The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinations
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10071/30169 |
Resumo: | As an important technology, Virtual Reality (VR) has attracted the attention of scholars from a wide range of disciplines for its vividness, immersion, and experience. It is also expected to have a significant impact on tourism. Currently, as the hottest topic of VR technology in foreign tourism academia, VR tourism marketing has attracted a lot of heated discussions. From different theoretical backgrounds and different perspectives, scholars have devoted themselves to exploring the mechanisms by which VR technology promotes potential tourists' willingness to travel to tourist destinations. However, due to the late emergence of the technology and the short period of academic attention, there is still much room for exploration of field studies on mechanisms and outcomes, and there has been an underappreciated area of cultural influence brought about by VR technology. This study creates a virtual attraction of its own, collects post-experience data through questionnaire survey method, tries to further supplement and improve the mechanism of virtual reality technology to promote potential tourists' intention to visit tourist destinations. The results show that:(1) the quality of the VR presentation is not a key factor affecting tourists' sense of experience;(2) the cultural aspect of VR is crucial, which directly affects tourists' willingness to spend money; (3) The importance of the design of interactivity is greater than the design of content aspects. On the premise of drawing relevant conclusions, this paper suggests that travel agents and destination managers of tourism marketing can promote and market tourism through VR technology, but in VR marketing, attention should be paid to try to innovate and develop the cultural resources contained in the attractions. |
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The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinationsTurismo cultural -- Cultural tourismInteractivityTourist's experienceVirtual attractionAtração virtualExperiência do turistaInteratividadeAs an important technology, Virtual Reality (VR) has attracted the attention of scholars from a wide range of disciplines for its vividness, immersion, and experience. It is also expected to have a significant impact on tourism. Currently, as the hottest topic of VR technology in foreign tourism academia, VR tourism marketing has attracted a lot of heated discussions. From different theoretical backgrounds and different perspectives, scholars have devoted themselves to exploring the mechanisms by which VR technology promotes potential tourists' willingness to travel to tourist destinations. However, due to the late emergence of the technology and the short period of academic attention, there is still much room for exploration of field studies on mechanisms and outcomes, and there has been an underappreciated area of cultural influence brought about by VR technology. This study creates a virtual attraction of its own, collects post-experience data through questionnaire survey method, tries to further supplement and improve the mechanism of virtual reality technology to promote potential tourists' intention to visit tourist destinations. The results show that:(1) the quality of the VR presentation is not a key factor affecting tourists' sense of experience;(2) the cultural aspect of VR is crucial, which directly affects tourists' willingness to spend money; (3) The importance of the design of interactivity is greater than the design of content aspects. On the premise of drawing relevant conclusions, this paper suggests that travel agents and destination managers of tourism marketing can promote and market tourism through VR technology, but in VR marketing, attention should be paid to try to innovate and develop the cultural resources contained in the attractions.Sendo uma tecnologia importante, a Realidade Virtual (RV) tem atraído a atenção de académicos de um vasto leque de disciplinas devido ao seu realismo, imersão e experiência. Prevê-se também que venha a ter um impacto significativo no turismo. Atualmente, sendo um tema tendência no meio académico do turismo, o marketing turístico da RV tem atraído muitos debates. A partir de diferentes bases teóricas e perspetivas, os académicos têm-se dedicado a explorar os mecanismos através dos quais a tecnologia de RV promove a vontade dos potenciais turistas de viajar para destinos turísticos. No entanto, devido ao aparecimento tardio da tecnologia e ao curto período de atenção académica, ainda há muito espaço para a exploração de estudos de campo sobre os processos e os resultados, e há uma área por explorar sobre a influência na cultura da tecnologia de RV. Este estudo criou uma atração virtual, e recolheu dados pós-experiência através do método de inquérito por questionário, tentando complementar e melhorar a tecnologia de realidade virtual para promover a intenção dos potenciais turistas de visitar destinos turísticos. Os resultados mostram que: (1) a qualidade da apresentação da RV não é um fator-chave que afete a experiência dos turistas; (2) o aspeto cultural da RV é crucial, o que afeta diretamente a vontade de gastar dinheiro dos turistas. (3) A importância da conceção da interatividade é superior à da conceção dos aspetos do conteúdo. Com a premissa de tirar conclusões relevantes, o presente estudo sugere que os agentes de viagens e os gestores de destinos turísticos podem promover e comercializar o turismo através da tecnologia de RV, mas no marketing com RV deve ser dada atenção à inovação e desenvolver os recursos culturais das atrações.2023-12-29T15:12:07Z2023-09-28T00:00:00Z2023-09-282023-08info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/30169TID:203432231engMingxuan Yanginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-31T01:17:48Zoai:repositorio.iscte-iul.pt:10071/30169Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:56:52.014654Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinations |
title |
The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinations |
spellingShingle |
The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinations Mingxuan Yang Turismo cultural -- Cultural tourism Interactivity Tourist's experience Virtual attraction Atração virtual Experiência do turista Interatividade |
title_short |
The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinations |
title_full |
The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinations |
title_fullStr |
The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinations |
title_full_unstemmed |
The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinations |
title_sort |
The influence of virtual attractions on the willingness of potential tourists to visit cultural tourism destinations |
author |
Mingxuan Yang |
author_facet |
Mingxuan Yang |
author_role |
author |
dc.contributor.author.fl_str_mv |
Mingxuan Yang |
dc.subject.por.fl_str_mv |
Turismo cultural -- Cultural tourism Interactivity Tourist's experience Virtual attraction Atração virtual Experiência do turista Interatividade |
topic |
Turismo cultural -- Cultural tourism Interactivity Tourist's experience Virtual attraction Atração virtual Experiência do turista Interatividade |
description |
As an important technology, Virtual Reality (VR) has attracted the attention of scholars from a wide range of disciplines for its vividness, immersion, and experience. It is also expected to have a significant impact on tourism. Currently, as the hottest topic of VR technology in foreign tourism academia, VR tourism marketing has attracted a lot of heated discussions. From different theoretical backgrounds and different perspectives, scholars have devoted themselves to exploring the mechanisms by which VR technology promotes potential tourists' willingness to travel to tourist destinations. However, due to the late emergence of the technology and the short period of academic attention, there is still much room for exploration of field studies on mechanisms and outcomes, and there has been an underappreciated area of cultural influence brought about by VR technology. This study creates a virtual attraction of its own, collects post-experience data through questionnaire survey method, tries to further supplement and improve the mechanism of virtual reality technology to promote potential tourists' intention to visit tourist destinations. The results show that:(1) the quality of the VR presentation is not a key factor affecting tourists' sense of experience;(2) the cultural aspect of VR is crucial, which directly affects tourists' willingness to spend money; (3) The importance of the design of interactivity is greater than the design of content aspects. On the premise of drawing relevant conclusions, this paper suggests that travel agents and destination managers of tourism marketing can promote and market tourism through VR technology, but in VR marketing, attention should be paid to try to innovate and develop the cultural resources contained in the attractions. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-29T15:12:07Z 2023-09-28T00:00:00Z 2023-09-28 2023-08 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/30169 TID:203432231 |
url |
http://hdl.handle.net/10071/30169 |
identifier_str_mv |
TID:203432231 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
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openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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