Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings
Autor(a) principal: | |
---|---|
Data de Publicação: | 2016 |
Outros Autores: | , , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/10000 |
Resumo: | The promotion of changes in users’ behaviors with the aim of saving energy consumption in public buildings is a complex task that requires the use of multiple technologies. In this sense, context-aware technologies such as Wireless Sensor Networks and Real-Time Locating Systems, along with the use of Collaborative Learning, Virtual Organizations of Agents and Social Computing, provide a great potential for the development of serious games that foster the acquisition of good energy and healthy habits among workers and users in the public building. This paper presents the development of a serious game to change the users’ behaviors when using resources in public buildings using CAFCLA, a framework that allows the integration of multiple technologies that facilitate both context-awareness and social computing. |
id |
RCAP_b30e4c678be4621dddfd54def1d35a62 |
---|---|
oai_identifier_str |
oai:recipp.ipp.pt:10400.22/10000 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
Use of Context-aware Social Computing to Improve Energy Efficiency in Public BuildingsState of the Art and System OverviewBehavioral changeSerious gamesContext-awarenessCollaborative learningEnergy efficiencySocial computingVirtual organizationsThe promotion of changes in users’ behaviors with the aim of saving energy consumption in public buildings is a complex task that requires the use of multiple technologies. In this sense, context-aware technologies such as Wireless Sensor Networks and Real-Time Locating Systems, along with the use of Collaborative Learning, Virtual Organizations of Agents and Social Computing, provide a great potential for the development of serious games that foster the acquisition of good energy and healthy habits among workers and users in the public building. This paper presents the development of a serious game to change the users’ behaviors when using resources in public buildings using CAFCLA, a framework that allows the integration of multiple technologies that facilitate both context-awareness and social computing.Institute of Electrical and Electronics EngineersRepositório Científico do Instituto Politécnico do PortoGarcía, ÓscarAlonso, Ricardo S.Guevara, FabioPaz, Juan F. deVillarrubia, GabrielCorchado, Juan M.Abrishambaf, OmidVale, Zita20162117-01-01T00:00:00Z2016-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/10000eng10.1109/SSCI.2016.7849860info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T12:51:34Zoai:recipp.ipp.pt:10400.22/10000Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:30:32.305415Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings State of the Art and System Overview |
title |
Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings |
spellingShingle |
Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings García, Óscar Behavioral change Serious games Context-awareness Collaborative learning Energy efficiency Social computing Virtual organizations |
title_short |
Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings |
title_full |
Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings |
title_fullStr |
Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings |
title_full_unstemmed |
Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings |
title_sort |
Use of Context-aware Social Computing to Improve Energy Efficiency in Public Buildings |
author |
García, Óscar |
author_facet |
García, Óscar Alonso, Ricardo S. Guevara, Fabio Paz, Juan F. de Villarrubia, Gabriel Corchado, Juan M. Abrishambaf, Omid Vale, Zita |
author_role |
author |
author2 |
Alonso, Ricardo S. Guevara, Fabio Paz, Juan F. de Villarrubia, Gabriel Corchado, Juan M. Abrishambaf, Omid Vale, Zita |
author2_role |
author author author author author author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
García, Óscar Alonso, Ricardo S. Guevara, Fabio Paz, Juan F. de Villarrubia, Gabriel Corchado, Juan M. Abrishambaf, Omid Vale, Zita |
dc.subject.por.fl_str_mv |
Behavioral change Serious games Context-awareness Collaborative learning Energy efficiency Social computing Virtual organizations |
topic |
Behavioral change Serious games Context-awareness Collaborative learning Energy efficiency Social computing Virtual organizations |
description |
The promotion of changes in users’ behaviors with the aim of saving energy consumption in public buildings is a complex task that requires the use of multiple technologies. In this sense, context-aware technologies such as Wireless Sensor Networks and Real-Time Locating Systems, along with the use of Collaborative Learning, Virtual Organizations of Agents and Social Computing, provide a great potential for the development of serious games that foster the acquisition of good energy and healthy habits among workers and users in the public building. This paper presents the development of a serious game to change the users’ behaviors when using resources in public buildings using CAFCLA, a framework that allows the integration of multiple technologies that facilitate both context-awareness and social computing. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016 2016-01-01T00:00:00Z 2117-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/10000 |
url |
http://hdl.handle.net/10400.22/10000 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1109/SSCI.2016.7849860 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Institute of Electrical and Electronics Engineers |
publisher.none.fl_str_mv |
Institute of Electrical and Electronics Engineers |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799131400762294272 |