IViHumans Platform - The Graphical Processing Layer

Detalhes bibliográficos
Autor(a) principal: Abreu, Ricardo
Data de Publicação: 2008
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/14022
Resumo: Virtual environments that are inhabited by agents with a human like embodiment have many practical applications nowadays, in areas such as entertainment, education, psychotherapy, industrial training, or reconstitution of historical environments. These are examples of areas that may benefit from a flexible platform that supports the generation and rendering of animated scenes with intelligent virtual humans. The IViHumans platform is currently being built with this perspective in mind. The platform is divided in two layers: one for graphical processing and another for articial intelligence computation. It was projected to provide a set of features which automatically takes care of many issues that are common to applications integrating virtual humans and virtual environments. This document focuses on the conception and development of the Graphical Processing layer, which constitutes the ground for the Articial Intelligence layer. The connection between the two layers is also addressed. The layers were projected to run in diferent processes, communicating by means of a simple, yet efective and extensible client/server protocol that we idealized and implemented. The tasks of the graphical processing layer rely, first of all, on graphical representations. For that matter, we highlight the techniques used in 3D object modeling. We also focus on our design and implementation and on how we applied the principles of object oriented design to confer flexibility to the platform. Reynolds' conception of movement is applied according to our own view, to make virtual humans and other objects steer autonomously in the world, while displaying consistent animations that are automatically chosen according to character specific rules. We expose our solution for facial expressions that can be mixed to transmit complex emotions and that are subject to automatic smooth transitions. We show how virtual objects can be characterized with default and custom properties. We discuss the integration of perception through synthetic vision, including how it is coupled with distinct kinds of automatic memory that recalls any attributes of the objects that inhabit the virtual world
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spelling IViHumans Platform - The Graphical Processing LayerVirtual HumansVirtual EnvironmentsEmotional ExpressionSynthetic PerceptionSteeringLocomotionVirtual environments that are inhabited by agents with a human like embodiment have many practical applications nowadays, in areas such as entertainment, education, psychotherapy, industrial training, or reconstitution of historical environments. These are examples of areas that may benefit from a flexible platform that supports the generation and rendering of animated scenes with intelligent virtual humans. The IViHumans platform is currently being built with this perspective in mind. The platform is divided in two layers: one for graphical processing and another for articial intelligence computation. It was projected to provide a set of features which automatically takes care of many issues that are common to applications integrating virtual humans and virtual environments. This document focuses on the conception and development of the Graphical Processing layer, which constitutes the ground for the Articial Intelligence layer. The connection between the two layers is also addressed. The layers were projected to run in diferent processes, communicating by means of a simple, yet efective and extensible client/server protocol that we idealized and implemented. The tasks of the graphical processing layer rely, first of all, on graphical representations. For that matter, we highlight the techniques used in 3D object modeling. We also focus on our design and implementation and on how we applied the principles of object oriented design to confer flexibility to the platform. Reynolds' conception of movement is applied according to our own view, to make virtual humans and other objects steer autonomously in the world, while displaying consistent animations that are automatically chosen according to character specific rules. We expose our solution for facial expressions that can be mixed to transmit complex emotions and that are subject to automatic smooth transitions. We show how virtual objects can be characterized with default and custom properties. We discuss the integration of perception through synthetic vision, including how it is coupled with distinct kinds of automatic memory that recalls any attributes of the objects that inhabit the virtual worldDepartment of Informatics, University of LisbonCláudio, Ana PaulaRepositório da Universidade de LisboaAbreu, Ricardo2009-02-10T13:12:59Z2008-122008-12-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10451/14022porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T15:59:33Zoai:repositorio.ul.pt:10451/14022Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:35:54.597368Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv IViHumans Platform - The Graphical Processing Layer
title IViHumans Platform - The Graphical Processing Layer
spellingShingle IViHumans Platform - The Graphical Processing Layer
Abreu, Ricardo
Virtual Humans
Virtual Environments
Emotional Expression
Synthetic Perception
Steering
Locomotion
title_short IViHumans Platform - The Graphical Processing Layer
title_full IViHumans Platform - The Graphical Processing Layer
title_fullStr IViHumans Platform - The Graphical Processing Layer
title_full_unstemmed IViHumans Platform - The Graphical Processing Layer
title_sort IViHumans Platform - The Graphical Processing Layer
author Abreu, Ricardo
author_facet Abreu, Ricardo
author_role author
dc.contributor.none.fl_str_mv Cláudio, Ana Paula
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Abreu, Ricardo
dc.subject.por.fl_str_mv Virtual Humans
Virtual Environments
Emotional Expression
Synthetic Perception
Steering
Locomotion
topic Virtual Humans
Virtual Environments
Emotional Expression
Synthetic Perception
Steering
Locomotion
description Virtual environments that are inhabited by agents with a human like embodiment have many practical applications nowadays, in areas such as entertainment, education, psychotherapy, industrial training, or reconstitution of historical environments. These are examples of areas that may benefit from a flexible platform that supports the generation and rendering of animated scenes with intelligent virtual humans. The IViHumans platform is currently being built with this perspective in mind. The platform is divided in two layers: one for graphical processing and another for articial intelligence computation. It was projected to provide a set of features which automatically takes care of many issues that are common to applications integrating virtual humans and virtual environments. This document focuses on the conception and development of the Graphical Processing layer, which constitutes the ground for the Articial Intelligence layer. The connection between the two layers is also addressed. The layers were projected to run in diferent processes, communicating by means of a simple, yet efective and extensible client/server protocol that we idealized and implemented. The tasks of the graphical processing layer rely, first of all, on graphical representations. For that matter, we highlight the techniques used in 3D object modeling. We also focus on our design and implementation and on how we applied the principles of object oriented design to confer flexibility to the platform. Reynolds' conception of movement is applied according to our own view, to make virtual humans and other objects steer autonomously in the world, while displaying consistent animations that are automatically chosen according to character specific rules. We expose our solution for facial expressions that can be mixed to transmit complex emotions and that are subject to automatic smooth transitions. We show how virtual objects can be characterized with default and custom properties. We discuss the integration of perception through synthetic vision, including how it is coupled with distinct kinds of automatic memory that recalls any attributes of the objects that inhabit the virtual world
publishDate 2008
dc.date.none.fl_str_mv 2008-12
2008-12-01T00:00:00Z
2009-02-10T13:12:59Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10451/14022
url http://hdl.handle.net/10451/14022
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Department of Informatics, University of Lisbon
publisher.none.fl_str_mv Department of Informatics, University of Lisbon
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
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