Game-based teaching and gamification in ELE: cases and projects

Detalhes bibliográficos
Autor(a) principal: Muriel, José Manuel Foncubierta
Data de Publicação: 2023
Outros Autores: Santos, José María Rodríguez
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Letras Raras
Texto Completo: https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990
Resumo: The present work deals with the game and the strategy resulting from the use of its elements, also known as gamification, as motors of the motivation of students of Spanish as a foreign language. Starting from the relevance of the game in the learning process from positions ranging from the anthropological to the neuroscientific, the ideas of the narrative component and the sensation of the game are addressed as prominent elements in this objective of involving students in learning tasks, providing specific practical cases on its application.
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spelling Game-based teaching and gamification in ELE: cases and projects Game-based teaching and gamification in ELE: cases and projects GameGamificationSpanish as a Foreign LanguageMotivationGameGamificationSpanish as a Foreign LanguageMotivationThe present work deals with the game and the strategy resulting from the use of its elements, also known as gamification, as motors of the motivation of students of Spanish as a foreign language. Starting from the relevance of the game in the learning process from positions ranging from the anthropological to the neuroscientific, the ideas of the narrative component and the sensation of the game are addressed as prominent elements in this objective of involving students in learning tasks, providing specific practical cases on its application.The present work deals with the game and the strategy resulting from the use of its elements, also known as gamification, as motors of the motivation of students of Spanish as a foreign language. Starting from the relevance of the game in the learning process from positions ranging from the anthropological to the neuroscientific, the ideas of the narrative component and the sensation of the game are addressed as prominent elements in this objective of involving students in learning tasks, providing specific practical cases on its application.Editora Universitaria da UFCG2023-08-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/99010.5281/zenodo.8301638Revista Letras Raras; Vol. 12 No. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70Revista Letras Raras; Vol. 12 Núm. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70Revista Letras Raras; Vol. 12 No 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70Revista Letras Raras; v. 12 n. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-702317-2347reponame:Revista Letras Rarasinstname:Universidade Federal de Campina Grande (UFCG)instacron:UFCGporhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990/865© 2023 Revista Letras Rarashttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessMuriel, José Manuel Foncubierta Santos, José María Rodríguez 2023-11-18T00:36:58Zoai:ojs2.revistas.editora.ufcg.edu.br:article/990Revistahttps://revistas.editora.ufcg.edu.br/index.php/RLRPUBhttps://revistas.editora.ufcg.edu.br/index.php/RLR/oai||letrasrarasufcg@gmail.com2317-23472317-2347opendoar:2023-11-18T00:36:58Revista Letras Raras - Universidade Federal de Campina Grande (UFCG)false
dc.title.none.fl_str_mv Game-based teaching and gamification in ELE: cases and projects
Game-based teaching and gamification in ELE: cases and projects
title Game-based teaching and gamification in ELE: cases and projects
spellingShingle Game-based teaching and gamification in ELE: cases and projects
Muriel, José Manuel Foncubierta
Game
Gamification
Spanish as a Foreign Language
Motivation
Game
Gamification
Spanish as a Foreign Language
Motivation
title_short Game-based teaching and gamification in ELE: cases and projects
title_full Game-based teaching and gamification in ELE: cases and projects
title_fullStr Game-based teaching and gamification in ELE: cases and projects
title_full_unstemmed Game-based teaching and gamification in ELE: cases and projects
title_sort Game-based teaching and gamification in ELE: cases and projects
author Muriel, José Manuel Foncubierta
author_facet Muriel, José Manuel Foncubierta
Santos, José María Rodríguez
author_role author
author2 Santos, José María Rodríguez
author2_role author
dc.contributor.author.fl_str_mv Muriel, José Manuel Foncubierta
Santos, José María Rodríguez
dc.subject.por.fl_str_mv Game
Gamification
Spanish as a Foreign Language
Motivation
Game
Gamification
Spanish as a Foreign Language
Motivation
topic Game
Gamification
Spanish as a Foreign Language
Motivation
Game
Gamification
Spanish as a Foreign Language
Motivation
description The present work deals with the game and the strategy resulting from the use of its elements, also known as gamification, as motors of the motivation of students of Spanish as a foreign language. Starting from the relevance of the game in the learning process from positions ranging from the anthropological to the neuroscientific, the ideas of the narrative component and the sensation of the game are addressed as prominent elements in this objective of involving students in learning tasks, providing specific practical cases on its application.
publishDate 2023
dc.date.none.fl_str_mv 2023-08-31
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigo avaliado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990
10.5281/zenodo.8301638
url https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990
identifier_str_mv 10.5281/zenodo.8301638
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990/865
dc.rights.driver.fl_str_mv © 2023 Revista Letras Raras
https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv © 2023 Revista Letras Raras
https://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editora Universitaria da UFCG
publisher.none.fl_str_mv Editora Universitaria da UFCG
dc.source.none.fl_str_mv Revista Letras Raras; Vol. 12 No. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70
Revista Letras Raras; Vol. 12 Núm. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70
Revista Letras Raras; Vol. 12 No 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70
Revista Letras Raras; v. 12 n. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70
2317-2347
reponame:Revista Letras Raras
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instname_str Universidade Federal de Campina Grande (UFCG)
instacron_str UFCG
institution UFCG
reponame_str Revista Letras Raras
collection Revista Letras Raras
repository.name.fl_str_mv Revista Letras Raras - Universidade Federal de Campina Grande (UFCG)
repository.mail.fl_str_mv ||letrasrarasufcg@gmail.com
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