The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/18670 |
Resumo: | The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid LinkTM, a system that adds electroencephalography to HTC VIVETM, VIVE ProTM, VIVE Pro EyeTM, or Oculus Rift STM glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid LinkTM device to perceive, evaluate and monitor the emotions of users exposed to VR. |
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The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands Mental health and wellnessEmotionsEmpathyImmersive environmentsVirtual realityElectroencephalographyNeurogamingNeurofeedbackThe application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid LinkTM, a system that adds electroencephalography to HTC VIVETM, VIVE ProTM, VIVE Pro EyeTM, or Oculus Rift STM glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid LinkTM device to perceive, evaluate and monitor the emotions of users exposed to VR.MDPIRepositório Científico do Instituto Politécnico do PortoSá, CatarinaGomes, Paulo Sérgio Machado VelosoMarques, António da SilvaCorreia, António2021-10-07T10:35:01Z2020-08-252020-08-25T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/18670engSá, C., Gomes, P. V., Marques, A., & Correia, A. (2020). The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands. Proceedings, 54(1), 43. https://www.mdpi.com/2504-3900/54/1/432504-390010.3390/proceedings2020054043info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T13:11:21Zoai:recipp.ipp.pt:10400.22/18670Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:38:44.639941Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands |
title |
The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands |
spellingShingle |
The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands Sá, Catarina Mental health and wellness Emotions Empathy Immersive environments Virtual reality Electroencephalography Neurogaming Neurofeedback |
title_short |
The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands |
title_full |
The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands |
title_fullStr |
The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands |
title_full_unstemmed |
The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands |
title_sort |
The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands |
author |
Sá, Catarina |
author_facet |
Sá, Catarina Gomes, Paulo Sérgio Machado Veloso Marques, António da Silva Correia, António |
author_role |
author |
author2 |
Gomes, Paulo Sérgio Machado Veloso Marques, António da Silva Correia, António |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
Sá, Catarina Gomes, Paulo Sérgio Machado Veloso Marques, António da Silva Correia, António |
dc.subject.por.fl_str_mv |
Mental health and wellness Emotions Empathy Immersive environments Virtual reality Electroencephalography Neurogaming Neurofeedback |
topic |
Mental health and wellness Emotions Empathy Immersive environments Virtual reality Electroencephalography Neurogaming Neurofeedback |
description |
The application of electroencephalography electrodes in Virtual Reality (VR) glasses allows users to relate cognitive, emotional, and social functions with the exposure to certain stimuli. The development of non-invasive portable devices, coupled with VR, allows for the collection of electroencephalographic data. One of the devices that embraced this new trend is Looxid LinkTM, a system that adds electroencephalography to HTC VIVETM, VIVE ProTM, VIVE Pro EyeTM, or Oculus Rift STM glasses to create interactive environments using brain signals. This work analyzes the possibility of using the Looxid LinkTM device to perceive, evaluate and monitor the emotions of users exposed to VR. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-08-25 2020-08-25T00:00:00Z 2021-10-07T10:35:01Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/18670 |
url |
http://hdl.handle.net/10400.22/18670 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Sá, C., Gomes, P. V., Marques, A., & Correia, A. (2020). The use of portable EEG devices in development of immersive virtual reality environments for converting emotional states into specific commands. Proceedings, 54(1), 43. https://www.mdpi.com/2504-3900/54/1/43 2504-3900 10.3390/proceedings2020054043 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
MDPI |
publisher.none.fl_str_mv |
MDPI |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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