Developing a biofeedback augmented-reality mobile game using photoplethysmography

Detalhes bibliográficos
Autor(a) principal: Oliveira, João Miguel Vicente de
Data de Publicação: 2022
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/61505
Resumo: Tese de mestrado integrado, Engenharia Biomédica e Biofísica (Engenharia Clínica e Instrumentação Médica), 2022, Universidade de Lisboa, Faculdade de Ciências
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spelling Developing a biofeedback augmented-reality mobile game using photoplethysmographyRitmo cardíacoVariabilidade do ritmo cardíacoBiofeedbackRealidade aumentadaJogo móvelTeses de mestrado - 2022Departamento de FísicaTese de mestrado integrado, Engenharia Biomédica e Biofísica (Engenharia Clínica e Instrumentação Médica), 2022, Universidade de Lisboa, Faculdade de CiênciasThe human nervous system is responsible for coordinating the entire organism’s actions and sensory information. It can be divided into the CNS and the PNS. The PNS can be further divided into the SMS and the ANS. The sympathetic and parasympathetic divisions of the ANS are opposed to each other: the sympathetic division is responsible for fight or flight responses while the parasympathetic division is activated when the body is relaxed. Stress is defined as an organism’s response to an outside stimulus defined as a stressor. Stressors can be environmental changes or the presence of threats, either real or perceived as such. Stressful situations provoke an increase in heart rate, which is a measure of how many times the heart contracts in a time period (usually it is presented in beats per minute). Heart rate variability is another marker that can be used to determine a person’s stress levels. High HRV is associated with calm decision making while low HRV is associated with snap decisions and emergency responses. Biofeedback is either the process through which a person can learn to control unconscious activities or the process of making devices react to the user’s physiological processes. Photoplethysmography is a non-invasive technique through which changes in the circulating blood volume are detected using reflected light. PPG allows the monitorization of heart rate. This project combines PPG and biofeedback computer programming to create an augmented reality mobile horror game that reacts to the player’s HR and HRV. The final game was tested on five subjects that played the game twice and gave their opinions on the user experience. Statistical tests were also conducted to ascertain if the game provoked notable differences in HR and HRV. Results show that the game’s user experience was positive, but it failed, in most cases, in altering the player’s mean HR and HRV in a statistically significant way. Nevertheless, the game did react to momentary changes in HR and HRV, accomplishing what it set out to do initially.Cláudio, Ana Paula Boler, 1959-Ferreira, Hugo AlexandreRepositório da Universidade de LisboaOliveira, João Miguel Vicente de202220222025-10-29T00:00:00Z2022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10451/61505enginfo:eu-repo/semantics/embargoedAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-25T01:19:14Zoai:repositorio.ul.pt:10451/61505Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:56:09.337191Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Developing a biofeedback augmented-reality mobile game using photoplethysmography
title Developing a biofeedback augmented-reality mobile game using photoplethysmography
spellingShingle Developing a biofeedback augmented-reality mobile game using photoplethysmography
Oliveira, João Miguel Vicente de
Ritmo cardíaco
Variabilidade do ritmo cardíaco
Biofeedback
Realidade aumentada
Jogo móvel
Teses de mestrado - 2022
Departamento de Física
title_short Developing a biofeedback augmented-reality mobile game using photoplethysmography
title_full Developing a biofeedback augmented-reality mobile game using photoplethysmography
title_fullStr Developing a biofeedback augmented-reality mobile game using photoplethysmography
title_full_unstemmed Developing a biofeedback augmented-reality mobile game using photoplethysmography
title_sort Developing a biofeedback augmented-reality mobile game using photoplethysmography
author Oliveira, João Miguel Vicente de
author_facet Oliveira, João Miguel Vicente de
author_role author
dc.contributor.none.fl_str_mv Cláudio, Ana Paula Boler, 1959-
Ferreira, Hugo Alexandre
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Oliveira, João Miguel Vicente de
dc.subject.por.fl_str_mv Ritmo cardíaco
Variabilidade do ritmo cardíaco
Biofeedback
Realidade aumentada
Jogo móvel
Teses de mestrado - 2022
Departamento de Física
topic Ritmo cardíaco
Variabilidade do ritmo cardíaco
Biofeedback
Realidade aumentada
Jogo móvel
Teses de mestrado - 2022
Departamento de Física
description Tese de mestrado integrado, Engenharia Biomédica e Biofísica (Engenharia Clínica e Instrumentação Médica), 2022, Universidade de Lisboa, Faculdade de Ciências
publishDate 2022
dc.date.none.fl_str_mv 2022
2022
2022-01-01T00:00:00Z
2025-10-29T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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url http://hdl.handle.net/10451/61505
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