Musical journey: a virtual world gamification experience for music learning

Detalhes bibliográficos
Autor(a) principal: Gomes, José
Data de Publicação: 2014
Outros Autores: Figueiredo, Mauro, Amante, Lúcia
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.1/9139
Resumo: Games are an integral part of the learning process of humans, in particular for children, who exploit the imagery as an intrinsic part of their lives. Features from games have been successfully implemented as a means to captivate and motivate students to perform learning at various levels of education in traditional schools. This paper presents a virtual world – Musical Journey – representing the Aesthetic Periods of Music History. This virtual environment allows students to freely explore and discover the most relevant sounds, musical instruments and composers, ranging from the first century to present time. Musical Journey is a three-dimensional space that simulates an area similar to a museum or art gallery. In that context, musical contents are grouped into thematic exhibition halls, where users can interact with the exhibition. Musical Journey was developed with the Vivaty Studio program, exported to the standard X3D and configured for local or remote access using X3DOM enrolled in HTML5 pages, displaying 3-D contents in a web browser without any plug-ins. In this paper, we explain how the introduction of the concept gamification, through a process whereby we insert elements of game mechanics and design in the virtual world, contributed to the learning and motivation of the study of these curricula. We conclude this paper by presenting a case-study conducted among a sample group of students from the 2nd Cycle of Basic Education contemplating the use of this Virtual world in an educational context.
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spelling Musical journey: a virtual world gamification experience for music learningGamificationEducational gamesMotivationEngagementVirtual realityMusic historyGames are an integral part of the learning process of humans, in particular for children, who exploit the imagery as an intrinsic part of their lives. Features from games have been successfully implemented as a means to captivate and motivate students to perform learning at various levels of education in traditional schools. This paper presents a virtual world – Musical Journey – representing the Aesthetic Periods of Music History. This virtual environment allows students to freely explore and discover the most relevant sounds, musical instruments and composers, ranging from the first century to present time. Musical Journey is a three-dimensional space that simulates an area similar to a museum or art gallery. In that context, musical contents are grouped into thematic exhibition halls, where users can interact with the exhibition. Musical Journey was developed with the Vivaty Studio program, exported to the standard X3D and configured for local or remote access using X3DOM enrolled in HTML5 pages, displaying 3-D contents in a web browser without any plug-ins. In this paper, we explain how the introduction of the concept gamification, through a process whereby we insert elements of game mechanics and design in the virtual world, contributed to the learning and motivation of the study of these curricula. We conclude this paper by presenting a case-study conducted among a sample group of students from the 2nd Cycle of Basic Education contemplating the use of this Virtual world in an educational context.EduRe AcademySapientiaGomes, JoséFigueiredo, MauroAmante, Lúcia2017-04-05T13:18:46Z20142014-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.1/9139eng2340-2504AUT: MFI01071;info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-24T10:20:32Zoai:sapientia.ualg.pt:10400.1/9139Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:01:08.210201Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Musical journey: a virtual world gamification experience for music learning
title Musical journey: a virtual world gamification experience for music learning
spellingShingle Musical journey: a virtual world gamification experience for music learning
Gomes, José
Gamification
Educational games
Motivation
Engagement
Virtual reality
Music history
title_short Musical journey: a virtual world gamification experience for music learning
title_full Musical journey: a virtual world gamification experience for music learning
title_fullStr Musical journey: a virtual world gamification experience for music learning
title_full_unstemmed Musical journey: a virtual world gamification experience for music learning
title_sort Musical journey: a virtual world gamification experience for music learning
author Gomes, José
author_facet Gomes, José
Figueiredo, Mauro
Amante, Lúcia
author_role author
author2 Figueiredo, Mauro
Amante, Lúcia
author2_role author
author
dc.contributor.none.fl_str_mv Sapientia
dc.contributor.author.fl_str_mv Gomes, José
Figueiredo, Mauro
Amante, Lúcia
dc.subject.por.fl_str_mv Gamification
Educational games
Motivation
Engagement
Virtual reality
Music history
topic Gamification
Educational games
Motivation
Engagement
Virtual reality
Music history
description Games are an integral part of the learning process of humans, in particular for children, who exploit the imagery as an intrinsic part of their lives. Features from games have been successfully implemented as a means to captivate and motivate students to perform learning at various levels of education in traditional schools. This paper presents a virtual world – Musical Journey – representing the Aesthetic Periods of Music History. This virtual environment allows students to freely explore and discover the most relevant sounds, musical instruments and composers, ranging from the first century to present time. Musical Journey is a three-dimensional space that simulates an area similar to a museum or art gallery. In that context, musical contents are grouped into thematic exhibition halls, where users can interact with the exhibition. Musical Journey was developed with the Vivaty Studio program, exported to the standard X3D and configured for local or remote access using X3DOM enrolled in HTML5 pages, displaying 3-D contents in a web browser without any plug-ins. In this paper, we explain how the introduction of the concept gamification, through a process whereby we insert elements of game mechanics and design in the virtual world, contributed to the learning and motivation of the study of these curricula. We conclude this paper by presenting a case-study conducted among a sample group of students from the 2nd Cycle of Basic Education contemplating the use of this Virtual world in an educational context.
publishDate 2014
dc.date.none.fl_str_mv 2014
2014-01-01T00:00:00Z
2017-04-05T13:18:46Z
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language eng
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AUT: MFI01071;
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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