"Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".

Detalhes bibliográficos
Autor(a) principal: Gorgel Pinto, António
Data de Publicação: 2022
Outros Autores: Reaes Pinto, Paula
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10174/32101
https://doi.org/Gorgel, António; Reaes Pinto, Paula. "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees". The International Journal of Design in Society 16 1 (2022): 77-89. http://dx.doi.org/10.18848/2325-1328/cgp/v16i01/77-89.10.18848/2325-1328/cgp/v16i01/77-89.
https://doi.org/http://dx.doi.org/10.18848/2325-1328/cgp/v16i01/77-89.10.18848/2325-1328/cgp/v16i01/77-89.
Resumo: : What kind of art and design practice can be developed to boost the social and cultural inclusion of newly arrived immigrants and refugees to their new places of residence? Is there something the host society can do to involve artists, designers, stakeholders, and citizens to support these vulnerable new fellow citizens, to help them feel more confident with their new lives and promote their emancipation? With this and other questions in mind, we decided to develop a hybrid art and design participatory project with immigrant and refugee communities, which took place in the summer of 2019, in Cedar Rapids, Iowa (US). The political situation of the US, which was at the moment somehow hostile to new immigrants, was the perfect context for our project to make a strong statement. The article starts by contextualizing the project in sociological terms, as well as arguing about this hybrid practice field of participatory art and design, specifically through some paradigmatic case studies. We also focus on other topics that are central to our practice, such as the domain of participation and creative thinking, as well as the importance of strategically considering each part of the project as a specific mechanism. In a more conceptual approach, we also focus on the migrants’ overwhelming situation, inspired by Paulo Freire´s “Pedagogy of the Oppressed,” where he advocates the development of a “praxis” to liberate both the oppressed and the oppressors and promote a righteous society. Following is a description of the methodology used for the interaction with the participants, namely the creation of a specific game, which is a form of self-representation and enhancement of the engaged immigrant and refugee communities. The core of the article is concerned with the project’s playful nature, which is explained according to the concept of game by Hans-Georg Gadamer. The article ends with some extra data collected through interviews, as well as a reflection concerning the experimented practice.
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spelling "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".Participatory Art and DesignMigrationGameCeramics: What kind of art and design practice can be developed to boost the social and cultural inclusion of newly arrived immigrants and refugees to their new places of residence? Is there something the host society can do to involve artists, designers, stakeholders, and citizens to support these vulnerable new fellow citizens, to help them feel more confident with their new lives and promote their emancipation? With this and other questions in mind, we decided to develop a hybrid art and design participatory project with immigrant and refugee communities, which took place in the summer of 2019, in Cedar Rapids, Iowa (US). The political situation of the US, which was at the moment somehow hostile to new immigrants, was the perfect context for our project to make a strong statement. The article starts by contextualizing the project in sociological terms, as well as arguing about this hybrid practice field of participatory art and design, specifically through some paradigmatic case studies. We also focus on other topics that are central to our practice, such as the domain of participation and creative thinking, as well as the importance of strategically considering each part of the project as a specific mechanism. In a more conceptual approach, we also focus on the migrants’ overwhelming situation, inspired by Paulo Freire´s “Pedagogy of the Oppressed,” where he advocates the development of a “praxis” to liberate both the oppressed and the oppressors and promote a righteous society. Following is a description of the methodology used for the interaction with the participants, namely the creation of a specific game, which is a form of self-representation and enhancement of the engaged immigrant and refugee communities. The core of the article is concerned with the project’s playful nature, which is explained according to the concept of game by Hans-Georg Gadamer. The article ends with some extra data collected through interviews, as well as a reflection concerning the experimented practice.Common Ground Research Networks2022-05-24T13:56:12Z2022-05-242022-01-16T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/32101https://doi.org/Gorgel, António; Reaes Pinto, Paula. "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees". The International Journal of Design in Society 16 1 (2022): 77-89. http://dx.doi.org/10.18848/2325-1328/cgp/v16i01/77-89.10.18848/2325-1328/cgp/v16i01/77-89.http://hdl.handle.net/10174/32101https://doi.org/http://dx.doi.org/10.18848/2325-1328/cgp/v16i01/77-89.10.18848/2325-1328/cgp/v16i01/77-89.porhttps://cgscholar.com/bookstore/works/shifting-ground-art-and-design-action-for-the-engagement-and-empowerment-of-migrant-citizens?category_id=cgrn&path=cgrn%2F183%2F186ndpmrp@uevora.pt743Gorgel Pinto, AntónioReaes Pinto, Paulainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:32:24Zoai:dspace.uevora.pt:10174/32101Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:21:10.275565Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".
title "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".
spellingShingle "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".
Gorgel Pinto, António
Participatory Art and Design
Migration
Game
Ceramics
title_short "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".
title_full "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".
title_fullStr "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".
title_full_unstemmed "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".
title_sort "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees".
author Gorgel Pinto, António
author_facet Gorgel Pinto, António
Reaes Pinto, Paula
author_role author
author2 Reaes Pinto, Paula
author2_role author
dc.contributor.author.fl_str_mv Gorgel Pinto, António
Reaes Pinto, Paula
dc.subject.por.fl_str_mv Participatory Art and Design
Migration
Game
Ceramics
topic Participatory Art and Design
Migration
Game
Ceramics
description : What kind of art and design practice can be developed to boost the social and cultural inclusion of newly arrived immigrants and refugees to their new places of residence? Is there something the host society can do to involve artists, designers, stakeholders, and citizens to support these vulnerable new fellow citizens, to help them feel more confident with their new lives and promote their emancipation? With this and other questions in mind, we decided to develop a hybrid art and design participatory project with immigrant and refugee communities, which took place in the summer of 2019, in Cedar Rapids, Iowa (US). The political situation of the US, which was at the moment somehow hostile to new immigrants, was the perfect context for our project to make a strong statement. The article starts by contextualizing the project in sociological terms, as well as arguing about this hybrid practice field of participatory art and design, specifically through some paradigmatic case studies. We also focus on other topics that are central to our practice, such as the domain of participation and creative thinking, as well as the importance of strategically considering each part of the project as a specific mechanism. In a more conceptual approach, we also focus on the migrants’ overwhelming situation, inspired by Paulo Freire´s “Pedagogy of the Oppressed,” where he advocates the development of a “praxis” to liberate both the oppressed and the oppressors and promote a righteous society. Following is a description of the methodology used for the interaction with the participants, namely the creation of a specific game, which is a form of self-representation and enhancement of the engaged immigrant and refugee communities. The core of the article is concerned with the project’s playful nature, which is explained according to the concept of game by Hans-Georg Gadamer. The article ends with some extra data collected through interviews, as well as a reflection concerning the experimented practice.
publishDate 2022
dc.date.none.fl_str_mv 2022-05-24T13:56:12Z
2022-05-24
2022-01-16T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10174/32101
https://doi.org/Gorgel, António; Reaes Pinto, Paula. "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees". The International Journal of Design in Society 16 1 (2022): 77-89. http://dx.doi.org/10.18848/2325-1328/cgp/v16i01/77-89.10.18848/2325-1328/cgp/v16i01/77-89.
http://hdl.handle.net/10174/32101
https://doi.org/http://dx.doi.org/10.18848/2325-1328/cgp/v16i01/77-89.10.18848/2325-1328/cgp/v16i01/77-89.
url http://hdl.handle.net/10174/32101
https://doi.org/Gorgel, António; Reaes Pinto, Paula. "Memory - Object - Talent: Art and Design for Social and Cultural Inclusion of Immigrants and Refugees". The International Journal of Design in Society 16 1 (2022): 77-89. http://dx.doi.org/10.18848/2325-1328/cgp/v16i01/77-89.10.18848/2325-1328/cgp/v16i01/77-89.
https://doi.org/http://dx.doi.org/10.18848/2325-1328/cgp/v16i01/77-89.10.18848/2325-1328/cgp/v16i01/77-89.
dc.language.iso.fl_str_mv por
language por
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nd
pmrp@uevora.pt
743
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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dc.publisher.none.fl_str_mv Common Ground Research Networks
publisher.none.fl_str_mv Common Ground Research Networks
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instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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