Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | |
Tipo de documento: | Livro |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://repositorio-aberto.up.pt/handle/10216/110474 |
Resumo: | Nowadays technology and media allow users and citizens to interact with cities inseveral spatial and time dimensions. On the one hand, the past and the heritage shouldbe revisited and recreated using reliable resources and scientific knowledge produced, asis stated both in the London Charter and in the Principles of Seville. On the other hand,the available digital technologies (ICT and media) of our time allow for the development ofnew uses and functions and to project innovative experiences to be experienced in the city.3D computer graphics, alternate reality games or mixed reality, among others, help us tounderstand how a city or an old settlement was and represent both material and immaterialheritage, which will aid us in our effort to understand the present and enable us to designand conceive future interactions and experiences based on urban spaces. This paper focuseson the state of the art and innovative experiences conveyed by media technologies, which,on the one hand, allow us to connect with and visualise the past and, on the other hand,project the different potential city for the future, linking the present to both. We thereforeaim to ponder on how technologies and the advancements in media may help researchersachieve a high degree of authenticity. Are they founded on veritable historic resources, bethey written, graphical or even based on the urban place that is being represented itself? Arethey close to what reality could be? Or can they be viewed as virtual theme parks? As theseproposals create a veritably new kind of digital heritage, how can we protect them? Howcan the public at large forge a new relationship with them, a connection that goes beyondseeing them as mere gaming scenarios? Or, for that matter, how can the public perceive theirmessage? Advances in digital technologies and immersive and interactive environments cangive us a glimpse of how researchers may be able to find ways to reconstruct and representour past. |
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Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICTHumanidadesHumanitiesNowadays technology and media allow users and citizens to interact with cities inseveral spatial and time dimensions. On the one hand, the past and the heritage shouldbe revisited and recreated using reliable resources and scientific knowledge produced, asis stated both in the London Charter and in the Principles of Seville. On the other hand,the available digital technologies (ICT and media) of our time allow for the development ofnew uses and functions and to project innovative experiences to be experienced in the city.3D computer graphics, alternate reality games or mixed reality, among others, help us tounderstand how a city or an old settlement was and represent both material and immaterialheritage, which will aid us in our effort to understand the present and enable us to designand conceive future interactions and experiences based on urban spaces. This paper focuseson the state of the art and innovative experiences conveyed by media technologies, which,on the one hand, allow us to connect with and visualise the past and, on the other hand,project the different potential city for the future, linking the present to both. We thereforeaim to ponder on how technologies and the advancements in media may help researchersachieve a high degree of authenticity. Are they founded on veritable historic resources, bethey written, graphical or even based on the urban place that is being represented itself? Arethey close to what reality could be? Or can they be viewed as virtual theme parks? As theseproposals create a veritably new kind of digital heritage, how can we protect them? Howcan the public at large forge a new relationship with them, a connection that goes beyondseeing them as mere gaming scenarios? Or, for that matter, how can the public perceive theirmessage? Advances in digital technologies and immersive and interactive environments cangive us a glimpse of how researchers may be able to find ways to reconstruct and representour past.20182018-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/110474eng10.7195/piccc.00045Rubio-Tamayo, Jose LuisBotelho, Maria Leonorinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T12:54:45Zoai:repositorio-aberto.up.pt:10216/110474Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:29:18.770651Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT |
title |
Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT |
spellingShingle |
Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT Rubio-Tamayo, Jose Luis Humanidades Humanities |
title_short |
Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT |
title_full |
Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT |
title_fullStr |
Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT |
title_full_unstemmed |
Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT |
title_sort |
Media and technology for understanding cities: rebuilding the past and designing interactions in future urban spaces with ICT |
author |
Rubio-Tamayo, Jose Luis |
author_facet |
Rubio-Tamayo, Jose Luis Botelho, Maria Leonor |
author_role |
author |
author2 |
Botelho, Maria Leonor |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Rubio-Tamayo, Jose Luis Botelho, Maria Leonor |
dc.subject.por.fl_str_mv |
Humanidades Humanities |
topic |
Humanidades Humanities |
description |
Nowadays technology and media allow users and citizens to interact with cities inseveral spatial and time dimensions. On the one hand, the past and the heritage shouldbe revisited and recreated using reliable resources and scientific knowledge produced, asis stated both in the London Charter and in the Principles of Seville. On the other hand,the available digital technologies (ICT and media) of our time allow for the development ofnew uses and functions and to project innovative experiences to be experienced in the city.3D computer graphics, alternate reality games or mixed reality, among others, help us tounderstand how a city or an old settlement was and represent both material and immaterialheritage, which will aid us in our effort to understand the present and enable us to designand conceive future interactions and experiences based on urban spaces. This paper focuseson the state of the art and innovative experiences conveyed by media technologies, which,on the one hand, allow us to connect with and visualise the past and, on the other hand,project the different potential city for the future, linking the present to both. We thereforeaim to ponder on how technologies and the advancements in media may help researchersachieve a high degree of authenticity. Are they founded on veritable historic resources, bethey written, graphical or even based on the urban place that is being represented itself? Arethey close to what reality could be? Or can they be viewed as virtual theme parks? As theseproposals create a veritably new kind of digital heritage, how can we protect them? Howcan the public at large forge a new relationship with them, a connection that goes beyondseeing them as mere gaming scenarios? Or, for that matter, how can the public perceive theirmessage? Advances in digital technologies and immersive and interactive environments cangive us a glimpse of how researchers may be able to find ways to reconstruct and representour past. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018 2018-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/book |
format |
book |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://repositorio-aberto.up.pt/handle/10216/110474 |
url |
https://repositorio-aberto.up.pt/handle/10216/110474 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.7195/piccc.00045 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
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1799135600880648192 |