Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos

Detalhes bibliográficos
Autor(a) principal: Sáiz-Manzanares, María Consuelo
Data de Publicação: 2021
Outros Autores: Martin, Caroline Françoise, Alonso-Martínez, Laura, Almeida, Leandro S.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/1822/76669
Resumo: Teaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to work in learning management systems (LMS). One of the most current resources is the digital game-based learning (DGBL) use, specifically in health sciences degrees (e.g., nursing). In this study, we worked with 225 third-year students of degrees in nursing (ND) and occupational therapy (OTD). The objectives were (1) to find out if there were significant differences between students who had worked with DGBL techniques vs. those who had not, and (2) to find out if there were significant differences depending on the type of degree (ND vs. OTD) regarding access to the LMS, learning outcomes and students’ satisfaction with teachers’ performance. A mixed-method research approach was applied. In the quantitative study, significant differences were found in the accesses to the LMS in favor of the groups that had worked with DGBL techniques. Significant differences were also found in ND students with respect to learning outcomes in the group that worked with DGBL. Regarding the results of the qualitative study, differences were found in the frequency of interaction and in the preference of DGBL activities depending on the type of degree. Further studies will investigate the possible causes of these differences.
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spelling Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of BurgosHigher educationMixed methodsSelf-regulated learningAcademic achievementGamificationNursingOccupational therapyScience & TechnologyTeaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to work in learning management systems (LMS). One of the most current resources is the digital game-based learning (DGBL) use, specifically in health sciences degrees (e.g., nursing). In this study, we worked with 225 third-year students of degrees in nursing (ND) and occupational therapy (OTD). The objectives were (1) to find out if there were significant differences between students who had worked with DGBL techniques vs. those who had not, and (2) to find out if there were significant differences depending on the type of degree (ND vs. OTD) regarding access to the LMS, learning outcomes and students’ satisfaction with teachers’ performance. A mixed-method research approach was applied. In the quantitative study, significant differences were found in the accesses to the LMS in favor of the groups that had worked with DGBL techniques. Significant differences were also found in ND students with respect to learning outcomes in the group that worked with DGBL. Regarding the results of the qualitative study, differences were found in the frequency of interaction and in the preference of DGBL activities depending on the type of degree. Further studies will investigate the possible causes of these differences.This research was funded by the Consejería de Educación de la Junta de Castilla y León (Spain) (grant number BU032G19), and rant from the University of Burgos, Vice-Rectorate for Research and Knowledge Transfer, 2021 to Research Group DATAHES (grant number Y143.GI).Multidisciplinary Digital Publishing Institute (MDPI)Universidade do MinhoSáiz-Manzanares, María ConsueloMartin, Caroline FrançoiseAlonso-Martínez, LauraAlmeida, Leandro S.2021-11-092021-11-09T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/1822/76669engSáiz-Manzanares, M.C.; Martin, C.F.; Alonso-Martínez, L.; Almeida, L.S. Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. Int. J. Environ. Res. Public Health 2021, 18, 11757. https://doi.org/10.3390/ijerph1822117571660-460110.3390/ijerph1822117573483151611757https://www.mdpi.com/1660-4601/18/22/11757info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-21T12:12:02Zoai:repositorium.sdum.uminho.pt:1822/76669Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T19:03:55.510330Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos
title Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos
spellingShingle Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos
Sáiz-Manzanares, María Consuelo
Higher education
Mixed methods
Self-regulated learning
Academic achievement
Gamification
Nursing
Occupational therapy
Science & Technology
title_short Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos
title_full Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos
title_fullStr Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos
title_full_unstemmed Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos
title_sort Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos
author Sáiz-Manzanares, María Consuelo
author_facet Sáiz-Manzanares, María Consuelo
Martin, Caroline Françoise
Alonso-Martínez, Laura
Almeida, Leandro S.
author_role author
author2 Martin, Caroline Françoise
Alonso-Martínez, Laura
Almeida, Leandro S.
author2_role author
author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Sáiz-Manzanares, María Consuelo
Martin, Caroline Françoise
Alonso-Martínez, Laura
Almeida, Leandro S.
dc.subject.por.fl_str_mv Higher education
Mixed methods
Self-regulated learning
Academic achievement
Gamification
Nursing
Occupational therapy
Science & Technology
topic Higher education
Mixed methods
Self-regulated learning
Academic achievement
Gamification
Nursing
Occupational therapy
Science & Technology
description Teaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to work in learning management systems (LMS). One of the most current resources is the digital game-based learning (DGBL) use, specifically in health sciences degrees (e.g., nursing). In this study, we worked with 225 third-year students of degrees in nursing (ND) and occupational therapy (OTD). The objectives were (1) to find out if there were significant differences between students who had worked with DGBL techniques vs. those who had not, and (2) to find out if there were significant differences depending on the type of degree (ND vs. OTD) regarding access to the LMS, learning outcomes and students’ satisfaction with teachers’ performance. A mixed-method research approach was applied. In the quantitative study, significant differences were found in the accesses to the LMS in favor of the groups that had worked with DGBL techniques. Significant differences were also found in ND students with respect to learning outcomes in the group that worked with DGBL. Regarding the results of the qualitative study, differences were found in the frequency of interaction and in the preference of DGBL activities depending on the type of degree. Further studies will investigate the possible causes of these differences.
publishDate 2021
dc.date.none.fl_str_mv 2021-11-09
2021-11-09T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/76669
url http://hdl.handle.net/1822/76669
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Sáiz-Manzanares, M.C.; Martin, C.F.; Alonso-Martínez, L.; Almeida, L.S. Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. Int. J. Environ. Res. Public Health 2021, 18, 11757. https://doi.org/10.3390/ijerph182211757
1660-4601
10.3390/ijerph182211757
34831516
11757
https://www.mdpi.com/1660-4601/18/22/11757
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Multidisciplinary Digital Publishing Institute (MDPI)
publisher.none.fl_str_mv Multidisciplinary Digital Publishing Institute (MDPI)
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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