The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research

Detalhes bibliográficos
Autor(a) principal: Daneels, Rowan
Data de Publicação: 2021
Outros Autores: Bowman, Nicholas D., Possler, Daniel, Mekler, Elisa D.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.17645/mac.v9i2.3824
Resumo: Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure towards platforms capable of and effective at instigating more serious, emotional, and intrapersonal experiences. Along with this evolution, games research has also started to consider more deeply affective and cognitive reactions that resemble the broad notion of eudaimonia, with work already being done in communication studies and media psychology as well as in human–computer interaction. These studies offer a large variety of concepts to describe such eudaimonic reactions—including eudaimonia, meaningfulness, appreciation, and self-transcendence—which are frequently used as synonyms as they represent aspects not captured by the traditional hedonic focus on enjoyment. However, these concepts are potentially confusing to work with as they might represent phenomenological distinct experiences. In this scoping review, we survey 82 publications to identify different concepts used in digital gaming research to represent eudaimonia and map out how these concepts relate to each other. The results of this scoping review revealed four broad conceptual patterns: (1) appreciation as an overarching (yet imprecise) eudaimonic outcome of playing digital games; (2) covariation among meaningful, emotionally moving/challenging, and self-reflective experiences; (3) the unique potential of digital games to afford eudaimonic social connectedness; and (4) other eudaimonia-related concepts (e.g., nostalgia, well-being, elevation). This review provides a conceptual map of the current research landscape on eudaimonic game entertainment experiences and outlines recommendations for future scholarship, including how a focus on digital games contributes to a more comprehensive understanding of eudaimonic media experiences broadly.
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spelling The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Researchappreciation; digital games; emotional challenge; emotionally moved; eudaimonia; meaningfulness; media entertainment; self-reflection; social connectednessDigital games have evolved into a medium that moves beyond basic toys for distraction and pleasure towards platforms capable of and effective at instigating more serious, emotional, and intrapersonal experiences. Along with this evolution, games research has also started to consider more deeply affective and cognitive reactions that resemble the broad notion of eudaimonia, with work already being done in communication studies and media psychology as well as in human–computer interaction. These studies offer a large variety of concepts to describe such eudaimonic reactions—including eudaimonia, meaningfulness, appreciation, and self-transcendence—which are frequently used as synonyms as they represent aspects not captured by the traditional hedonic focus on enjoyment. However, these concepts are potentially confusing to work with as they might represent phenomenological distinct experiences. In this scoping review, we survey 82 publications to identify different concepts used in digital gaming research to represent eudaimonia and map out how these concepts relate to each other. The results of this scoping review revealed four broad conceptual patterns: (1) appreciation as an overarching (yet imprecise) eudaimonic outcome of playing digital games; (2) covariation among meaningful, emotionally moving/challenging, and self-reflective experiences; (3) the unique potential of digital games to afford eudaimonic social connectedness; and (4) other eudaimonia-related concepts (e.g., nostalgia, well-being, elevation). This review provides a conceptual map of the current research landscape on eudaimonic game entertainment experiences and outlines recommendations for future scholarship, including how a focus on digital games contributes to a more comprehensive understanding of eudaimonic media experiences broadly.Cogitatio2021-05-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v9i2.3824oai:ojs.cogitatiopress.com:article/3824Media and Communication; Vol 9, No 2 (2021): The Good, the Bad, and the Ugly: Inspirational Media between Meaning, Narration, and Manipulation; 178-1902183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/3824https://doi.org/10.17645/mac.v9i2.3824https://www.cogitatiopress.com/mediaandcommunication/article/view/3824/3824https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/3824/1479Copyright (c) 2021 Rowan Daneels, Nicholas D. Bowman, Daniel Possler, Elisa D. Meklerhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessDaneels, RowanBowman, Nicholas D.Possler, DanielMekler, Elisa D.2022-12-20T10:57:55Zoai:ojs.cogitatiopress.com:article/3824Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:20:35.682052Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
title The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
spellingShingle The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
Daneels, Rowan
appreciation; digital games; emotional challenge; emotionally moved; eudaimonia; meaningfulness; media entertainment; self-reflection; social connectedness
title_short The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
title_full The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
title_fullStr The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
title_full_unstemmed The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
title_sort The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
author Daneels, Rowan
author_facet Daneels, Rowan
Bowman, Nicholas D.
Possler, Daniel
Mekler, Elisa D.
author_role author
author2 Bowman, Nicholas D.
Possler, Daniel
Mekler, Elisa D.
author2_role author
author
author
dc.contributor.author.fl_str_mv Daneels, Rowan
Bowman, Nicholas D.
Possler, Daniel
Mekler, Elisa D.
dc.subject.por.fl_str_mv appreciation; digital games; emotional challenge; emotionally moved; eudaimonia; meaningfulness; media entertainment; self-reflection; social connectedness
topic appreciation; digital games; emotional challenge; emotionally moved; eudaimonia; meaningfulness; media entertainment; self-reflection; social connectedness
description Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure towards platforms capable of and effective at instigating more serious, emotional, and intrapersonal experiences. Along with this evolution, games research has also started to consider more deeply affective and cognitive reactions that resemble the broad notion of eudaimonia, with work already being done in communication studies and media psychology as well as in human–computer interaction. These studies offer a large variety of concepts to describe such eudaimonic reactions—including eudaimonia, meaningfulness, appreciation, and self-transcendence—which are frequently used as synonyms as they represent aspects not captured by the traditional hedonic focus on enjoyment. However, these concepts are potentially confusing to work with as they might represent phenomenological distinct experiences. In this scoping review, we survey 82 publications to identify different concepts used in digital gaming research to represent eudaimonia and map out how these concepts relate to each other. The results of this scoping review revealed four broad conceptual patterns: (1) appreciation as an overarching (yet imprecise) eudaimonic outcome of playing digital games; (2) covariation among meaningful, emotionally moving/challenging, and self-reflective experiences; (3) the unique potential of digital games to afford eudaimonic social connectedness; and (4) other eudaimonia-related concepts (e.g., nostalgia, well-being, elevation). This review provides a conceptual map of the current research landscape on eudaimonic game entertainment experiences and outlines recommendations for future scholarship, including how a focus on digital games contributes to a more comprehensive understanding of eudaimonic media experiences broadly.
publishDate 2021
dc.date.none.fl_str_mv 2021-05-06
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https://doi.org/10.17645/mac.v9i2.3824
https://www.cogitatiopress.com/mediaandcommunication/article/view/3824/3824
https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/3824/1479
dc.rights.driver.fl_str_mv Copyright (c) 2021 Rowan Daneels, Nicholas D. Bowman, Daniel Possler, Elisa D. Mekler
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2021 Rowan Daneels, Nicholas D. Bowman, Daniel Possler, Elisa D. Mekler
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Cogitatio
publisher.none.fl_str_mv Cogitatio
dc.source.none.fl_str_mv Media and Communication; Vol 9, No 2 (2021): The Good, the Bad, and the Ugly: Inspirational Media between Meaning, Narration, and Manipulation; 178-190
2183-2439
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