Factors determining player drop-out in Massive Multiplayer Online Games

Bibliographic Details
Main Author: Lebres, I.
Publication Date: 2018
Other Authors: Rita, P., Moro, S., Ramos, P.
Format: Article
Language: eng
Source: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Download full: http://hdl.handle.net/10071/15414
Summary: A large number of people worldwide play free-to-play Massive Multiplayer Online Games (MMOGs) on a regular basis. Considering the significant amount of investment required in the early phases of game development, product managers aiming to quickly attract players deploy several in-game premium features which can be purchased by players willing to leverage their gaming experience. When the gap of advantage between premium and non-premium players is quite noticeable, it may lead to the lack of game fairness, resulting in players dropping out. This study aims at understanding the relevance of the drop-out factors that can be controlled by product managers, with an emphasis on game fairness when compared to other factors. A survey was sent to English-speaking communities of a MMOG. Results show that 53.9% of the variation in dropping-out is explained by the significant predictors analyzed: latency/performance issues, in-game features, community, service/support team and game fairness. Latency/performance issues and game fairness are the most relevant drop-out factors. By focusing on drop-out factors that can be controlled by product managers, this research contributes for decision making in the development of free-to-play MMOGs.
id RCAP_d2f8d7cda01fb9ba842f3bc5112687f2
oai_identifier_str oai:repositorio.iscte-iul.pt:10071/15414
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Factors determining player drop-out in Massive Multiplayer Online GamesMassive Multiplayer Online Games (MMOGs)Drop-out factorsGame fairnessA large number of people worldwide play free-to-play Massive Multiplayer Online Games (MMOGs) on a regular basis. Considering the significant amount of investment required in the early phases of game development, product managers aiming to quickly attract players deploy several in-game premium features which can be purchased by players willing to leverage their gaming experience. When the gap of advantage between premium and non-premium players is quite noticeable, it may lead to the lack of game fairness, resulting in players dropping out. This study aims at understanding the relevance of the drop-out factors that can be controlled by product managers, with an emphasis on game fairness when compared to other factors. A survey was sent to English-speaking communities of a MMOG. Results show that 53.9% of the variation in dropping-out is explained by the significant predictors analyzed: latency/performance issues, in-game features, community, service/support team and game fairness. Latency/performance issues and game fairness are the most relevant drop-out factors. By focusing on drop-out factors that can be controlled by product managers, this research contributes for decision making in the development of free-to-play MMOGs.Elsevier2018-03-21T16:55:27Z2018-01-01T00:00:00Z20182019-03-20T11:36:46Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/15414eng1875-952110.1016/j.entcom.2018.02.010Lebres, I.Rita, P.Moro, S.Ramos, P.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T18:00:53Zoai:repositorio.iscte-iul.pt:10071/15414Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:32:20.953958Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Factors determining player drop-out in Massive Multiplayer Online Games
title Factors determining player drop-out in Massive Multiplayer Online Games
spellingShingle Factors determining player drop-out in Massive Multiplayer Online Games
Lebres, I.
Massive Multiplayer Online Games (MMOGs)
Drop-out factors
Game fairness
title_short Factors determining player drop-out in Massive Multiplayer Online Games
title_full Factors determining player drop-out in Massive Multiplayer Online Games
title_fullStr Factors determining player drop-out in Massive Multiplayer Online Games
title_full_unstemmed Factors determining player drop-out in Massive Multiplayer Online Games
title_sort Factors determining player drop-out in Massive Multiplayer Online Games
author Lebres, I.
author_facet Lebres, I.
Rita, P.
Moro, S.
Ramos, P.
author_role author
author2 Rita, P.
Moro, S.
Ramos, P.
author2_role author
author
author
dc.contributor.author.fl_str_mv Lebres, I.
Rita, P.
Moro, S.
Ramos, P.
dc.subject.por.fl_str_mv Massive Multiplayer Online Games (MMOGs)
Drop-out factors
Game fairness
topic Massive Multiplayer Online Games (MMOGs)
Drop-out factors
Game fairness
description A large number of people worldwide play free-to-play Massive Multiplayer Online Games (MMOGs) on a regular basis. Considering the significant amount of investment required in the early phases of game development, product managers aiming to quickly attract players deploy several in-game premium features which can be purchased by players willing to leverage their gaming experience. When the gap of advantage between premium and non-premium players is quite noticeable, it may lead to the lack of game fairness, resulting in players dropping out. This study aims at understanding the relevance of the drop-out factors that can be controlled by product managers, with an emphasis on game fairness when compared to other factors. A survey was sent to English-speaking communities of a MMOG. Results show that 53.9% of the variation in dropping-out is explained by the significant predictors analyzed: latency/performance issues, in-game features, community, service/support team and game fairness. Latency/performance issues and game fairness are the most relevant drop-out factors. By focusing on drop-out factors that can be controlled by product managers, this research contributes for decision making in the development of free-to-play MMOGs.
publishDate 2018
dc.date.none.fl_str_mv 2018-03-21T16:55:27Z
2018-01-01T00:00:00Z
2018
2019-03-20T11:36:46Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/15414
url http://hdl.handle.net/10071/15414
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1875-9521
10.1016/j.entcom.2018.02.010
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799134885044027392