Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?

Detalhes bibliográficos
Autor(a) principal: Soltani, Pooya
Data de Publicação: 2016
Outros Autores: Figueiredo, Pedro, Fernandes, Ricardo J., Vilas-Boas, João Paulo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.24/1840
Resumo: This study compared the movement patterns of forty-six college students, playing bouts of swimming exergame, while categorized based on their playing performance, gender, and prior experience of real swimming and exergames. Swimming events were divided into normal (controlled by visual feedback) and fast (no feedback) phases and upper limb kinematics were monitored during front crawl event. Those who performed better, completed the game with fewer upper limb cycles and in a shorter time (p < 0.003). Prior exergame experience resulted in higher start velocity (p ¼ 0.019) and those who were familiarized with this swimming exergame, completed the front crawl event with fewer cycles (p ¼ 0.022). Gender and real swimming experience did not affect biomechanical variables. With various playing styles and differences to real swimming movements, the data suggest that the motion capture device is not able to detect complex movements of swimming and previous knowledge of real swimming do not necessarily transfer into better exergame performance. These changes might have happened due to higher adaptation to the exergame. Understanding these patterns may help in the development of more realistic sport exergames and meaningful gameplay
id RCAP_c2db428a5851207fd68736f480599db5
oai_identifier_str oai:repositorio.umaia.pt:10400.24/1840
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?BiomechanicsVirtual sportThis study compared the movement patterns of forty-six college students, playing bouts of swimming exergame, while categorized based on their playing performance, gender, and prior experience of real swimming and exergames. Swimming events were divided into normal (controlled by visual feedback) and fast (no feedback) phases and upper limb kinematics were monitored during front crawl event. Those who performed better, completed the game with fewer upper limb cycles and in a shorter time (p < 0.003). Prior exergame experience resulted in higher start velocity (p ¼ 0.019) and those who were familiarized with this swimming exergame, completed the front crawl event with fewer cycles (p ¼ 0.022). Gender and real swimming experience did not affect biomechanical variables. With various playing styles and differences to real swimming movements, the data suggest that the motion capture device is not able to detect complex movements of swimming and previous knowledge of real swimming do not necessarily transfer into better exergame performance. These changes might have happened due to higher adaptation to the exergame. Understanding these patterns may help in the development of more realistic sport exergames and meaningful gameplayRepositório Científico da UMAIASoltani, PooyaFigueiredo, PedroFernandes, Ricardo J.Vilas-Boas, João Paulo2021-04-29T15:56:07Z2016-01-01T00:00:00Z2016-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.24/1840eng10.1016/j.chb.2016.05.009metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-26T16:01:21Zoai:repositorio.umaia.pt:10400.24/1840Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:10:11.796306Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
title Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
spellingShingle Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
Soltani, Pooya
Biomechanics
Virtual sport
title_short Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
title_full Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
title_fullStr Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
title_full_unstemmed Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
title_sort Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
author Soltani, Pooya
author_facet Soltani, Pooya
Figueiredo, Pedro
Fernandes, Ricardo J.
Vilas-Boas, João Paulo
author_role author
author2 Figueiredo, Pedro
Fernandes, Ricardo J.
Vilas-Boas, João Paulo
author2_role author
author
author
dc.contributor.none.fl_str_mv Repositório Científico da UMAIA
dc.contributor.author.fl_str_mv Soltani, Pooya
Figueiredo, Pedro
Fernandes, Ricardo J.
Vilas-Boas, João Paulo
dc.subject.por.fl_str_mv Biomechanics
Virtual sport
topic Biomechanics
Virtual sport
description This study compared the movement patterns of forty-six college students, playing bouts of swimming exergame, while categorized based on their playing performance, gender, and prior experience of real swimming and exergames. Swimming events were divided into normal (controlled by visual feedback) and fast (no feedback) phases and upper limb kinematics were monitored during front crawl event. Those who performed better, completed the game with fewer upper limb cycles and in a shorter time (p < 0.003). Prior exergame experience resulted in higher start velocity (p ¼ 0.019) and those who were familiarized with this swimming exergame, completed the front crawl event with fewer cycles (p ¼ 0.022). Gender and real swimming experience did not affect biomechanical variables. With various playing styles and differences to real swimming movements, the data suggest that the motion capture device is not able to detect complex movements of swimming and previous knowledge of real swimming do not necessarily transfer into better exergame performance. These changes might have happened due to higher adaptation to the exergame. Understanding these patterns may help in the development of more realistic sport exergames and meaningful gameplay
publishDate 2016
dc.date.none.fl_str_mv 2016-01-01T00:00:00Z
2016-01-01T00:00:00Z
2021-04-29T15:56:07Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.24/1840
url http://hdl.handle.net/10400.24/1840
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1016/j.chb.2016.05.009
dc.rights.driver.fl_str_mv metadata only access
info:eu-repo/semantics/openAccess
rights_invalid_str_mv metadata only access
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799130557837213696