Improving game accessibility by exploring the audio-only game genre
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10316/35606 |
Resumo: | Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra |
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Improving game accessibility by exploring the audio-only game genreAudio-only gamesGame accessibilityHuman-Computer InteractionGame developmentDissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de CoimbraIn recent years, video game developers have started to be more aware of game accessibility, and consequently, audio-only games are getting more popular as a genre that enables both blind and sighted audiences to appreciate immersive gameplay experiences in similar ways. In this dissertation, we propose two audio-only game prototypes that aim to explore different forms of participation from the player. Both games employ innovative Human-Computer Interaction and sonification techniques that stem from research on those areas to improve the usability between the player and the artifact. One game is used to assess the player’s hearing acuity, which is useful to validate all the data collected during formal playtesting. The other game is used to fulfill two research objectives: the first objective is to collect data that is used to understand how the number of sound sources around a player, and their position relative to each other, influence the ability of the player to recognize them, which is important to level design. The second objective is to test if the proposed techniques ease the navigation mechanic in an audio-only First-Person Shooter, which could add value to future audio-only games. We used preliminary playtesting to get early feedback from two participants, which allowed to detect issues that were promptly fixed. Then, formal playtesting was done using different groups: sighted, blind, males and females. We used traditional and technical playtesting methodologies: different test scenarios to collect data to be analyzed, direct observations, Q&A and verbal reports. The results show that while blind people have much more hearing accuracy, they don’t navigate better than sighted participants. It also indicated that males have a better sense of orientation and memorize sound references more easily.2016-02-04info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttp://hdl.handle.net/10316/35606http://hdl.handle.net/10316/35606TID:201537575engBarbeiro, David Gil Dominguesinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-05-25T02:38:54Zoai:estudogeral.uc.pt:10316/35606Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:54:28.950865Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Improving game accessibility by exploring the audio-only game genre |
title |
Improving game accessibility by exploring the audio-only game genre |
spellingShingle |
Improving game accessibility by exploring the audio-only game genre Barbeiro, David Gil Domingues Audio-only games Game accessibility Human-Computer Interaction Game development |
title_short |
Improving game accessibility by exploring the audio-only game genre |
title_full |
Improving game accessibility by exploring the audio-only game genre |
title_fullStr |
Improving game accessibility by exploring the audio-only game genre |
title_full_unstemmed |
Improving game accessibility by exploring the audio-only game genre |
title_sort |
Improving game accessibility by exploring the audio-only game genre |
author |
Barbeiro, David Gil Domingues |
author_facet |
Barbeiro, David Gil Domingues |
author_role |
author |
dc.contributor.author.fl_str_mv |
Barbeiro, David Gil Domingues |
dc.subject.por.fl_str_mv |
Audio-only games Game accessibility Human-Computer Interaction Game development |
topic |
Audio-only games Game accessibility Human-Computer Interaction Game development |
description |
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-02-04 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10316/35606 http://hdl.handle.net/10316/35606 TID:201537575 |
url |
http://hdl.handle.net/10316/35606 |
identifier_str_mv |
TID:201537575 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799133831652966400 |