Adaptive model for biofeedback data flows management in the design of interactive immersive environments

Detalhes bibliográficos
Autor(a) principal: Gomes, Paulo Veloso
Data de Publicação: 2021
Outros Autores: Marques, António, Donga, João, Sá, Catarina, Correia, António, Pereira, Javier
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/18160
Resumo: The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive model for biofeedback data flows management used in the design of interactive immersive systems. The use of an affective algorithm allows to identify the types of emotions felt by the user and the respective intensities. The mapping between stimuli and emotions creates a set of biodata that can be used as elements of interaction that will readjust the stimuli generated by the system. The real-time interaction generated by the evolution of the user’s emotional state and the stimuli generated by the system allows him to adapt attitudes and behaviors to the situations he faces.
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spelling Adaptive model for biofeedback data flows management in the design of interactive immersive environmentsMental health and wellnessAffective computingEmpathyImmersive environmentsAugmented realityVirtual realityElectroencephalographyBiofeedbackAffective feedbackThe interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive model for biofeedback data flows management used in the design of interactive immersive systems. The use of an affective algorithm allows to identify the types of emotions felt by the user and the respective intensities. The mapping between stimuli and emotions creates a set of biodata that can be used as elements of interaction that will readjust the stimuli generated by the system. The real-time interaction generated by the evolution of the user’s emotional state and the stimuli generated by the system allows him to adapt attitudes and behaviors to the situations he faces.MDPIRepositório Científico do Instituto Politécnico do PortoGomes, Paulo VelosoMarques, AntónioDonga, JoãoSá, CatarinaCorreia, AntónioPereira, Javier2021-07-23T10:18:16Z2021-05-272021-05-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/18160engGomes, P. V., Marques, A., Donga, J., Sá, C., Correia, A., & Pereira, J. (2021). Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments. Applied Sciences, 11(11). https://doi.org/10.3390/app111150672076-341710.3390/app11115067info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-20T01:54:40Zoai:recipp.ipp.pt:10400.22/18160Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:37:45.805238Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Adaptive model for biofeedback data flows management in the design of interactive immersive environments
title Adaptive model for biofeedback data flows management in the design of interactive immersive environments
spellingShingle Adaptive model for biofeedback data flows management in the design of interactive immersive environments
Gomes, Paulo Veloso
Mental health and wellness
Affective computing
Empathy
Immersive environments
Augmented reality
Virtual reality
Electroencephalography
Biofeedback
Affective feedback
title_short Adaptive model for biofeedback data flows management in the design of interactive immersive environments
title_full Adaptive model for biofeedback data flows management in the design of interactive immersive environments
title_fullStr Adaptive model for biofeedback data flows management in the design of interactive immersive environments
title_full_unstemmed Adaptive model for biofeedback data flows management in the design of interactive immersive environments
title_sort Adaptive model for biofeedback data flows management in the design of interactive immersive environments
author Gomes, Paulo Veloso
author_facet Gomes, Paulo Veloso
Marques, António
Donga, João
Sá, Catarina
Correia, António
Pereira, Javier
author_role author
author2 Marques, António
Donga, João
Sá, Catarina
Correia, António
Pereira, Javier
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Gomes, Paulo Veloso
Marques, António
Donga, João
Sá, Catarina
Correia, António
Pereira, Javier
dc.subject.por.fl_str_mv Mental health and wellness
Affective computing
Empathy
Immersive environments
Augmented reality
Virtual reality
Electroencephalography
Biofeedback
Affective feedback
topic Mental health and wellness
Affective computing
Empathy
Immersive environments
Augmented reality
Virtual reality
Electroencephalography
Biofeedback
Affective feedback
description The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive model for biofeedback data flows management used in the design of interactive immersive systems. The use of an affective algorithm allows to identify the types of emotions felt by the user and the respective intensities. The mapping between stimuli and emotions creates a set of biodata that can be used as elements of interaction that will readjust the stimuli generated by the system. The real-time interaction generated by the evolution of the user’s emotional state and the stimuli generated by the system allows him to adapt attitudes and behaviors to the situations he faces.
publishDate 2021
dc.date.none.fl_str_mv 2021-07-23T10:18:16Z
2021-05-27
2021-05-27T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.22/18160
url http://hdl.handle.net/10400.22/18160
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Gomes, P. V., Marques, A., Donga, J., Sá, C., Correia, A., & Pereira, J. (2021). Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments. Applied Sciences, 11(11). https://doi.org/10.3390/app11115067
2076-3417
10.3390/app11115067
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv MDPI
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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