BCI Framework Based on Games to Teach People With Cognitive and Motor Limitations

Detalhes bibliográficos
Autor(a) principal: Cecílio, José
Data de Publicação: 2016
Outros Autores: Andrade, João, Martins, Pedro, Castelo Branco, Miguel, Furtado, Pedro
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10316/102246
https://doi.org/10.1016/j.procs.2016.04.101
Resumo: Nowadays, Human-Computer Interaction (HCI) systems e.g. keyboard, mouse and touch screen are frequently used by anyone. However, those ways to interact with computers may be not suitable for disabled persons. Brain-Computer Interface (BCI) is an HCI system which can be used as an alternative for these persons. This approach allows operating a computer using only the brain signals, for instance, imagine a situation where a participant only needs to think about an action in order to make it happen: to move, to select an object, to shift gaze, to control the movements of their (virtual) body, or to design the environment itself, by “thought” alone. In this paper we propose a BCI framework to process brain signals resulting from imagination processes that is used together with serious games to teach or improve autonomy of physically handicapped people. Two simple scenarios based on grasp and eye-gaze imagination games were developed to test the framework. Games consist on choosing the right object to put on the recycling bin or to choose a piece of a puzzle to fit the other one in a white board. Through the proposed approach we are able to discriminate the direction intended by the player. Our results show that we achieve about 80% of accuracy when a block of 30 seconds of imagination is considered.
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spelling BCI Framework Based on Games to Teach People With Cognitive and Motor LimitationsBrain-Computer InterfaceSignal processingGamesAlgorithmsAccuracyInteractive LearningNowadays, Human-Computer Interaction (HCI) systems e.g. keyboard, mouse and touch screen are frequently used by anyone. However, those ways to interact with computers may be not suitable for disabled persons. Brain-Computer Interface (BCI) is an HCI system which can be used as an alternative for these persons. This approach allows operating a computer using only the brain signals, for instance, imagine a situation where a participant only needs to think about an action in order to make it happen: to move, to select an object, to shift gaze, to control the movements of their (virtual) body, or to design the environment itself, by “thought” alone. In this paper we propose a BCI framework to process brain signals resulting from imagination processes that is used together with serious games to teach or improve autonomy of physically handicapped people. Two simple scenarios based on grasp and eye-gaze imagination games were developed to test the framework. Games consist on choosing the right object to put on the recycling bin or to choose a piece of a puzzle to fit the other one in a white board. Through the proposed approach we are able to discriminate the direction intended by the player. Our results show that we achieve about 80% of accuracy when a block of 30 seconds of imagination is considered.2016info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10316/102246http://hdl.handle.net/10316/102246https://doi.org/10.1016/j.procs.2016.04.101eng18770509Cecílio, JoséAndrade, JoãoMartins, PedroCastelo Branco, MiguelFurtado, Pedroinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-29T20:40:55Zoai:estudogeral.uc.pt:10316/102246Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:19:16.944334Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv BCI Framework Based on Games to Teach People With Cognitive and Motor Limitations
title BCI Framework Based on Games to Teach People With Cognitive and Motor Limitations
spellingShingle BCI Framework Based on Games to Teach People With Cognitive and Motor Limitations
Cecílio, José
Brain-Computer Interface
Signal processing
Games
Algorithms
Accuracy
Interactive Learning
title_short BCI Framework Based on Games to Teach People With Cognitive and Motor Limitations
title_full BCI Framework Based on Games to Teach People With Cognitive and Motor Limitations
title_fullStr BCI Framework Based on Games to Teach People With Cognitive and Motor Limitations
title_full_unstemmed BCI Framework Based on Games to Teach People With Cognitive and Motor Limitations
title_sort BCI Framework Based on Games to Teach People With Cognitive and Motor Limitations
author Cecílio, José
author_facet Cecílio, José
Andrade, João
Martins, Pedro
Castelo Branco, Miguel
Furtado, Pedro
author_role author
author2 Andrade, João
Martins, Pedro
Castelo Branco, Miguel
Furtado, Pedro
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Cecílio, José
Andrade, João
Martins, Pedro
Castelo Branco, Miguel
Furtado, Pedro
dc.subject.por.fl_str_mv Brain-Computer Interface
Signal processing
Games
Algorithms
Accuracy
Interactive Learning
topic Brain-Computer Interface
Signal processing
Games
Algorithms
Accuracy
Interactive Learning
description Nowadays, Human-Computer Interaction (HCI) systems e.g. keyboard, mouse and touch screen are frequently used by anyone. However, those ways to interact with computers may be not suitable for disabled persons. Brain-Computer Interface (BCI) is an HCI system which can be used as an alternative for these persons. This approach allows operating a computer using only the brain signals, for instance, imagine a situation where a participant only needs to think about an action in order to make it happen: to move, to select an object, to shift gaze, to control the movements of their (virtual) body, or to design the environment itself, by “thought” alone. In this paper we propose a BCI framework to process brain signals resulting from imagination processes that is used together with serious games to teach or improve autonomy of physically handicapped people. Two simple scenarios based on grasp and eye-gaze imagination games were developed to test the framework. Games consist on choosing the right object to put on the recycling bin or to choose a piece of a puzzle to fit the other one in a white board. Through the proposed approach we are able to discriminate the direction intended by the player. Our results show that we achieve about 80% of accuracy when a block of 30 seconds of imagination is considered.
publishDate 2016
dc.date.none.fl_str_mv 2016
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10316/102246
http://hdl.handle.net/10316/102246
https://doi.org/10.1016/j.procs.2016.04.101
url http://hdl.handle.net/10316/102246
https://doi.org/10.1016/j.procs.2016.04.101
dc.language.iso.fl_str_mv eng
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