Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago

Detalhes bibliográficos
Autor(a) principal: Lima, Inês João Portugal Teixeira de
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/57546
Resumo: This theoretical and practical work proposes to investigate the artistic production in the gaming industry and market, and the methods used for its realization by renowned artists. In addition, research will be conducted on the literary work of José Saramago, in order to understand and subsequently apply what has been consulted in the practical part of the project. This analysis will be done both from texts and from observation of illustrations, interviews and portfolios. The research and sketches will be the basis for the production of the videogame concept, since it is thanks to them that not only will the characters be created, both physically and psychologically, but also the natural and urban landscapes that will, of course, influence the narrative. The practical part will cover studies of anatomy, color, facial expressions, clothing and accessories that the characters may have and some dynamic positions of them, of rural and city environments where people are inserted and illustrations of key moments in the story. Thus, to achieve a richer and more polished result, the work will require extensive experimentation and research.
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spelling Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de SaramagoMemorial do ConventoSaramago, José, 1922-2010VideojogoConcept ArtIlustraçãoDomínio/Área Científica::Humanidades::ArtesThis theoretical and practical work proposes to investigate the artistic production in the gaming industry and market, and the methods used for its realization by renowned artists. In addition, research will be conducted on the literary work of José Saramago, in order to understand and subsequently apply what has been consulted in the practical part of the project. This analysis will be done both from texts and from observation of illustrations, interviews and portfolios. The research and sketches will be the basis for the production of the videogame concept, since it is thanks to them that not only will the characters be created, both physically and psychologically, but also the natural and urban landscapes that will, of course, influence the narrative. The practical part will cover studies of anatomy, color, facial expressions, clothing and accessories that the characters may have and some dynamic positions of them, of rural and city environments where people are inserted and illustrations of key moments in the story. Thus, to achieve a richer and more polished result, the work will require extensive experimentation and research.Costa, Henrique Antunes Prata Dias daRepositório da Universidade de LisboaLima, Inês João Portugal Teixeira de2023-05-23T15:09:42Z2023-05-162023-05-16T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisimage/jpegapplication/pdfhttp://hdl.handle.net/10451/57546TID:203290321porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T17:06:06Zoai:repositorio.ul.pt:10451/57546Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:08:02.489270Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago
title Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago
spellingShingle Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago
Lima, Inês João Portugal Teixeira de
Memorial do Convento
Saramago, José, 1922-2010
Videojogo
Concept Art
Ilustração
Domínio/Área Científica::Humanidades::Artes
title_short Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago
title_full Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago
title_fullStr Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago
title_full_unstemmed Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago
title_sort Interpretação de personagens: Concept art e momentos chave a partir do Memorial do Convento de Saramago
author Lima, Inês João Portugal Teixeira de
author_facet Lima, Inês João Portugal Teixeira de
author_role author
dc.contributor.none.fl_str_mv Costa, Henrique Antunes Prata Dias da
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Lima, Inês João Portugal Teixeira de
dc.subject.por.fl_str_mv Memorial do Convento
Saramago, José, 1922-2010
Videojogo
Concept Art
Ilustração
Domínio/Área Científica::Humanidades::Artes
topic Memorial do Convento
Saramago, José, 1922-2010
Videojogo
Concept Art
Ilustração
Domínio/Área Científica::Humanidades::Artes
description This theoretical and practical work proposes to investigate the artistic production in the gaming industry and market, and the methods used for its realization by renowned artists. In addition, research will be conducted on the literary work of José Saramago, in order to understand and subsequently apply what has been consulted in the practical part of the project. This analysis will be done both from texts and from observation of illustrations, interviews and portfolios. The research and sketches will be the basis for the production of the videogame concept, since it is thanks to them that not only will the characters be created, both physically and psychologically, but also the natural and urban landscapes that will, of course, influence the narrative. The practical part will cover studies of anatomy, color, facial expressions, clothing and accessories that the characters may have and some dynamic positions of them, of rural and city environments where people are inserted and illustrations of key moments in the story. Thus, to achieve a richer and more polished result, the work will require extensive experimentation and research.
publishDate 2023
dc.date.none.fl_str_mv 2023-05-23T15:09:42Z
2023-05-16
2023-05-16T00:00:00Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10451/57546
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instacron:RCAAP
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