The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming community
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.14/26964 |
Resumo: | This dissertation aims at taking a deeper look into social interactions within online gaming. Specifically, it explores the dynamics of conflict within the online gaming community of the Massively Multiplayer Online Roleplaying Game “The Elder Scrolls Online”. A netnographic approach is taken to understand how conflict within such a community emerges and develops. It also addresses how conflict in this online setting can escalate and how players engage in these conflicts. The way in which players associate these conflicts to the company who develops the game is also explored. Data were analyzed using a qualitative thematic approach. The results describe that conflict within this community is a complex process that emerges whenever a player perceives that another party has frustrated or is about to frustrate a concern of his/her regarding his/her gaming experience. Conflict is then escalated depending on how players engage with each other in regard to that concern. Less cooperative conflict handling styles, group polarizations and magnitude of frustration experienced are observed to lead to conflict escalation. In such situations, players engage in hostility, personal attacks and shaming. While some players attribute their frustration to the company, others see conflicts within the community as socially originating. This dissertation therefore discusses the implications of studying conflicts within online gaming communities and proposes that these communities are an enriching field for the study of conflict as issues tied to the content and context of the game can blend with broader social issues. |
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The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming communityOnline conflictConflict processGamingRetentionNetnographyDomínio/Área Científica::Ciências Sociais::Economia e GestãoThis dissertation aims at taking a deeper look into social interactions within online gaming. Specifically, it explores the dynamics of conflict within the online gaming community of the Massively Multiplayer Online Roleplaying Game “The Elder Scrolls Online”. A netnographic approach is taken to understand how conflict within such a community emerges and develops. It also addresses how conflict in this online setting can escalate and how players engage in these conflicts. The way in which players associate these conflicts to the company who develops the game is also explored. Data were analyzed using a qualitative thematic approach. The results describe that conflict within this community is a complex process that emerges whenever a player perceives that another party has frustrated or is about to frustrate a concern of his/her regarding his/her gaming experience. Conflict is then escalated depending on how players engage with each other in regard to that concern. Less cooperative conflict handling styles, group polarizations and magnitude of frustration experienced are observed to lead to conflict escalation. In such situations, players engage in hostility, personal attacks and shaming. While some players attribute their frustration to the company, others see conflicts within the community as socially originating. This dissertation therefore discusses the implications of studying conflicts within online gaming communities and proposes that these communities are an enriching field for the study of conflict as issues tied to the content and context of the game can blend with broader social issues.Esta dissertação visa olhar mais profundamente as interações sociais dentro de jogos online. Especificamente, explora a dinâmica do conflito dentro da comunidade de jogos on-line do jogo “The Elder Scrolls Online”. Uma abordagem netnográfica é tomada para entender como o conflito dentro de tal comunidade surge e se desenvolve. Também aborda como o conflito nessa configuração online pode aumentar e como os jogadores se envolvem nesses conflitos. A forma como os jogadores associam esses conflitos à empresa que desenvolve o jogo também é explorada. Os dados foram analisados por meio de abordagem temática qualitativa. Os resultados descrevem que o conflito dentro desta comunidade é um processo complexo que surge sempre que um jogador percebe que outra parte frustrou ou está prestes a frustrar uma preocupação dele/dela em relação à sua experiência de jogo. Conflito é então escalado dependendo de como os jogadores se envolvem uns com os outros em relação a essa preocupação. Estilos de abordagem de conflitos menos cooperativos, polarizações de grupo e magnitude de frustração experienciada são observados a levar à escalada de conflitos. Em tais situações, os jogadores apresentam hostilidade. Enquanto alguns jogadores atribuem sua frustração à empresa, outros vêem os conflitos dentro da comunidade como socialmente originários. Esta dissertação, portanto, discute as implicações do estudo de conflitos dentro de comunidades de jogos online e propõe que essas comunidades sejam um campo enriquecedor para o estudo do conflito, pois questões ligadas ao conteúdo e ao contexto do jogo podem se misturar a questões sociais mais amplas.Oliveira, Pedro deVeritati - Repositório Institucional da Universidade Católica PortuguesaFranieck, Lucas2019-02-22T10:32:18Z2019-02-0120192019-02-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/26964TID:202171345enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-12T17:32:28Zoai:repositorio.ucp.pt:10400.14/26964Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:21:34.043284Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming community |
title |
The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming community |
spellingShingle |
The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming community Franieck, Lucas Online conflict Conflict process Gaming Retention Netnography Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
title_short |
The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming community |
title_full |
The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming community |
title_fullStr |
The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming community |
title_full_unstemmed |
The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming community |
title_sort |
The dynamics of conflict within an online gaming community : understanding the conflict process in an online gaming setting and what to look out for as a company : a case on The Elder Scrolls Online gaming community |
author |
Franieck, Lucas |
author_facet |
Franieck, Lucas |
author_role |
author |
dc.contributor.none.fl_str_mv |
Oliveira, Pedro de Veritati - Repositório Institucional da Universidade Católica Portuguesa |
dc.contributor.author.fl_str_mv |
Franieck, Lucas |
dc.subject.por.fl_str_mv |
Online conflict Conflict process Gaming Retention Netnography Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
topic |
Online conflict Conflict process Gaming Retention Netnography Domínio/Área Científica::Ciências Sociais::Economia e Gestão |
description |
This dissertation aims at taking a deeper look into social interactions within online gaming. Specifically, it explores the dynamics of conflict within the online gaming community of the Massively Multiplayer Online Roleplaying Game “The Elder Scrolls Online”. A netnographic approach is taken to understand how conflict within such a community emerges and develops. It also addresses how conflict in this online setting can escalate and how players engage in these conflicts. The way in which players associate these conflicts to the company who develops the game is also explored. Data were analyzed using a qualitative thematic approach. The results describe that conflict within this community is a complex process that emerges whenever a player perceives that another party has frustrated or is about to frustrate a concern of his/her regarding his/her gaming experience. Conflict is then escalated depending on how players engage with each other in regard to that concern. Less cooperative conflict handling styles, group polarizations and magnitude of frustration experienced are observed to lead to conflict escalation. In such situations, players engage in hostility, personal attacks and shaming. While some players attribute their frustration to the company, others see conflicts within the community as socially originating. This dissertation therefore discusses the implications of studying conflicts within online gaming communities and proposes that these communities are an enriching field for the study of conflict as issues tied to the content and context of the game can blend with broader social issues. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-02-22T10:32:18Z 2019-02-01 2019 2019-02-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.14/26964 TID:202171345 |
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http://hdl.handle.net/10400.14/26964 |
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TID:202171345 |
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eng |
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eng |
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openAccess |
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application/pdf |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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