Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/1822/76669 |
Resumo: | Teaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to work in learning management systems (LMS). One of the most current resources is the digital game-based learning (DGBL) use, specifically in health sciences degrees (e.g., nursing). In this study, we worked with 225 third-year students of degrees in nursing (ND) and occupational therapy (OTD). The objectives were (1) to find out if there were significant differences between students who had worked with DGBL techniques vs. those who had not, and (2) to find out if there were significant differences depending on the type of degree (ND vs. OTD) regarding access to the LMS, learning outcomes and students’ satisfaction with teachers’ performance. A mixed-method research approach was applied. In the quantitative study, significant differences were found in the accesses to the LMS in favor of the groups that had worked with DGBL techniques. Significant differences were also found in ND students with respect to learning outcomes in the group that worked with DGBL. Regarding the results of the qualitative study, differences were found in the frequency of interaction and in the preference of DGBL activities depending on the type of degree. Further studies will investigate the possible causes of these differences. |
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Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of BurgosHigher educationMixed methodsSelf-regulated learningAcademic achievementGamificationNursingOccupational therapyScience & TechnologyTeaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to work in learning management systems (LMS). One of the most current resources is the digital game-based learning (DGBL) use, specifically in health sciences degrees (e.g., nursing). In this study, we worked with 225 third-year students of degrees in nursing (ND) and occupational therapy (OTD). The objectives were (1) to find out if there were significant differences between students who had worked with DGBL techniques vs. those who had not, and (2) to find out if there were significant differences depending on the type of degree (ND vs. OTD) regarding access to the LMS, learning outcomes and students’ satisfaction with teachers’ performance. A mixed-method research approach was applied. In the quantitative study, significant differences were found in the accesses to the LMS in favor of the groups that had worked with DGBL techniques. Significant differences were also found in ND students with respect to learning outcomes in the group that worked with DGBL. Regarding the results of the qualitative study, differences were found in the frequency of interaction and in the preference of DGBL activities depending on the type of degree. Further studies will investigate the possible causes of these differences.This research was funded by the Consejería de Educación de la Junta de Castilla y León (Spain) (grant number BU032G19), and rant from the University of Burgos, Vice-Rectorate for Research and Knowledge Transfer, 2021 to Research Group DATAHES (grant number Y143.GI).Multidisciplinary Digital Publishing Institute (MDPI)Universidade do MinhoSáiz-Manzanares, María ConsueloMartin, Caroline FrançoiseAlonso-Martínez, LauraAlmeida, Leandro S.2021-11-092021-11-09T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/1822/76669engSáiz-Manzanares, M.C.; Martin, C.F.; Alonso-Martínez, L.; Almeida, L.S. Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. Int. J. Environ. Res. Public Health 2021, 18, 11757. https://doi.org/10.3390/ijerph1822117571660-460110.3390/ijerph1822117573483151611757https://www.mdpi.com/1660-4601/18/22/11757info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-21T12:12:02Zoai:repositorium.sdum.uminho.pt:1822/76669Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T19:03:55.510330Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos |
title |
Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos |
spellingShingle |
Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos Sáiz-Manzanares, María Consuelo Higher education Mixed methods Self-regulated learning Academic achievement Gamification Nursing Occupational therapy Science & Technology |
title_short |
Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos |
title_full |
Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos |
title_fullStr |
Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos |
title_full_unstemmed |
Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos |
title_sort |
Usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the University of Burgos |
author |
Sáiz-Manzanares, María Consuelo |
author_facet |
Sáiz-Manzanares, María Consuelo Martin, Caroline Françoise Alonso-Martínez, Laura Almeida, Leandro S. |
author_role |
author |
author2 |
Martin, Caroline Françoise Alonso-Martínez, Laura Almeida, Leandro S. |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Universidade do Minho |
dc.contributor.author.fl_str_mv |
Sáiz-Manzanares, María Consuelo Martin, Caroline Françoise Alonso-Martínez, Laura Almeida, Leandro S. |
dc.subject.por.fl_str_mv |
Higher education Mixed methods Self-regulated learning Academic achievement Gamification Nursing Occupational therapy Science & Technology |
topic |
Higher education Mixed methods Self-regulated learning Academic achievement Gamification Nursing Occupational therapy Science & Technology |
description |
Teaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to work in learning management systems (LMS). One of the most current resources is the digital game-based learning (DGBL) use, specifically in health sciences degrees (e.g., nursing). In this study, we worked with 225 third-year students of degrees in nursing (ND) and occupational therapy (OTD). The objectives were (1) to find out if there were significant differences between students who had worked with DGBL techniques vs. those who had not, and (2) to find out if there were significant differences depending on the type of degree (ND vs. OTD) regarding access to the LMS, learning outcomes and students’ satisfaction with teachers’ performance. A mixed-method research approach was applied. In the quantitative study, significant differences were found in the accesses to the LMS in favor of the groups that had worked with DGBL techniques. Significant differences were also found in ND students with respect to learning outcomes in the group that worked with DGBL. Regarding the results of the qualitative study, differences were found in the frequency of interaction and in the preference of DGBL activities depending on the type of degree. Further studies will investigate the possible causes of these differences. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-11-09 2021-11-09T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/1822/76669 |
url |
http://hdl.handle.net/1822/76669 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Sáiz-Manzanares, M.C.; Martin, C.F.; Alonso-Martínez, L.; Almeida, L.S. Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. Int. J. Environ. Res. Public Health 2021, 18, 11757. https://doi.org/10.3390/ijerph182211757 1660-4601 10.3390/ijerph182211757 34831516 11757 https://www.mdpi.com/1660-4601/18/22/11757 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Multidisciplinary Digital Publishing Institute (MDPI) |
publisher.none.fl_str_mv |
Multidisciplinary Digital Publishing Institute (MDPI) |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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