Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://hdl.handle.net/10216/114279 |
Resumo: | Virtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted. |
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Storytelling for Cinematic Virtual Reality: Audience´s Needs And ExpectationsOutras ciências da engenharia e tecnologiasOther engineering and technologiesVirtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted.2018-07-172018-07-17T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/114279TID:202112357engAna Rita Jesus Costainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:41:56Zoai:repositorio-aberto.up.pt:10216/114279Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:07:02.510962Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
spellingShingle |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations Ana Rita Jesus Costa Outras ciências da engenharia e tecnologias Other engineering and technologies |
title_short |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title_full |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title_fullStr |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title_full_unstemmed |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
title_sort |
Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
author |
Ana Rita Jesus Costa |
author_facet |
Ana Rita Jesus Costa |
author_role |
author |
dc.contributor.author.fl_str_mv |
Ana Rita Jesus Costa |
dc.subject.por.fl_str_mv |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
topic |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
description |
Virtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-07-17 2018-07-17T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/10216/114279 TID:202112357 |
url |
https://hdl.handle.net/10216/114279 |
identifier_str_mv |
TID:202112357 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
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1799135995610791936 |