Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.24/1840 |
Resumo: | This study compared the movement patterns of forty-six college students, playing bouts of swimming exergame, while categorized based on their playing performance, gender, and prior experience of real swimming and exergames. Swimming events were divided into normal (controlled by visual feedback) and fast (no feedback) phases and upper limb kinematics were monitored during front crawl event. Those who performed better, completed the game with fewer upper limb cycles and in a shorter time (p < 0.003). Prior exergame experience resulted in higher start velocity (p ¼ 0.019) and those who were familiarized with this swimming exergame, completed the front crawl event with fewer cycles (p ¼ 0.022). Gender and real swimming experience did not affect biomechanical variables. With various playing styles and differences to real swimming movements, the data suggest that the motion capture device is not able to detect complex movements of swimming and previous knowledge of real swimming do not necessarily transfer into better exergame performance. These changes might have happened due to higher adaptation to the exergame. Understanding these patterns may help in the development of more realistic sport exergames and meaningful gameplay |
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Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?BiomechanicsVirtual sportThis study compared the movement patterns of forty-six college students, playing bouts of swimming exergame, while categorized based on their playing performance, gender, and prior experience of real swimming and exergames. Swimming events were divided into normal (controlled by visual feedback) and fast (no feedback) phases and upper limb kinematics were monitored during front crawl event. Those who performed better, completed the game with fewer upper limb cycles and in a shorter time (p < 0.003). Prior exergame experience resulted in higher start velocity (p ¼ 0.019) and those who were familiarized with this swimming exergame, completed the front crawl event with fewer cycles (p ¼ 0.022). Gender and real swimming experience did not affect biomechanical variables. With various playing styles and differences to real swimming movements, the data suggest that the motion capture device is not able to detect complex movements of swimming and previous knowledge of real swimming do not necessarily transfer into better exergame performance. These changes might have happened due to higher adaptation to the exergame. Understanding these patterns may help in the development of more realistic sport exergames and meaningful gameplayRepositório Científico da UMAIASoltani, PooyaFigueiredo, PedroFernandes, Ricardo J.Vilas-Boas, João Paulo2021-04-29T15:56:07Z2016-01-01T00:00:00Z2016-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.24/1840eng10.1016/j.chb.2016.05.009metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-26T16:01:21Zoai:repositorio.umaia.pt:10400.24/1840Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:10:11.796306Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame? |
title |
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame? |
spellingShingle |
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame? Soltani, Pooya Biomechanics Virtual sport |
title_short |
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame? |
title_full |
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame? |
title_fullStr |
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame? |
title_full_unstemmed |
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame? |
title_sort |
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame? |
author |
Soltani, Pooya |
author_facet |
Soltani, Pooya Figueiredo, Pedro Fernandes, Ricardo J. Vilas-Boas, João Paulo |
author_role |
author |
author2 |
Figueiredo, Pedro Fernandes, Ricardo J. Vilas-Boas, João Paulo |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Repositório Científico da UMAIA |
dc.contributor.author.fl_str_mv |
Soltani, Pooya Figueiredo, Pedro Fernandes, Ricardo J. Vilas-Boas, João Paulo |
dc.subject.por.fl_str_mv |
Biomechanics Virtual sport |
topic |
Biomechanics Virtual sport |
description |
This study compared the movement patterns of forty-six college students, playing bouts of swimming exergame, while categorized based on their playing performance, gender, and prior experience of real swimming and exergames. Swimming events were divided into normal (controlled by visual feedback) and fast (no feedback) phases and upper limb kinematics were monitored during front crawl event. Those who performed better, completed the game with fewer upper limb cycles and in a shorter time (p < 0.003). Prior exergame experience resulted in higher start velocity (p ¼ 0.019) and those who were familiarized with this swimming exergame, completed the front crawl event with fewer cycles (p ¼ 0.022). Gender and real swimming experience did not affect biomechanical variables. With various playing styles and differences to real swimming movements, the data suggest that the motion capture device is not able to detect complex movements of swimming and previous knowledge of real swimming do not necessarily transfer into better exergame performance. These changes might have happened due to higher adaptation to the exergame. Understanding these patterns may help in the development of more realistic sport exergames and meaningful gameplay |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-01-01T00:00:00Z 2016-01-01T00:00:00Z 2021-04-29T15:56:07Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.24/1840 |
url |
http://hdl.handle.net/10400.24/1840 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1016/j.chb.2016.05.009 |
dc.rights.driver.fl_str_mv |
metadata only access info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
metadata only access |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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