Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT

Detalhes bibliográficos
Autor(a) principal: Rubio-Tamayo, Jose Luis
Data de Publicação: 2018
Outros Autores: Botelho, Maria Leonor
Tipo de documento: Livro
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://repositorio-aberto.up.pt/handle/10216/110474
Resumo: Nowadays technology and media allow users and citizens to interact with cities inseveral spatial and time dimensions. On the one hand, the past and the heritage shouldbe revisited and recreated using reliable resources and scientific knowledge produced, asis stated both in the London Charter and in the Principles of Seville. On the other hand,the available digital technologies (ICT and media) of our time allow for the development ofnew uses and functions and to project innovative experiences to be experienced in the city.3D computer graphics, alternate reality games or mixed reality, among others, help us tounderstand how a city or an old settlement was and represent both material and immaterialheritage, which will aid us in our effort to understand the present and enable us to designand conceive future interactions and experiences based on urban spaces. This paper focuseson the state of the art and innovative experiences conveyed by media technologies, which,on the one hand, allow us to connect with and visualise the past and, on the other hand,project the different potential city for the future, linking the present to both. We thereforeaim to ponder on how technologies and the advancements in media may help researchersachieve a high degree of authenticity. Are they founded on veritable historic resources, bethey written, graphical or even based on the urban place that is being represented itself? Arethey close to what reality could be? Or can they be viewed as virtual theme parks? As theseproposals create a veritably new kind of digital heritage, how can we protect them? Howcan the public at large forge a new relationship with them, a connection that goes beyondseeing them as mere gaming scenarios? Or, for that matter, how can the public perceive theirmessage? Advances in digital technologies and immersive and interactive environments cangive us a glimpse of how researchers may be able to find ways to reconstruct and representour past.
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spelling Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICTHumanidadesHumanitiesNowadays technology and media allow users and citizens to interact with cities inseveral spatial and time dimensions. On the one hand, the past and the heritage shouldbe revisited and recreated using reliable resources and scientific knowledge produced, asis stated both in the London Charter and in the Principles of Seville. On the other hand,the available digital technologies (ICT and media) of our time allow for the development ofnew uses and functions and to project innovative experiences to be experienced in the city.3D computer graphics, alternate reality games or mixed reality, among others, help us tounderstand how a city or an old settlement was and represent both material and immaterialheritage, which will aid us in our effort to understand the present and enable us to designand conceive future interactions and experiences based on urban spaces. This paper focuseson the state of the art and innovative experiences conveyed by media technologies, which,on the one hand, allow us to connect with and visualise the past and, on the other hand,project the different potential city for the future, linking the present to both. We thereforeaim to ponder on how technologies and the advancements in media may help researchersachieve a high degree of authenticity. Are they founded on veritable historic resources, bethey written, graphical or even based on the urban place that is being represented itself? Arethey close to what reality could be? Or can they be viewed as virtual theme parks? As theseproposals create a veritably new kind of digital heritage, how can we protect them? Howcan the public at large forge a new relationship with them, a connection that goes beyondseeing them as mere gaming scenarios? Or, for that matter, how can the public perceive theirmessage? Advances in digital technologies and immersive and interactive environments cangive us a glimpse of how researchers may be able to find ways to reconstruct and representour past.20182018-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/110474eng10.7195/piccc.00045Rubio-Tamayo, Jose LuisBotelho, Maria Leonorinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T12:54:45Zoai:repositorio-aberto.up.pt:10216/110474Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:29:18.770651Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT
title Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT
spellingShingle Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT
Rubio-Tamayo, Jose Luis
Humanidades
Humanities
title_short Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT
title_full Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT
title_fullStr Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT
title_full_unstemmed Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT
title_sort Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT
author Rubio-Tamayo, Jose Luis
author_facet Rubio-Tamayo, Jose Luis
Botelho, Maria Leonor
author_role author
author2 Botelho, Maria Leonor
author2_role author
dc.contributor.author.fl_str_mv Rubio-Tamayo, Jose Luis
Botelho, Maria Leonor
dc.subject.por.fl_str_mv Humanidades
Humanities
topic Humanidades
Humanities
description Nowadays technology and media allow users and citizens to interact with cities inseveral spatial and time dimensions. On the one hand, the past and the heritage shouldbe revisited and recreated using reliable resources and scientific knowledge produced, asis stated both in the London Charter and in the Principles of Seville. On the other hand,the available digital technologies (ICT and media) of our time allow for the development ofnew uses and functions and to project innovative experiences to be experienced in the city.3D computer graphics, alternate reality games or mixed reality, among others, help us tounderstand how a city or an old settlement was and represent both material and immaterialheritage, which will aid us in our effort to understand the present and enable us to designand conceive future interactions and experiences based on urban spaces. This paper focuseson the state of the art and innovative experiences conveyed by media technologies, which,on the one hand, allow us to connect with and visualise the past and, on the other hand,project the different potential city for the future, linking the present to both. We thereforeaim to ponder on how technologies and the advancements in media may help researchersachieve a high degree of authenticity. Are they founded on veritable historic resources, bethey written, graphical or even based on the urban place that is being represented itself? Arethey close to what reality could be? Or can they be viewed as virtual theme parks? As theseproposals create a veritably new kind of digital heritage, how can we protect them? Howcan the public at large forge a new relationship with them, a connection that goes beyondseeing them as mere gaming scenarios? Or, for that matter, how can the public perceive theirmessage? Advances in digital technologies and immersive and interactive environments cangive us a glimpse of how researchers may be able to find ways to reconstruct and representour past.
publishDate 2018
dc.date.none.fl_str_mv 2018
2018-01-01T00:00:00Z
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dc.identifier.uri.fl_str_mv https://repositorio-aberto.up.pt/handle/10216/110474
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.7195/piccc.00045
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