Application for light field inpainting

Detalhes bibliográficos
Autor(a) principal: Coelho, Marta Almeida de Aragão Veiga
Data de Publicação: 2022
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/26976
Resumo: Light Field (LF) imaging is a multimedia technology that can provide more immersive experience when visualizing a multimedia content with higher levels of realism compared to conventional imaging technologies. This technology is mainly promising for Virtual Reality (VR) since it displays real-world scenes in a way that users can experience the captured scenes in every position and every angle, due to its 4-dimensional LF representation. For these reasons, LF is a fast-growing technology, with so many topics to explore, being the LF inpainting the one that was explored in this dissertation. Image inpainting is an editing technique that allows synthesizing alternative content to fill in holes in an image. It is commonly used to fill missing parts in a scene and restore damaged images such that the modifications are correct and visually realistic. Applying traditional 2D inpainting techniques straightforwardly to LFs is very unlikely to result in a consistent inpainting in its all 4 dimensions. Usually, to inpaint a 4D LF content, 2D inpainting algorithms are used to inpaint a particular point of view and then 4D inpainting propagation algorithms propagate the inpainted result for the whole 4D LF data. Based on this idea of 4D inpainting propagation, some 4D LF inpainting techniques have been recently proposed in the literature. Therefore, this dissertation proposes to design and implement an LF inpainting application that can be used by the public that desire to work in this field and/or explore and edit LFs.
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spelling Application for light field inpaintingCampo de luz -- Field of lightInpaintingPropagationApplicationPropagaçãoAplicaçãoLight Field (LF) imaging is a multimedia technology that can provide more immersive experience when visualizing a multimedia content with higher levels of realism compared to conventional imaging technologies. This technology is mainly promising for Virtual Reality (VR) since it displays real-world scenes in a way that users can experience the captured scenes in every position and every angle, due to its 4-dimensional LF representation. For these reasons, LF is a fast-growing technology, with so many topics to explore, being the LF inpainting the one that was explored in this dissertation. Image inpainting is an editing technique that allows synthesizing alternative content to fill in holes in an image. It is commonly used to fill missing parts in a scene and restore damaged images such that the modifications are correct and visually realistic. Applying traditional 2D inpainting techniques straightforwardly to LFs is very unlikely to result in a consistent inpainting in its all 4 dimensions. Usually, to inpaint a 4D LF content, 2D inpainting algorithms are used to inpaint a particular point of view and then 4D inpainting propagation algorithms propagate the inpainted result for the whole 4D LF data. Based on this idea of 4D inpainting propagation, some 4D LF inpainting techniques have been recently proposed in the literature. Therefore, this dissertation proposes to design and implement an LF inpainting application that can be used by the public that desire to work in this field and/or explore and edit LFs.Campos de luz é uma tecnologia multimédia que fornece uma experiência mais imersiva ao visualizar conteúdo multimédia com níveis mais altos de realismo, comparando a tecnologias convencionais de imagem. Esta tecnologia é promissora, principalmente para Realidade Virtual, pois exibe cenas capturadas do mundo real de forma que utilizadores as possam experimentar em todas as posições e ângulos, devido à sua representação em 4 dimensões. Por isso, esta é tecnologia em rápido crescimento, com tantos tópicos para explorar, sendo o inpainting o explorado nesta dissertação. Inpainting de imagens é uma técnica de edição, permitindo sintetizar conteúdo alternativo para preencher lacunas numa imagem. Comumente usado para preencher partes que faltam numa cena e restaurar imagens danificadas, de forma que as modificações sejam corretas e visualmente realistas. É muito improvável que aplicar técnicas tradicionais de inpainting 2D diretamente a campos de luz resulte num inpainting consistente em todas as suas 4 dimensões. Normalmente, para fazer inpainting num conteúdo 4D de campos de luz, os algoritmos de inpainting 2D são usados para fazer inpainting de um ponto de vista específico e, seguidamente, os algoritmos de propagação de inpainting 4D propagam o resultado do inpainting para todos os dados do campo de luz 4D. Com base nessa ideia de propagação de inpainting 4D, algumas técnicas foram recentemente propostas na literatura. Assim, esta dissertação propõe-se a conceber e implementar uma aplicação de inpainting de campos de luz que possa ser utilizada pelo público que pretenda trabalhar nesta área e/ou explorar e editar campos de luz.2023-01-04T12:29:20Z2022-12-22T00:00:00Z2022-12-222022-11info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/26976TID:203134001engCoelho, Marta Almeida de Aragão Veigainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:36:00Zoai:repositorio.iscte-iul.pt:10071/26976Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:16:18.970431Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Application for light field inpainting
title Application for light field inpainting
spellingShingle Application for light field inpainting
Coelho, Marta Almeida de Aragão Veiga
Campo de luz -- Field of light
Inpainting
Propagation
Application
Propagação
Aplicação
title_short Application for light field inpainting
title_full Application for light field inpainting
title_fullStr Application for light field inpainting
title_full_unstemmed Application for light field inpainting
title_sort Application for light field inpainting
author Coelho, Marta Almeida de Aragão Veiga
author_facet Coelho, Marta Almeida de Aragão Veiga
author_role author
dc.contributor.author.fl_str_mv Coelho, Marta Almeida de Aragão Veiga
dc.subject.por.fl_str_mv Campo de luz -- Field of light
Inpainting
Propagation
Application
Propagação
Aplicação
topic Campo de luz -- Field of light
Inpainting
Propagation
Application
Propagação
Aplicação
description Light Field (LF) imaging is a multimedia technology that can provide more immersive experience when visualizing a multimedia content with higher levels of realism compared to conventional imaging technologies. This technology is mainly promising for Virtual Reality (VR) since it displays real-world scenes in a way that users can experience the captured scenes in every position and every angle, due to its 4-dimensional LF representation. For these reasons, LF is a fast-growing technology, with so many topics to explore, being the LF inpainting the one that was explored in this dissertation. Image inpainting is an editing technique that allows synthesizing alternative content to fill in holes in an image. It is commonly used to fill missing parts in a scene and restore damaged images such that the modifications are correct and visually realistic. Applying traditional 2D inpainting techniques straightforwardly to LFs is very unlikely to result in a consistent inpainting in its all 4 dimensions. Usually, to inpaint a 4D LF content, 2D inpainting algorithms are used to inpaint a particular point of view and then 4D inpainting propagation algorithms propagate the inpainted result for the whole 4D LF data. Based on this idea of 4D inpainting propagation, some 4D LF inpainting techniques have been recently proposed in the literature. Therefore, this dissertation proposes to design and implement an LF inpainting application that can be used by the public that desire to work in this field and/or explore and edit LFs.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-22T00:00:00Z
2022-12-22
2022-11
2023-01-04T12:29:20Z
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format masterThesis
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/26976
TID:203134001
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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