Does exergaming drive future physical activity and sport intentions?

Detalhes bibliográficos
Autor(a) principal: Soltani, Pooya
Data de Publicação: 2020
Outros Autores: Figueiredo, Pedro, Vilas-Boas, João Paulo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.24/1841
Resumo: We studied how usability and playability of sport exergames affect future intentions of participation in physical activity or actual sport. We employed questionnaires to measure participants' enjoyment, usability, game-experience, and future intentions of physical activity and real sport. We compared the outcomes based on players' gender, previous real-swimming, and exergame experience. Psychological parameters were not different between groups but players without exergame experience enjoyed the game more. Physical activity intentions increased for all participants but not swimming intentions. The limitations of current gaming systems and their effects on players' gaming experience and intentions are discussed.
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spelling Does exergaming drive future physical activity and sport intentions?We studied how usability and playability of sport exergames affect future intentions of participation in physical activity or actual sport. We employed questionnaires to measure participants' enjoyment, usability, game-experience, and future intentions of physical activity and real sport. We compared the outcomes based on players' gender, previous real-swimming, and exergame experience. Psychological parameters were not different between groups but players without exergame experience enjoyed the game more. Physical activity intentions increased for all participants but not swimming intentions. The limitations of current gaming systems and their effects on players' gaming experience and intentions are discussed.Repositório Científico da UMAIASoltani, PooyaFigueiredo, PedroVilas-Boas, João Paulo2021-04-29T15:59:23Z2020-01-01T00:00:00Z2020-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.24/1841eng10.1177/1359105320909866metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-26T16:01:21Zoai:repositorio.umaia.pt:10400.24/1841Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:10:11.853645Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Does exergaming drive future physical activity and sport intentions?
title Does exergaming drive future physical activity and sport intentions?
spellingShingle Does exergaming drive future physical activity and sport intentions?
Soltani, Pooya
title_short Does exergaming drive future physical activity and sport intentions?
title_full Does exergaming drive future physical activity and sport intentions?
title_fullStr Does exergaming drive future physical activity and sport intentions?
title_full_unstemmed Does exergaming drive future physical activity and sport intentions?
title_sort Does exergaming drive future physical activity and sport intentions?
author Soltani, Pooya
author_facet Soltani, Pooya
Figueiredo, Pedro
Vilas-Boas, João Paulo
author_role author
author2 Figueiredo, Pedro
Vilas-Boas, João Paulo
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Científico da UMAIA
dc.contributor.author.fl_str_mv Soltani, Pooya
Figueiredo, Pedro
Vilas-Boas, João Paulo
description We studied how usability and playability of sport exergames affect future intentions of participation in physical activity or actual sport. We employed questionnaires to measure participants' enjoyment, usability, game-experience, and future intentions of physical activity and real sport. We compared the outcomes based on players' gender, previous real-swimming, and exergame experience. Psychological parameters were not different between groups but players without exergame experience enjoyed the game more. Physical activity intentions increased for all participants but not swimming intentions. The limitations of current gaming systems and their effects on players' gaming experience and intentions are discussed.
publishDate 2020
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