Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings

Detalhes bibliográficos
Autor(a) principal: García, Óscar
Data de Publicação: 2016
Outros Autores: Alonso, Ricardo S., Guevara, Fabio, Paz, Juan F. de, Villarrubia, Gabriel, Corchado, Juan M., Abrishambaf, Omid, Vale, Zita
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/10000
Resumo: The promotion of changes in users’ behaviors with the aim of saving energy consumption in public buildings is a complex task that requires the use of multiple technologies. In this sense, context-aware technologies such as Wireless Sensor Networks and Real-Time Locating Systems, along with the use of Collaborative Learning, Virtual Organizations of Agents and Social Computing, provide a great potential for the development of serious games that foster the acquisition of good energy and healthy habits among workers and users in the public building. This paper presents the development of a serious game to change the users’ behaviors when using resources in public buildings using CAFCLA, a framework that allows the integration of multiple technologies that facilitate both context-awareness and social computing.
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spelling Use of Context-aware Social Computing to Improve Energy Efficiency in Public BuildingsState of the Art and System OverviewBehavioral changeSerious gamesContext-awarenessCollaborative learningEnergy efficiencySocial computingVirtual organizationsThe promotion of changes in users’ behaviors with the aim of saving energy consumption in public buildings is a complex task that requires the use of multiple technologies. In this sense, context-aware technologies such as Wireless Sensor Networks and Real-Time Locating Systems, along with the use of Collaborative Learning, Virtual Organizations of Agents and Social Computing, provide a great potential for the development of serious games that foster the acquisition of good energy and healthy habits among workers and users in the public building. This paper presents the development of a serious game to change the users’ behaviors when using resources in public buildings using CAFCLA, a framework that allows the integration of multiple technologies that facilitate both context-awareness and social computing.Institute of Electrical and Electronics EngineersRepositório Científico do Instituto Politécnico do PortoGarcía, ÓscarAlonso, Ricardo S.Guevara, FabioPaz, Juan F. deVillarrubia, GabrielCorchado, Juan M.Abrishambaf, OmidVale, Zita20162117-01-01T00:00:00Z2016-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/10000eng10.1109/SSCI.2016.7849860info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T12:51:34Zoai:recipp.ipp.pt:10400.22/10000Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:30:32.305415Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings
State of the Art and System Overview
title Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings
spellingShingle Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings
García, Óscar
Behavioral change
Serious games
Context-awareness
Collaborative learning
Energy efficiency
Social computing
Virtual organizations
title_short Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings
title_full Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings
title_fullStr Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings
title_full_unstemmed Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings
title_sort Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings
author García, Óscar
author_facet García, Óscar
Alonso, Ricardo S.
Guevara, Fabio
Paz, Juan F. de
Villarrubia, Gabriel
Corchado, Juan M.
Abrishambaf, Omid
Vale, Zita
author_role author
author2 Alonso, Ricardo S.
Guevara, Fabio
Paz, Juan F. de
Villarrubia, Gabriel
Corchado, Juan M.
Abrishambaf, Omid
Vale, Zita
author2_role author
author
author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv García, Óscar
Alonso, Ricardo S.
Guevara, Fabio
Paz, Juan F. de
Villarrubia, Gabriel
Corchado, Juan M.
Abrishambaf, Omid
Vale, Zita
dc.subject.por.fl_str_mv Behavioral change
Serious games
Context-awareness
Collaborative learning
Energy efficiency
Social computing
Virtual organizations
topic Behavioral change
Serious games
Context-awareness
Collaborative learning
Energy efficiency
Social computing
Virtual organizations
description The promotion of changes in users’ behaviors with the aim of saving energy consumption in public buildings is a complex task that requires the use of multiple technologies. In this sense, context-aware technologies such as Wireless Sensor Networks and Real-Time Locating Systems, along with the use of Collaborative Learning, Virtual Organizations of Agents and Social Computing, provide a great potential for the development of serious games that foster the acquisition of good energy and healthy habits among workers and users in the public building. This paper presents the development of a serious game to change the users’ behaviors when using resources in public buildings using CAFCLA, a framework that allows the integration of multiple technologies that facilitate both context-awareness and social computing.
publishDate 2016
dc.date.none.fl_str_mv 2016
2016-01-01T00:00:00Z
2117-01-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.22/10000
url http://hdl.handle.net/10400.22/10000
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1109/SSCI.2016.7849860
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers
publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
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instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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