Serious games for the human behaviour analysis in emergency evacuation scenarios

Detalhes bibliográficos
Autor(a) principal: Almeida, João Emílio
Data de Publicação: 2017
Outros Autores: Rossetti, Rosaldo J. F., Jacob, João Tiago Pinheiro Neto, Faria, Brígida Mónica, Leça Coelho, António
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/14271
Resumo: This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts on fire safety, emergency planning and building evacuation were consulted. The experts were solicited to answer a questionnaire, rating their gaming experiences and validating the questions in the form to be presented to subjects. Their comments were valuable inputs used in the development of the experiment described in this paper. A sample of 62 subjects was then used to test our approach, which consists in having the subjects answering a questionnaire and later on playing a Serious Game resorting to the Unity3D game engine. Some specific scenarios were carefully designed and presented to subjects, both in the questionnaire and in the game environment to maintain consistency of answers. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signage.
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spelling Serious games for the human behaviour analysis in emergency evacuation scenariosSerious gamesWay-findingEmergency planningBuilding evacuationHuman behaviour elicitationThis paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts on fire safety, emergency planning and building evacuation were consulted. The experts were solicited to answer a questionnaire, rating their gaming experiences and validating the questions in the form to be presented to subjects. Their comments were valuable inputs used in the development of the experiment described in this paper. A sample of 62 subjects was then used to test our approach, which consists in having the subjects answering a questionnaire and later on playing a Serious Game resorting to the Unity3D game engine. Some specific scenarios were carefully designed and presented to subjects, both in the questionnaire and in the game environment to maintain consistency of answers. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signage.SpringerRepositório Científico do Instituto Politécnico do PortoAlmeida, João EmílioRossetti, Rosaldo J. F.Jacob, João Tiago Pinheiro NetoFaria, Brígida MónicaLeça Coelho, António2019-07-05T13:59:24Z20172017-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/14271engAlmeida, J. E., Rossetti, R. J. F., Jacob, J. T. P. N., Faria, B. M., & Leça Coelho, A. (2017). Serious games for the human behaviour analysis in emergency evacuation scenarios. Cluster Computing, 20(1), 707–720. https://doi.org/10.1007/s10586-017-0765-z10.1007/s10586-017-0765-zinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-20T01:53:37Zoai:recipp.ipp.pt:10400.22/14271Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:34:05.978029Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Serious games for the human behaviour analysis in emergency evacuation scenarios
title Serious games for the human behaviour analysis in emergency evacuation scenarios
spellingShingle Serious games for the human behaviour analysis in emergency evacuation scenarios
Almeida, João Emílio
Serious games
Way-finding
Emergency planning
Building evacuation
Human behaviour elicitation
title_short Serious games for the human behaviour analysis in emergency evacuation scenarios
title_full Serious games for the human behaviour analysis in emergency evacuation scenarios
title_fullStr Serious games for the human behaviour analysis in emergency evacuation scenarios
title_full_unstemmed Serious games for the human behaviour analysis in emergency evacuation scenarios
title_sort Serious games for the human behaviour analysis in emergency evacuation scenarios
author Almeida, João Emílio
author_facet Almeida, João Emílio
Rossetti, Rosaldo J. F.
Jacob, João Tiago Pinheiro Neto
Faria, Brígida Mónica
Leça Coelho, António
author_role author
author2 Rossetti, Rosaldo J. F.
Jacob, João Tiago Pinheiro Neto
Faria, Brígida Mónica
Leça Coelho, António
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Almeida, João Emílio
Rossetti, Rosaldo J. F.
Jacob, João Tiago Pinheiro Neto
Faria, Brígida Mónica
Leça Coelho, António
dc.subject.por.fl_str_mv Serious games
Way-finding
Emergency planning
Building evacuation
Human behaviour elicitation
topic Serious games
Way-finding
Emergency planning
Building evacuation
Human behaviour elicitation
description This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts on fire safety, emergency planning and building evacuation were consulted. The experts were solicited to answer a questionnaire, rating their gaming experiences and validating the questions in the form to be presented to subjects. Their comments were valuable inputs used in the development of the experiment described in this paper. A sample of 62 subjects was then used to test our approach, which consists in having the subjects answering a questionnaire and later on playing a Serious Game resorting to the Unity3D game engine. Some specific scenarios were carefully designed and presented to subjects, both in the questionnaire and in the game environment to maintain consistency of answers. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signage.
publishDate 2017
dc.date.none.fl_str_mv 2017
2017-01-01T00:00:00Z
2019-07-05T13:59:24Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.22/14271
url http://hdl.handle.net/10400.22/14271
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Almeida, J. E., Rossetti, R. J. F., Jacob, J. T. P. N., Faria, B. M., & Leça Coelho, A. (2017). Serious games for the human behaviour analysis in emergency evacuation scenarios. Cluster Computing, 20(1), 707–720. https://doi.org/10.1007/s10586-017-0765-z
10.1007/s10586-017-0765-z
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer
publisher.none.fl_str_mv Springer
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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