Avatar´s acceptance in e-commerce

Detalhes bibliográficos
Autor(a) principal: Morais, Sara Luís Gomes
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.26/48756
Resumo: The rapid evolution of technology, characterized by the continuous emergence of new tools has significantly influenced how companies engage with their customers. In order to cater to the ever-changing needs and desires of consumers, companies must adapt to new digital strategies. One the other hand, one of the disadvantages of buying online is the lack of social interaction and emotional appeal what can be perceived as impersonal. This barrier can be overcome with the introduction of human presence or similarity in online commerce, in the form of an avatar that can assist consumers as they navigate e-commerce websites. This research aims to understand what influences avatar’s acceptance in e-commerce. It is proposed a quantitative methodology with an exploratory approach that requires a quantitative collection technique from a questionnaire based on UTAUT2 model and a recent 2x2 taxonomy of Form and Behavioural realism. In data analysis, comparison tests and multiple linear regression models were used. The results showed that constructs Experience, Performance Expectancy, Facilitating Conditions, Hedonic Motivation and Social Image have statistically a significant influence in avatar acceptance in e-commerce. Regarding Form Realism and Behaviour Realism characteristics, the study did not confirm their influence on avatar’s acceptance. This suggests further investigation. Finally, recommendations are made to advance this study, namely in understanding avatar user preferences and how to maximize the benefits of this technology.
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spelling Avatar´s acceptance in e-commerceAvatar’s acceptanceForm realismBehavioural realismUTAUT 2E-commerceDomínio/Área Científica::Ciências Sociais::Economia e GestãoThe rapid evolution of technology, characterized by the continuous emergence of new tools has significantly influenced how companies engage with their customers. In order to cater to the ever-changing needs and desires of consumers, companies must adapt to new digital strategies. One the other hand, one of the disadvantages of buying online is the lack of social interaction and emotional appeal what can be perceived as impersonal. This barrier can be overcome with the introduction of human presence or similarity in online commerce, in the form of an avatar that can assist consumers as they navigate e-commerce websites. This research aims to understand what influences avatar’s acceptance in e-commerce. It is proposed a quantitative methodology with an exploratory approach that requires a quantitative collection technique from a questionnaire based on UTAUT2 model and a recent 2x2 taxonomy of Form and Behavioural realism. In data analysis, comparison tests and multiple linear regression models were used. The results showed that constructs Experience, Performance Expectancy, Facilitating Conditions, Hedonic Motivation and Social Image have statistically a significant influence in avatar acceptance in e-commerce. Regarding Form Realism and Behaviour Realism characteristics, the study did not confirm their influence on avatar’s acceptance. This suggests further investigation. Finally, recommendations are made to advance this study, namely in understanding avatar user preferences and how to maximize the benefits of this technology.Falcão, DianaRamires, AnaRepositório ComumMorais, Sara Luís Gomes2024-01-09T11:56:42Z2023-11-102023-11-10T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.26/48756TID:203437977engmetadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-11T16:28:11Zoai:comum.rcaap.pt:10400.26/48756Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:35:53.744674Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Avatar´s acceptance in e-commerce
title Avatar´s acceptance in e-commerce
spellingShingle Avatar´s acceptance in e-commerce
Morais, Sara Luís Gomes
Avatar’s acceptance
Form realism
Behavioural realism
UTAUT 2
E-commerce
Domínio/Área Científica::Ciências Sociais::Economia e Gestão
title_short Avatar´s acceptance in e-commerce
title_full Avatar´s acceptance in e-commerce
title_fullStr Avatar´s acceptance in e-commerce
title_full_unstemmed Avatar´s acceptance in e-commerce
title_sort Avatar´s acceptance in e-commerce
author Morais, Sara Luís Gomes
author_facet Morais, Sara Luís Gomes
author_role author
dc.contributor.none.fl_str_mv Falcão, Diana
Ramires, Ana
Repositório Comum
dc.contributor.author.fl_str_mv Morais, Sara Luís Gomes
dc.subject.por.fl_str_mv Avatar’s acceptance
Form realism
Behavioural realism
UTAUT 2
E-commerce
Domínio/Área Científica::Ciências Sociais::Economia e Gestão
topic Avatar’s acceptance
Form realism
Behavioural realism
UTAUT 2
E-commerce
Domínio/Área Científica::Ciências Sociais::Economia e Gestão
description The rapid evolution of technology, characterized by the continuous emergence of new tools has significantly influenced how companies engage with their customers. In order to cater to the ever-changing needs and desires of consumers, companies must adapt to new digital strategies. One the other hand, one of the disadvantages of buying online is the lack of social interaction and emotional appeal what can be perceived as impersonal. This barrier can be overcome with the introduction of human presence or similarity in online commerce, in the form of an avatar that can assist consumers as they navigate e-commerce websites. This research aims to understand what influences avatar’s acceptance in e-commerce. It is proposed a quantitative methodology with an exploratory approach that requires a quantitative collection technique from a questionnaire based on UTAUT2 model and a recent 2x2 taxonomy of Form and Behavioural realism. In data analysis, comparison tests and multiple linear regression models were used. The results showed that constructs Experience, Performance Expectancy, Facilitating Conditions, Hedonic Motivation and Social Image have statistically a significant influence in avatar acceptance in e-commerce. Regarding Form Realism and Behaviour Realism characteristics, the study did not confirm their influence on avatar’s acceptance. This suggests further investigation. Finally, recommendations are made to advance this study, namely in understanding avatar user preferences and how to maximize the benefits of this technology.
publishDate 2023
dc.date.none.fl_str_mv 2023-11-10
2023-11-10T00:00:00Z
2024-01-09T11:56:42Z
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