Ferreira Maria João Martins Fernando Maciel Barbosa |
dc.subject.por.fl_str_mv |
Engenharia de computadores, Ciências da computação e da informação Computer engineering, Computer and information sciences |
topic |
Engenharia de computadores, Ciências da computação e da informação Computer engineering, Computer and information sciences |
description |
3D Virtual Labs are the support of learning, a tool of education in the future. Learning in a 3D environment allows greater interaction with contents in a unique way as students perceive it as being really there. Simulations are being designed, a combination of real-world environment with the information supplied by devices, where measurements can be replicated and data analyzed. This study presents a virtual scenario of a Measurements and Instrumentation laboratory. Electrical Engineering courses aim to train students to succeed in meeting the challenges within competitive and everchanging professional contexts. In order to prepare undergraduate students for ongoing success, the courses must provide effective training in the application and development of practices, typically implemented in large projects and organizations. Developing high quality engineering course units is definitely a challenging task. Courses can be provided remotely, but careful planning is required to design quality course units because problems may occur in meeting quality targets. The developments in information and communication technologies (ICT), including multimedia and internet-based education platforms, facilitate the creation of reliable solutions to these challenges. Studies show that a smart application of multimedia technologies and webbased education platforms can provide great results towards better quality of engineering courses. Many challenges on how to suitably approach the educational process have already been put forward. Higher Education institutions use multiple approaches to teaching and learning, combining a range of methods, including e-learning, videoconferencing, face-to-face teaching and hard-copy resources in course delivery. The authors present a software model for engineering, which is based mainly on the Wirefusion® software, and a virtualreality platform called VEMA. The project intends to improve the quality of teaching and learning in higher education through effective application of information technologies and the sciences of learning. 3D virtual learning environments arise as solutions to the extent that, in addition to offering features associated with communication and information sharing, they promote flexible learning spaces and moments. At the level of higher education, and in accordance with the paradigm of Bologna, virtual environments acquire special importance to allow learning beyond the classroom time and space. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015 2015-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/book |
format |
book |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/10216/81689 |
url |
https://hdl.handle.net/10216/81689 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1109/ITHET.2015.7217957 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799136175994175488 |