Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Outros Autores: | , , , , , , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.2/5815 |
Resumo: | Gestural interaction devices emerged and originated various studies on multimodal human-computer interaction to improve user experience. However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the user experience with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality environment: one as the helmsman aboard Vasco da Gama’s XV-century Portuguese ship, another as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a virtual reality headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterization of user experience, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human-computer interaction. |
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Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototypeMultimodal interactionUser experienceDigital game-based learningVirtual realityGesture interactionAugmented realityGestural interaction devices emerged and originated various studies on multimodal human-computer interaction to improve user experience. However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the user experience with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality environment: one as the helmsman aboard Vasco da Gama’s XV-century Portuguese ship, another as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a virtual reality headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterization of user experience, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human-computer interaction.Repositório AbertoFernandes, Luís Miguel AlvesMatos, Gonçalo CruzAzevedo, DiogoNunes, Ricardo RodriguesParedes, HugoMorgado, LeonelBarbosa, LuísMartins, PauloFonseca, BenjamimCristóvão, PauloCarvalho, Fausto deCardoso, Bernardo2016-11-30T15:38:46Z20162016-11-29T11:01:44Z2016-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/5815por0144-929Xhttp://dx.doi.org/10.1080/0144929X.2016.1232754info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T15:23:00Zoai:repositorioaberto.uab.pt:10400.2/5815Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:46:30.110696Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype |
title |
Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype |
spellingShingle |
Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype Fernandes, Luís Miguel Alves Multimodal interaction User experience Digital game-based learning Virtual reality Gesture interaction Augmented reality |
title_short |
Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype |
title_full |
Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype |
title_fullStr |
Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype |
title_full_unstemmed |
Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype |
title_sort |
Exploring educational immersive videogames : an empirical study with a 3D multimodal interaction prototype |
author |
Fernandes, Luís Miguel Alves |
author_facet |
Fernandes, Luís Miguel Alves Matos, Gonçalo Cruz Azevedo, Diogo Nunes, Ricardo Rodrigues Paredes, Hugo Morgado, Leonel Barbosa, Luís Martins, Paulo Fonseca, Benjamim Cristóvão, Paulo Carvalho, Fausto de Cardoso, Bernardo |
author_role |
author |
author2 |
Matos, Gonçalo Cruz Azevedo, Diogo Nunes, Ricardo Rodrigues Paredes, Hugo Morgado, Leonel Barbosa, Luís Martins, Paulo Fonseca, Benjamim Cristóvão, Paulo Carvalho, Fausto de Cardoso, Bernardo |
author2_role |
author author author author author author author author author author author |
dc.contributor.none.fl_str_mv |
Repositório Aberto |
dc.contributor.author.fl_str_mv |
Fernandes, Luís Miguel Alves Matos, Gonçalo Cruz Azevedo, Diogo Nunes, Ricardo Rodrigues Paredes, Hugo Morgado, Leonel Barbosa, Luís Martins, Paulo Fonseca, Benjamim Cristóvão, Paulo Carvalho, Fausto de Cardoso, Bernardo |
dc.subject.por.fl_str_mv |
Multimodal interaction User experience Digital game-based learning Virtual reality Gesture interaction Augmented reality |
topic |
Multimodal interaction User experience Digital game-based learning Virtual reality Gesture interaction Augmented reality |
description |
Gestural interaction devices emerged and originated various studies on multimodal human-computer interaction to improve user experience. However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the user experience with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality environment: one as the helmsman aboard Vasco da Gama’s XV-century Portuguese ship, another as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a virtual reality headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterization of user experience, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human-computer interaction. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-11-30T15:38:46Z 2016 2016-11-29T11:01:44Z 2016-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.2/5815 |
url |
http://hdl.handle.net/10400.2/5815 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
0144-929X http://dx.doi.org/10.1080/0144929X.2016.1232754 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
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application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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