Serious games for the human behaviour analysis in emergency evacuation scenarios
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/14271 |
Resumo: | This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts on fire safety, emergency planning and building evacuation were consulted. The experts were solicited to answer a questionnaire, rating their gaming experiences and validating the questions in the form to be presented to subjects. Their comments were valuable inputs used in the development of the experiment described in this paper. A sample of 62 subjects was then used to test our approach, which consists in having the subjects answering a questionnaire and later on playing a Serious Game resorting to the Unity3D game engine. Some specific scenarios were carefully designed and presented to subjects, both in the questionnaire and in the game environment to maintain consistency of answers. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signage. |
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Serious games for the human behaviour analysis in emergency evacuation scenariosSerious gamesWay-findingEmergency planningBuilding evacuationHuman behaviour elicitationThis paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts on fire safety, emergency planning and building evacuation were consulted. The experts were solicited to answer a questionnaire, rating their gaming experiences and validating the questions in the form to be presented to subjects. Their comments were valuable inputs used in the development of the experiment described in this paper. A sample of 62 subjects was then used to test our approach, which consists in having the subjects answering a questionnaire and later on playing a Serious Game resorting to the Unity3D game engine. Some specific scenarios were carefully designed and presented to subjects, both in the questionnaire and in the game environment to maintain consistency of answers. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signage.SpringerRepositório Científico do Instituto Politécnico do PortoAlmeida, João EmílioRossetti, Rosaldo J. F.Jacob, João Tiago Pinheiro NetoFaria, Brígida MónicaLeça Coelho, António2019-07-05T13:59:24Z20172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/14271engAlmeida, J. E., Rossetti, R. J. F., Jacob, J. T. P. N., Faria, B. M., & Leça Coelho, A. (2017). Serious games for the human behaviour analysis in emergency evacuation scenarios. Cluster Computing, 20(1), 707–720. https://doi.org/10.1007/s10586-017-0765-z10.1007/s10586-017-0765-zinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-20T01:53:37Zoai:recipp.ipp.pt:10400.22/14271Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:34:05.978029Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Serious games for the human behaviour analysis in emergency evacuation scenarios |
title |
Serious games for the human behaviour analysis in emergency evacuation scenarios |
spellingShingle |
Serious games for the human behaviour analysis in emergency evacuation scenarios Almeida, João Emílio Serious games Way-finding Emergency planning Building evacuation Human behaviour elicitation |
title_short |
Serious games for the human behaviour analysis in emergency evacuation scenarios |
title_full |
Serious games for the human behaviour analysis in emergency evacuation scenarios |
title_fullStr |
Serious games for the human behaviour analysis in emergency evacuation scenarios |
title_full_unstemmed |
Serious games for the human behaviour analysis in emergency evacuation scenarios |
title_sort |
Serious games for the human behaviour analysis in emergency evacuation scenarios |
author |
Almeida, João Emílio |
author_facet |
Almeida, João Emílio Rossetti, Rosaldo J. F. Jacob, João Tiago Pinheiro Neto Faria, Brígida Mónica Leça Coelho, António |
author_role |
author |
author2 |
Rossetti, Rosaldo J. F. Jacob, João Tiago Pinheiro Neto Faria, Brígida Mónica Leça Coelho, António |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
Almeida, João Emílio Rossetti, Rosaldo J. F. Jacob, João Tiago Pinheiro Neto Faria, Brígida Mónica Leça Coelho, António |
dc.subject.por.fl_str_mv |
Serious games Way-finding Emergency planning Building evacuation Human behaviour elicitation |
topic |
Serious games Way-finding Emergency planning Building evacuation Human behaviour elicitation |
description |
This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts on fire safety, emergency planning and building evacuation were consulted. The experts were solicited to answer a questionnaire, rating their gaming experiences and validating the questions in the form to be presented to subjects. Their comments were valuable inputs used in the development of the experiment described in this paper. A sample of 62 subjects was then used to test our approach, which consists in having the subjects answering a questionnaire and later on playing a Serious Game resorting to the Unity3D game engine. Some specific scenarios were carefully designed and presented to subjects, both in the questionnaire and in the game environment to maintain consistency of answers. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signage. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017 2017-01-01T00:00:00Z 2019-07-05T13:59:24Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/14271 |
url |
http://hdl.handle.net/10400.22/14271 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Almeida, J. E., Rossetti, R. J. F., Jacob, J. T. P. N., Faria, B. M., & Leça Coelho, A. (2017). Serious games for the human behaviour analysis in emergency evacuation scenarios. Cluster Computing, 20(1), 707–720. https://doi.org/10.1007/s10586-017-0765-z 10.1007/s10586-017-0765-z |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Springer |
publisher.none.fl_str_mv |
Springer |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
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1799131433245081600 |