Improving game accessibility by exploring the audio-only game genre

Detalhes bibliográficos
Autor(a) principal: Barbeiro, David Gil Domingues
Data de Publicação: 2016
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10316/35606
Resumo: Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra
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spelling Improving game accessibility by exploring the audio-only game genreAudio-only gamesGame accessibilityHuman-Computer InteractionGame developmentDissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de CoimbraIn recent years, video game developers have started to be more aware of game accessibility, and consequently, audio-only games are getting more popular as a genre that enables both blind and sighted audiences to appreciate immersive gameplay experiences in similar ways. In this dissertation, we propose two audio-only game prototypes that aim to explore different forms of participation from the player. Both games employ innovative Human-Computer Interaction and sonification techniques that stem from research on those areas to improve the usability between the player and the artifact. One game is used to assess the player’s hearing acuity, which is useful to validate all the data collected during formal playtesting. The other game is used to fulfill two research objectives: the first objective is to collect data that is used to understand how the number of sound sources around a player, and their position relative to each other, influence the ability of the player to recognize them, which is important to level design. The second objective is to test if the proposed techniques ease the navigation mechanic in an audio-only First-Person Shooter, which could add value to future audio-only games. We used preliminary playtesting to get early feedback from two participants, which allowed to detect issues that were promptly fixed. Then, formal playtesting was done using different groups: sighted, blind, males and females. We used traditional and technical playtesting methodologies: different test scenarios to collect data to be analyzed, direct observations, Q&A and verbal reports. The results show that while blind people have much more hearing accuracy, they don’t navigate better than sighted participants. It also indicated that males have a better sense of orientation and memorize sound references more easily.2016-02-04info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttp://hdl.handle.net/10316/35606http://hdl.handle.net/10316/35606TID:201537575engBarbeiro, David Gil Dominguesinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-05-25T02:38:54Zoai:estudogeral.uc.pt:10316/35606Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:54:28.950865Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Improving game accessibility by exploring the audio-only game genre
title Improving game accessibility by exploring the audio-only game genre
spellingShingle Improving game accessibility by exploring the audio-only game genre
Barbeiro, David Gil Domingues
Audio-only games
Game accessibility
Human-Computer Interaction
Game development
title_short Improving game accessibility by exploring the audio-only game genre
title_full Improving game accessibility by exploring the audio-only game genre
title_fullStr Improving game accessibility by exploring the audio-only game genre
title_full_unstemmed Improving game accessibility by exploring the audio-only game genre
title_sort Improving game accessibility by exploring the audio-only game genre
author Barbeiro, David Gil Domingues
author_facet Barbeiro, David Gil Domingues
author_role author
dc.contributor.author.fl_str_mv Barbeiro, David Gil Domingues
dc.subject.por.fl_str_mv Audio-only games
Game accessibility
Human-Computer Interaction
Game development
topic Audio-only games
Game accessibility
Human-Computer Interaction
Game development
description Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra
publishDate 2016
dc.date.none.fl_str_mv 2016-02-04
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10316/35606
http://hdl.handle.net/10316/35606
TID:201537575
url http://hdl.handle.net/10316/35606
identifier_str_mv TID:201537575
dc.language.iso.fl_str_mv eng
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eu_rights_str_mv openAccess
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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