A case study of teaching religion using the Second Life®
Autor(a) principal: | |
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Data de Publicação: | 2012 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/11328/2440 |
Resumo: | With all the social changes brought by the technology, also in the teaching/learning processes we need to adapt the traditional curricula to a brand new generation of students, who are perfectly aware of this digital world. According to this idea and based on some research that is being made in the educational field using didactic games and 3D platforms, can predict that those platforms will become the most common way to meet one another, both in distance learning and business. Therefore, we used one of the most common 3D platforms, the Second Life (SL), to study its use for religious teaching. For this purpose we carried out a case study, during 3 different lessons and involving 4 different grade classes. At the end students were asked to answer a questionnaire. The results obtained are quite positive showing a wide range of opportunities for future usage and implementation of this kind of 3D and virtual world material, such as Second Life. |
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A case study of teaching religion using the Second Life®Second lifeVirtual WorldsReligionEducation3D PlatformsTeachingResearchLearningWith all the social changes brought by the technology, also in the teaching/learning processes we need to adapt the traditional curricula to a brand new generation of students, who are perfectly aware of this digital world. According to this idea and based on some research that is being made in the educational field using didactic games and 3D platforms, can predict that those platforms will become the most common way to meet one another, both in distance learning and business. Therefore, we used one of the most common 3D platforms, the Second Life (SL), to study its use for religious teaching. For this purpose we carried out a case study, during 3 different lessons and involving 4 different grade classes. At the end students were asked to answer a questionnaire. The results obtained are quite positive showing a wide range of opportunities for future usage and implementation of this kind of 3D and virtual world material, such as Second Life.2018-10-29T15:09:01Z2018-10-292012-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfCassola, F., & Moreira, F. (2012). A case study of teaching religion using the Second Life®. In Proceedings of the 3rd International Conference on Technology Enhanced Learning, Quality of Teaching and Education Reform (TECH-EDUCATION), Barcelona-Spain, July 1-3. Disponível no Repositório UPT, http://hdl.handle.net/11328/2440http://hdl.handle.net/11328/2440Cassola, F., & Moreira, F. (2012). A case study of teaching religion using the Second Life®. In Proceedings of the 3rd International Conference on Technology Enhanced Learning, Quality of Teaching and Education Reform (TECH-EDUCATION), Barcelona-Spain, July 1-3. Disponível no Repositório UPT, http://hdl.handle.net/11328/2440http://hdl.handle.net/11328/2440enghttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessCassola, FernandoMoreira, Fernandoreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T02:14:40Zoai:repositorio.upt.pt:11328/2440Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:41:57.661235Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
A case study of teaching religion using the Second Life® |
title |
A case study of teaching religion using the Second Life® |
spellingShingle |
A case study of teaching religion using the Second Life® Cassola, Fernando Second life Virtual Worlds Religion Education 3D Platforms Teaching Research Learning |
title_short |
A case study of teaching religion using the Second Life® |
title_full |
A case study of teaching religion using the Second Life® |
title_fullStr |
A case study of teaching religion using the Second Life® |
title_full_unstemmed |
A case study of teaching religion using the Second Life® |
title_sort |
A case study of teaching religion using the Second Life® |
author |
Cassola, Fernando |
author_facet |
Cassola, Fernando Moreira, Fernando |
author_role |
author |
author2 |
Moreira, Fernando |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Cassola, Fernando Moreira, Fernando |
dc.subject.por.fl_str_mv |
Second life Virtual Worlds Religion Education 3D Platforms Teaching Research Learning |
topic |
Second life Virtual Worlds Religion Education 3D Platforms Teaching Research Learning |
description |
With all the social changes brought by the technology, also in the teaching/learning processes we need to adapt the traditional curricula to a brand new generation of students, who are perfectly aware of this digital world. According to this idea and based on some research that is being made in the educational field using didactic games and 3D platforms, can predict that those platforms will become the most common way to meet one another, both in distance learning and business. Therefore, we used one of the most common 3D platforms, the Second Life (SL), to study its use for religious teaching. For this purpose we carried out a case study, during 3 different lessons and involving 4 different grade classes. At the end students were asked to answer a questionnaire. The results obtained are quite positive showing a wide range of opportunities for future usage and implementation of this kind of 3D and virtual world material, such as Second Life. |
publishDate |
2012 |
dc.date.none.fl_str_mv |
2012-01-01T00:00:00Z 2018-10-29T15:09:01Z 2018-10-29 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Cassola, F., & Moreira, F. (2012). A case study of teaching religion using the Second Life®. In Proceedings of the 3rd International Conference on Technology Enhanced Learning, Quality of Teaching and Education Reform (TECH-EDUCATION), Barcelona-Spain, July 1-3. Disponível no Repositório UPT, http://hdl.handle.net/11328/2440 http://hdl.handle.net/11328/2440 Cassola, F., & Moreira, F. (2012). A case study of teaching religion using the Second Life®. In Proceedings of the 3rd International Conference on Technology Enhanced Learning, Quality of Teaching and Education Reform (TECH-EDUCATION), Barcelona-Spain, July 1-3. Disponível no Repositório UPT, http://hdl.handle.net/11328/2440 http://hdl.handle.net/11328/2440 |
identifier_str_mv |
Cassola, F., & Moreira, F. (2012). A case study of teaching religion using the Second Life®. In Proceedings of the 3rd International Conference on Technology Enhanced Learning, Quality of Teaching and Education Reform (TECH-EDUCATION), Barcelona-Spain, July 1-3. Disponível no Repositório UPT, http://hdl.handle.net/11328/2440 |
url |
http://hdl.handle.net/11328/2440 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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http://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799134984086224896 |