Learning sensor-based navigation of a real mobile robot in unknown worlds

Detalhes bibliográficos
Autor(a) principal: Araújo, Rui
Data de Publicação: 1999
Outros Autores: Almeida, Aníbal T. de
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10316/12922
https://doi.org/10.1109/3477.752791
Resumo: In this paper, we address the problem of navigating an autonomous mobile robot in an unknown indoor environment. The parti-game multiresolution learning approach is applied for simultaneous and cooperative construction of a world model, and learning to navigate through an obstacle-free path from a starting position to a known goal region. The paper introduces a new approach, based on the application of the fuzzy ART neural architecture, for on-line map building from actual sensor data. This method is then integrated, as a complement, on the parti-game world model, allowing the system to make a more efficient use of collected sensor information. Then, a predictive on-line trajectory filtering method, is introduced in the learning approach. Instead of having a mechanical device moving to search the world, the idea is to have the system analyzing trajectories in a predictive mode, by taking advantage of the improved world model. The real robot will only move to try trajectories that have been predicted to be successful, allowing lower exploration costs. This results in an overall improved new method for goal-oriented navigation. It is assumed that the robot knows its own current world location-a simple dead-reckoning method is used for localization in our experiments. It is also assumed that the robot is able to perform sensor-based obstacle detection (not avoidance) and straight-line motions. Results of experiments with a real Nomad 200 mobile robot are presented, demonstrating the effectiveness of the discussed methods
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spelling Learning sensor-based navigation of a real mobile robot in unknown worldsLearning systemsMobile root navigationIn this paper, we address the problem of navigating an autonomous mobile robot in an unknown indoor environment. The parti-game multiresolution learning approach is applied for simultaneous and cooperative construction of a world model, and learning to navigate through an obstacle-free path from a starting position to a known goal region. The paper introduces a new approach, based on the application of the fuzzy ART neural architecture, for on-line map building from actual sensor data. This method is then integrated, as a complement, on the parti-game world model, allowing the system to make a more efficient use of collected sensor information. Then, a predictive on-line trajectory filtering method, is introduced in the learning approach. Instead of having a mechanical device moving to search the world, the idea is to have the system analyzing trajectories in a predictive mode, by taking advantage of the improved world model. The real robot will only move to try trajectories that have been predicted to be successful, allowing lower exploration costs. This results in an overall improved new method for goal-oriented navigation. It is assumed that the robot knows its own current world location-a simple dead-reckoning method is used for localization in our experiments. It is also assumed that the robot is able to perform sensor-based obstacle detection (not avoidance) and straight-line motions. Results of experiments with a real Nomad 200 mobile robot are presented, demonstrating the effectiveness of the discussed methodsIEEE1999-04info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10316/12922http://hdl.handle.net/10316/12922https://doi.org/10.1109/3477.752791engIEEE Transactions on Systems, Man, and Cybernetics - Part B: Cybernetics. 29:2 (1999) 164-1781083-4419Araújo, RuiAlmeida, Aníbal T. deinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2020-11-06T17:00:08Zoai:estudogeral.uc.pt:10316/12922Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:57:55.051463Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Learning sensor-based navigation of a real mobile robot in unknown worlds
title Learning sensor-based navigation of a real mobile robot in unknown worlds
spellingShingle Learning sensor-based navigation of a real mobile robot in unknown worlds
Araújo, Rui
Learning systems
Mobile root navigation
title_short Learning sensor-based navigation of a real mobile robot in unknown worlds
title_full Learning sensor-based navigation of a real mobile robot in unknown worlds
title_fullStr Learning sensor-based navigation of a real mobile robot in unknown worlds
title_full_unstemmed Learning sensor-based navigation of a real mobile robot in unknown worlds
title_sort Learning sensor-based navigation of a real mobile robot in unknown worlds
author Araújo, Rui
author_facet Araújo, Rui
Almeida, Aníbal T. de
author_role author
author2 Almeida, Aníbal T. de
author2_role author
dc.contributor.author.fl_str_mv Araújo, Rui
Almeida, Aníbal T. de
dc.subject.por.fl_str_mv Learning systems
Mobile root navigation
topic Learning systems
Mobile root navigation
description In this paper, we address the problem of navigating an autonomous mobile robot in an unknown indoor environment. The parti-game multiresolution learning approach is applied for simultaneous and cooperative construction of a world model, and learning to navigate through an obstacle-free path from a starting position to a known goal region. The paper introduces a new approach, based on the application of the fuzzy ART neural architecture, for on-line map building from actual sensor data. This method is then integrated, as a complement, on the parti-game world model, allowing the system to make a more efficient use of collected sensor information. Then, a predictive on-line trajectory filtering method, is introduced in the learning approach. Instead of having a mechanical device moving to search the world, the idea is to have the system analyzing trajectories in a predictive mode, by taking advantage of the improved world model. The real robot will only move to try trajectories that have been predicted to be successful, allowing lower exploration costs. This results in an overall improved new method for goal-oriented navigation. It is assumed that the robot knows its own current world location-a simple dead-reckoning method is used for localization in our experiments. It is also assumed that the robot is able to perform sensor-based obstacle detection (not avoidance) and straight-line motions. Results of experiments with a real Nomad 200 mobile robot are presented, demonstrating the effectiveness of the discussed methods
publishDate 1999
dc.date.none.fl_str_mv 1999-04
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10316/12922
http://hdl.handle.net/10316/12922
https://doi.org/10.1109/3477.752791
url http://hdl.handle.net/10316/12922
https://doi.org/10.1109/3477.752791
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv IEEE Transactions on Systems, Man, and Cybernetics - Part B: Cybernetics. 29:2 (1999) 164-178
1083-4419
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dc.publisher.none.fl_str_mv IEEE
publisher.none.fl_str_mv IEEE
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