Exploring Asymmetric Competitive Gaming for Mixed Visual Ability
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10451/62549 |
Resumo: | Tese de mestrado, Engenharia Informática, 2023, Universidade de Lisboa, Faculdade de Ciências |
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Exploring Asymmetric Competitive Gaming for Mixed Visual AbilityJogos CompetitivosAcessibilidadeAssimetriaMixed-abilityDeficiência VisualTeses de mestrado - 2023Departamento de InformáticaTese de mestrado, Engenharia Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasLimited opportunities for people with disabilities to participate in gaming stem from the demanding nature of computer games in terms of motor, sensor, and cognitive skills, despite their potential for immersive and challenging interactions. This results in limited opportunities for people with disabilities to take part in gaming. Visually impaired people often face challenges to enjoy most games, despite the amount of research on game accessibility, since most games rely heavily on visual information and game mechanics that are at their core made for visual interaction [70, 51, 43]. This leads to a lack of intersection in both opportunities and gaming habits of people with different visual abilities, which gives rise to social exclusion and community segregation [21]. Previous work has explored the approach of using asymmetry in the context of cooperative mixed-ability games [22], however, the application of asymmetry in mixed-ability competitive games, raises concerns surrounding the principles of fairness and balance. To address these concerns and gain insights into the players’ perceptions of fairness and balance, we developed several asymmetric components and integrated them into a single game, conceived from the ground up to provide an inclusive experience for players with different visual abilities. We conducted an in-person study with 6 sighted and 4 blind participants where we evaluated the effectiveness of different levels of asymmetry in regard to the player’s perception of fairness, competence, and engagement. Our findings demonstrate how asymmetric design and ability-based roles can facilitate fair and engaging competitive gaming experiences, bridging the gaps between mixed-ability groups.Rodrigues, André Filipe Pereira, 1991-Guerreiro, Tiago João VieiraRepositório da Universidade de LisboaTrindade, Pedro Gonçalo Oliveira Hipólito Moura2024-02-09T14:51:35Z202320232023-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10451/62549enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-12T01:20:10Zoai:repositorio.ul.pt:10451/62549Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:37:54.319482Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Exploring Asymmetric Competitive Gaming for Mixed Visual Ability |
title |
Exploring Asymmetric Competitive Gaming for Mixed Visual Ability |
spellingShingle |
Exploring Asymmetric Competitive Gaming for Mixed Visual Ability Trindade, Pedro Gonçalo Oliveira Hipólito Moura Jogos Competitivos Acessibilidade Assimetria Mixed-ability Deficiência Visual Teses de mestrado - 2023 Departamento de Informática |
title_short |
Exploring Asymmetric Competitive Gaming for Mixed Visual Ability |
title_full |
Exploring Asymmetric Competitive Gaming for Mixed Visual Ability |
title_fullStr |
Exploring Asymmetric Competitive Gaming for Mixed Visual Ability |
title_full_unstemmed |
Exploring Asymmetric Competitive Gaming for Mixed Visual Ability |
title_sort |
Exploring Asymmetric Competitive Gaming for Mixed Visual Ability |
author |
Trindade, Pedro Gonçalo Oliveira Hipólito Moura |
author_facet |
Trindade, Pedro Gonçalo Oliveira Hipólito Moura |
author_role |
author |
dc.contributor.none.fl_str_mv |
Rodrigues, André Filipe Pereira, 1991- Guerreiro, Tiago João Vieira Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
Trindade, Pedro Gonçalo Oliveira Hipólito Moura |
dc.subject.por.fl_str_mv |
Jogos Competitivos Acessibilidade Assimetria Mixed-ability Deficiência Visual Teses de mestrado - 2023 Departamento de Informática |
topic |
Jogos Competitivos Acessibilidade Assimetria Mixed-ability Deficiência Visual Teses de mestrado - 2023 Departamento de Informática |
description |
Tese de mestrado, Engenharia Informática, 2023, Universidade de Lisboa, Faculdade de Ciências |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023 2023 2023-01-01T00:00:00Z 2024-02-09T14:51:35Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10451/62549 |
url |
http://hdl.handle.net/10451/62549 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
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info:eu-repo/semantics/openAccess |
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openAccess |
dc.format.none.fl_str_mv |
application/pdf |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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