Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment

Detalhes bibliográficos
Autor(a) principal: Rocha, Fernando
Data de Publicação: 2019
Outros Autores: Machado Santa, Pedro, Cardoso, Jorge Carlos dos Santos, Pereira, Luís Lucas, Roque, Licínio
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10316/87771
https://doi.org/10.1145/3341215.3356302
Resumo: In this paper, we present the results from an experiment designed to evaluate the user experience of five different control schemes (buttons, steering wheel, joystick, joystick+button and accelerometer-based tilting) in a 2D top-down racing mobile game designed specifically for children. The experiment was conducted with 24 children from ages 6 to 14, both male and female, and with different levels of experience with mobile devices and mobile gaming. We present the results from our observations from the participants’ interaction with the game as well as the results from a questionnaire and interview. Results indicate that the joystick controller provides a better experience than the proposed alternatives to inexperienced players. Author
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spelling Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability AssessmentIn this paper, we present the results from an experiment designed to evaluate the user experience of five different control schemes (buttons, steering wheel, joystick, joystick+button and accelerometer-based tilting) in a 2D top-down racing mobile game designed specifically for children. The experiment was conducted with 24 children from ages 6 to 14, both male and female, and with different levels of experience with mobile devices and mobile gaming. We present the results from our observations from the participants’ interaction with the game as well as the results from a questionnaire and interview. Results indicate that the joystick controller provides a better experience than the proposed alternatives to inexperienced players. Author2019-10info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10316/87771http://hdl.handle.net/10316/87771https://doi.org/10.1145/3341215.3356302por9781450368711Rocha, FernandoMachado Santa, PedroCardoso, Jorge Carlos dos SantosPereira, Luís LucasRoque, Licínioinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2021-10-20T16:12:42Zoai:estudogeral.uc.pt:10316/87771Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:08:37.476275Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment
title Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment
spellingShingle Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment
Rocha, Fernando
title_short Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment
title_full Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment
title_fullStr Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment
title_full_unstemmed Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment
title_sort Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment
author Rocha, Fernando
author_facet Rocha, Fernando
Machado Santa, Pedro
Cardoso, Jorge Carlos dos Santos
Pereira, Luís Lucas
Roque, Licínio
author_role author
author2 Machado Santa, Pedro
Cardoso, Jorge Carlos dos Santos
Pereira, Luís Lucas
Roque, Licínio
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Rocha, Fernando
Machado Santa, Pedro
Cardoso, Jorge Carlos dos Santos
Pereira, Luís Lucas
Roque, Licínio
description In this paper, we present the results from an experiment designed to evaluate the user experience of five different control schemes (buttons, steering wheel, joystick, joystick+button and accelerometer-based tilting) in a 2D top-down racing mobile game designed specifically for children. The experiment was conducted with 24 children from ages 6 to 14, both male and female, and with different levels of experience with mobile devices and mobile gaming. We present the results from our observations from the participants’ interaction with the game as well as the results from a questionnaire and interview. Results indicate that the joystick controller provides a better experience than the proposed alternatives to inexperienced players. Author
publishDate 2019
dc.date.none.fl_str_mv 2019-10
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10316/87771
http://hdl.handle.net/10316/87771
https://doi.org/10.1145/3341215.3356302
url http://hdl.handle.net/10316/87771
https://doi.org/10.1145/3341215.3356302
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