Locomotion in virtual reality in full space environments
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.26/49270 |
Resumo: | Virtual Reality is a technology that allows the user to explore and interact with a virtual environment in real time as if they were there. It is used in various fields such as entertainment, education, and medicine due to its immersion and ability to represent reality. Still, there are problems such as virtual simulation sickness and lack of realism that make this technology less appealing. Locomotion in virtual environments is one of the main factors responsible for an immersive and enjoyable virtual reality experience. Several methods of locomotion have been proposed, however, these have flaws that end up negatively influencing the experience. This study compares natural locomotion in complete spaces with joystick locomotion and natural locomotion in impossible spaces through three tests in order to identify the best locomotion method in terms of immersion, realism, usability, spatial knowledge acquisition and level of virtual simulation sickness. The results show that natural locomotion is the method that most positively influences the experience when compared to the other locomotion methods. |
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Locomotion in virtual reality in full space environmentsVirtual realityLocomotionVirtual environmentsVirtual Reality is a technology that allows the user to explore and interact with a virtual environment in real time as if they were there. It is used in various fields such as entertainment, education, and medicine due to its immersion and ability to represent reality. Still, there are problems such as virtual simulation sickness and lack of realism that make this technology less appealing. Locomotion in virtual environments is one of the main factors responsible for an immersive and enjoyable virtual reality experience. Several methods of locomotion have been proposed, however, these have flaws that end up negatively influencing the experience. This study compares natural locomotion in complete spaces with joystick locomotion and natural locomotion in impossible spaces through three tests in order to identify the best locomotion method in terms of immersion, realism, usability, spatial knowledge acquisition and level of virtual simulation sickness. The results show that natural locomotion is the method that most positively influences the experience when compared to the other locomotion methods.A Realidade Virual é uma tecnologia que permite ao utilizador explorar e interagir com um ambiente virtual em tempo real como se lá estivesse presente. E utilizada em diversas áreas como o entretenimento, educação e medicina devido à sua imersão e capacidade de representar a realidade. Ainda assim, existem problemas como o enjoo por simulação virtual e a falta de realismo que tornam esta tecnologia menos apelativa. A locomoção em ambientes virtuais é um dos principais fatores responsáveis por uma experiência em realidade virtual imersiva e agradável. Vários métodos de locomoção foram propostos, no entanto, estes têm falhas que acabam por influenciar negativamente a experiência. Este estudo compara a locomoção natural em espaços completos com a locomoção por joystick e a locomoção natural em espaços impossíveis através de três testes de forma a identificar qual o melhor método de locomoção a nível de imersão, realismo, usabilidade, aquisição de conhecimento espacial e nível de enjoo por simulação virtual. Os resultados mostram que a locomoção natural é o método que mais influencia positivamente a experiência quando comparado com os outros métodos de locomoção.Dias, João Alfredo Fazendeiro FernandesRepositório ComumGraça, José Miguel Paulico Marques da2024-01-23T12:52:30Z2023-092023-09-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.26/49270TID:203438230enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-25T16:32:44Zoai:comum.rcaap.pt:10400.26/49270Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:57:06.918547Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Locomotion in virtual reality in full space environments |
title |
Locomotion in virtual reality in full space environments |
spellingShingle |
Locomotion in virtual reality in full space environments Graça, José Miguel Paulico Marques da Virtual reality Locomotion Virtual environments |
title_short |
Locomotion in virtual reality in full space environments |
title_full |
Locomotion in virtual reality in full space environments |
title_fullStr |
Locomotion in virtual reality in full space environments |
title_full_unstemmed |
Locomotion in virtual reality in full space environments |
title_sort |
Locomotion in virtual reality in full space environments |
author |
Graça, José Miguel Paulico Marques da |
author_facet |
Graça, José Miguel Paulico Marques da |
author_role |
author |
dc.contributor.none.fl_str_mv |
Dias, João Alfredo Fazendeiro Fernandes Repositório Comum |
dc.contributor.author.fl_str_mv |
Graça, José Miguel Paulico Marques da |
dc.subject.por.fl_str_mv |
Virtual reality Locomotion Virtual environments |
topic |
Virtual reality Locomotion Virtual environments |
description |
Virtual Reality is a technology that allows the user to explore and interact with a virtual environment in real time as if they were there. It is used in various fields such as entertainment, education, and medicine due to its immersion and ability to represent reality. Still, there are problems such as virtual simulation sickness and lack of realism that make this technology less appealing. Locomotion in virtual environments is one of the main factors responsible for an immersive and enjoyable virtual reality experience. Several methods of locomotion have been proposed, however, these have flaws that end up negatively influencing the experience. This study compares natural locomotion in complete spaces with joystick locomotion and natural locomotion in impossible spaces through three tests in order to identify the best locomotion method in terms of immersion, realism, usability, spatial knowledge acquisition and level of virtual simulation sickness. The results show that natural locomotion is the method that most positively influences the experience when compared to the other locomotion methods. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-09 2023-09-01T00:00:00Z 2024-01-23T12:52:30Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.26/49270 TID:203438230 |
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http://hdl.handle.net/10400.26/49270 |
identifier_str_mv |
TID:203438230 |
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eng |
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eng |
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openAccess |
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application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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