Smartphone serious games for senses evaluation

Detalhes bibliográficos
Autor(a) principal: Pedro Miguel Salgado Dias
Data de Publicação: 2014
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/75462
Resumo: Falls are the second leading cause of accidental injury deaths worldwide. Each year, many older people fall and this frequently leads to injury, suffering, fear, loss of independence and reduced quality of life. Falls are often caused by a number of factors, and interventions such as physical therapy, adjusting medications or behavior change can reduce the elderly fall rate. Determination of fall risks is therefore needed in order to identify who may benefit from interventions. Specific tests and questionnaires are used periodically to assess fall risks at clinics. However, changes in fall risk may occur suddenly or gradually and clinic visits may not occur frequently enough to detect more sudden changes. The purpose of this research is to allow the user to perform some of the tests by himself at home, so that the tests can become more regular and therefore more responsive to sudden changes. The aim of this project would not be to replace clinic visits, but offer the user the means to continue the tracking of his fall risk from home, so that if dangerous readings are detected the user can be immediately directed to the clinic. In this project, the fall risk factors targeted are the visual function and the hearing loss. By creating an android application capable of evaluating the visual and hearing capabilities of the user it is possible to track the continuous evolution of the readings, easily detecting any anomalies. This project also aims to provide this evaluation through serious gaming, so that this task can be as pleasant as possible and therefore get the user to perform the evaluation more frequently.
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spelling Smartphone serious games for senses evaluationEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringFalls are the second leading cause of accidental injury deaths worldwide. Each year, many older people fall and this frequently leads to injury, suffering, fear, loss of independence and reduced quality of life. Falls are often caused by a number of factors, and interventions such as physical therapy, adjusting medications or behavior change can reduce the elderly fall rate. Determination of fall risks is therefore needed in order to identify who may benefit from interventions. Specific tests and questionnaires are used periodically to assess fall risks at clinics. However, changes in fall risk may occur suddenly or gradually and clinic visits may not occur frequently enough to detect more sudden changes. The purpose of this research is to allow the user to perform some of the tests by himself at home, so that the tests can become more regular and therefore more responsive to sudden changes. The aim of this project would not be to replace clinic visits, but offer the user the means to continue the tracking of his fall risk from home, so that if dangerous readings are detected the user can be immediately directed to the clinic. In this project, the fall risk factors targeted are the visual function and the hearing loss. By creating an android application capable of evaluating the visual and hearing capabilities of the user it is possible to track the continuous evolution of the readings, easily detecting any anomalies. This project also aims to provide this evaluation through serious gaming, so that this task can be as pleasant as possible and therefore get the user to perform the evaluation more frequently.2014-07-152014-07-15T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/75462TID:201317222engPedro Miguel Salgado Diasinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T12:31:56Zoai:repositorio-aberto.up.pt:10216/75462Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:22:05.506351Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Smartphone serious games for senses evaluation
title Smartphone serious games for senses evaluation
spellingShingle Smartphone serious games for senses evaluation
Pedro Miguel Salgado Dias
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short Smartphone serious games for senses evaluation
title_full Smartphone serious games for senses evaluation
title_fullStr Smartphone serious games for senses evaluation
title_full_unstemmed Smartphone serious games for senses evaluation
title_sort Smartphone serious games for senses evaluation
author Pedro Miguel Salgado Dias
author_facet Pedro Miguel Salgado Dias
author_role author
dc.contributor.author.fl_str_mv Pedro Miguel Salgado Dias
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Falls are the second leading cause of accidental injury deaths worldwide. Each year, many older people fall and this frequently leads to injury, suffering, fear, loss of independence and reduced quality of life. Falls are often caused by a number of factors, and interventions such as physical therapy, adjusting medications or behavior change can reduce the elderly fall rate. Determination of fall risks is therefore needed in order to identify who may benefit from interventions. Specific tests and questionnaires are used periodically to assess fall risks at clinics. However, changes in fall risk may occur suddenly or gradually and clinic visits may not occur frequently enough to detect more sudden changes. The purpose of this research is to allow the user to perform some of the tests by himself at home, so that the tests can become more regular and therefore more responsive to sudden changes. The aim of this project would not be to replace clinic visits, but offer the user the means to continue the tracking of his fall risk from home, so that if dangerous readings are detected the user can be immediately directed to the clinic. In this project, the fall risk factors targeted are the visual function and the hearing loss. By creating an android application capable of evaluating the visual and hearing capabilities of the user it is possible to track the continuous evolution of the readings, easily detecting any anomalies. This project also aims to provide this evaluation through serious gaming, so that this task can be as pleasant as possible and therefore get the user to perform the evaluation more frequently.
publishDate 2014
dc.date.none.fl_str_mv 2014-07-15
2014-07-15T00:00:00Z
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