Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019)
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34632/jsta.2023.15878 |
Resumo: | This study examines the ability of the game SweetXHeart – a genre-defying slice-of-life creation by Catt Small (2019) – to promote empathy and consciousness of microaggressions, specifically among participants whose characteristics differ from the game's main character – a white male-dominated sample. The study included 39 undergraduate students from a Bachelor’s Degree in videogames, offering a distinct chance to examine the reactions of this specific demographic to feminist and intersectional ideas in gaming. After playing the game, participants were surveyed, and a mixed-methods approach, including quantitative and content analysis, was applied to their answers. The obtained results emphasize how players gain empathy by adopting the game character’s perspective and experiencing her life, and fostering connections. However, the game’s effectiveness in raising awareness depends on the participants’ understanding of intersectionality and the challenges faced by people in positions of privilege. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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7160 |
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Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019)This study examines the ability of the game SweetXHeart – a genre-defying slice-of-life creation by Catt Small (2019) – to promote empathy and consciousness of microaggressions, specifically among participants whose characteristics differ from the game's main character – a white male-dominated sample. The study included 39 undergraduate students from a Bachelor’s Degree in videogames, offering a distinct chance to examine the reactions of this specific demographic to feminist and intersectional ideas in gaming. After playing the game, participants were surveyed, and a mixed-methods approach, including quantitative and content analysis, was applied to their answers. The obtained results emphasize how players gain empathy by adopting the game character’s perspective and experiencing her life, and fostering connections. However, the game’s effectiveness in raising awareness depends on the participants’ understanding of intersectionality and the challenges faced by people in positions of privilege. Universidade Católica Portuguesa2023-12-15info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.34632/jsta.2023.15878https://doi.org/10.34632/jsta.2023.15878Journal of Science and Technology of the Arts; Vol 15 No 2 (2023): Arts and Gaming, Convergent Feminism and Speculative Futures; 64-84Journal of Science and Technology of the Arts; v. 15 n. 2 (2023): Arts and Gaming, Convergent Feminism and Speculative Futures; 64-842183-00881646-979810.34632/jsta.2023.15.2reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://revistas.ucp.pt/index.php/jsta/article/view/15878https://revistas.ucp.pt/index.php/jsta/article/view/15878/15517Copyright (c) 2024 Carla Sousahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSousa, Carla2024-07-05T07:15:23Zoai:ojs.revistas.ucp.pt:article/15878Portal AgregadorONGhttps://www.rcaap.pt/oai/openairemluisa.alvim@gmail.comopendoar:71602024-07-05T07:15:23Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019) |
title |
Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019) |
spellingShingle |
Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019) Sousa, Carla |
title_short |
Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019) |
title_full |
Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019) |
title_fullStr |
Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019) |
title_full_unstemmed |
Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019) |
title_sort |
Exploring Empathy and Intersectionality in Gaming: a Case Study of Sweetxheart (Small, 2019) |
author |
Sousa, Carla |
author_facet |
Sousa, Carla |
author_role |
author |
dc.contributor.author.fl_str_mv |
Sousa, Carla |
description |
This study examines the ability of the game SweetXHeart – a genre-defying slice-of-life creation by Catt Small (2019) – to promote empathy and consciousness of microaggressions, specifically among participants whose characteristics differ from the game's main character – a white male-dominated sample. The study included 39 undergraduate students from a Bachelor’s Degree in videogames, offering a distinct chance to examine the reactions of this specific demographic to feminist and intersectional ideas in gaming. After playing the game, participants were surveyed, and a mixed-methods approach, including quantitative and content analysis, was applied to their answers. The obtained results emphasize how players gain empathy by adopting the game character’s perspective and experiencing her life, and fostering connections. However, the game’s effectiveness in raising awareness depends on the participants’ understanding of intersectionality and the challenges faced by people in positions of privilege. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-15 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34632/jsta.2023.15878 https://doi.org/10.34632/jsta.2023.15878 |
url |
https://doi.org/10.34632/jsta.2023.15878 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://revistas.ucp.pt/index.php/jsta/article/view/15878 https://revistas.ucp.pt/index.php/jsta/article/view/15878/15517 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2024 Carla Sousa http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2024 Carla Sousa http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Católica Portuguesa |
publisher.none.fl_str_mv |
Universidade Católica Portuguesa |
dc.source.none.fl_str_mv |
Journal of Science and Technology of the Arts; Vol 15 No 2 (2023): Arts and Gaming, Convergent Feminism and Speculative Futures; 64-84 Journal of Science and Technology of the Arts; v. 15 n. 2 (2023): Arts and Gaming, Convergent Feminism and Speculative Futures; 64-84 2183-0088 1646-9798 10.34632/jsta.2023.15.2 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
mluisa.alvim@gmail.com |
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1817543319966711808 |