Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10451/57546 |
Resumo: | This theoretical and practical work proposes to investigate the artistic production in the gaming industry and market, and the methods used for its realization by renowned artists. In addition, research will be conducted on the literary work of José Saramago, in order to understand and subsequently apply what has been consulted in the practical part of the project. This analysis will be done both from texts and from observation of illustrations, interviews and portfolios. The research and sketches will be the basis for the production of the videogame concept, since it is thanks to them that not only will the characters be created, both physically and psychologically, but also the natural and urban landscapes that will, of course, influence the narrative. The practical part will cover studies of anatomy, color, facial expressions, clothing and accessories that the characters may have and some dynamic positions of them, of rural and city environments where people are inserted and illustrations of key moments in the story. Thus, to achieve a richer and more polished result, the work will require extensive experimentation and research. |
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Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de SaramagoMemorial do ConventoSaramago, José, 1922-2010VideojogoConcept ArtIlustraçãoDomínio/Área Científica::Humanidades::ArtesThis theoretical and practical work proposes to investigate the artistic production in the gaming industry and market, and the methods used for its realization by renowned artists. In addition, research will be conducted on the literary work of José Saramago, in order to understand and subsequently apply what has been consulted in the practical part of the project. This analysis will be done both from texts and from observation of illustrations, interviews and portfolios. The research and sketches will be the basis for the production of the videogame concept, since it is thanks to them that not only will the characters be created, both physically and psychologically, but also the natural and urban landscapes that will, of course, influence the narrative. The practical part will cover studies of anatomy, color, facial expressions, clothing and accessories that the characters may have and some dynamic positions of them, of rural and city environments where people are inserted and illustrations of key moments in the story. Thus, to achieve a richer and more polished result, the work will require extensive experimentation and research.Costa, Henrique Antunes Prata Dias daRepositório da Universidade de LisboaLima, Inês João Portugal Teixeira de2023-05-23T15:09:42Z2023-05-162023-05-16T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisimage/jpegapplication/pdfhttp://hdl.handle.net/10451/57546TID:203290321porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T17:06:06Zoai:repositorio.ul.pt:10451/57546Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:08:02.489270Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago |
title |
Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago |
spellingShingle |
Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago Lima, Inês João Portugal Teixeira de Memorial do Convento Saramago, José, 1922-2010 Videojogo Concept Art Ilustração Domínio/Área Científica::Humanidades::Artes |
title_short |
Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago |
title_full |
Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago |
title_fullStr |
Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago |
title_full_unstemmed |
Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago |
title_sort |
Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago |
author |
Lima, Inês João Portugal Teixeira de |
author_facet |
Lima, Inês João Portugal Teixeira de |
author_role |
author |
dc.contributor.none.fl_str_mv |
Costa, Henrique Antunes Prata Dias da Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
Lima, Inês João Portugal Teixeira de |
dc.subject.por.fl_str_mv |
Memorial do Convento Saramago, José, 1922-2010 Videojogo Concept Art Ilustração Domínio/Área Científica::Humanidades::Artes |
topic |
Memorial do Convento Saramago, José, 1922-2010 Videojogo Concept Art Ilustração Domínio/Área Científica::Humanidades::Artes |
description |
This theoretical and practical work proposes to investigate the artistic production in the gaming industry and market, and the methods used for its realization by renowned artists. In addition, research will be conducted on the literary work of José Saramago, in order to understand and subsequently apply what has been consulted in the practical part of the project. This analysis will be done both from texts and from observation of illustrations, interviews and portfolios. The research and sketches will be the basis for the production of the videogame concept, since it is thanks to them that not only will the characters be created, both physically and psychologically, but also the natural and urban landscapes that will, of course, influence the narrative. The practical part will cover studies of anatomy, color, facial expressions, clothing and accessories that the characters may have and some dynamic positions of them, of rural and city environments where people are inserted and illustrations of key moments in the story. Thus, to achieve a richer and more polished result, the work will require extensive experimentation and research. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-05-23T15:09:42Z 2023-05-16 2023-05-16T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10451/57546 TID:203290321 |
url |
http://hdl.handle.net/10451/57546 |
identifier_str_mv |
TID:203290321 |
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por |
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openAccess |
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image/jpeg application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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