Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holography
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.13/3403 |
Resumo: | Holography was made know by several science-fiction productions, however this technology dates back to the year 1940. Despite the considerable age of this discovery, this technology remains inaccessible to the average consumer. The main goal of this manuscript is to advance the state of the art in interactive holography, providing an accessible and low-cost solution. The final product intends to nudge the HCI com munity to explore potential applications, in particular to be aquatic centric and environmentally friendly. Two main user studies are performed, in order to determine the impact of the proposed solution by a sample audience. Provided user studies include a first prototype as a Tangible User Interface - TUI for Holographic Reality - HR Second study included the Holographic Mounted Display - HMD for proposed HR interface, further analyzing the interactive holographic experience without hand-held devices. Both of these studies were further compared with an Augmented Reality setting. Obtained results demonstrate a significantly higher score for the HMD approach. This suggests it is the better solution, most likely due to the added simplicity and immersiveness features it has. However the TUI study did score higher in several key parameters, and should be considered for future studies. Comparing with an AR experience, the HMD study scores slightly lower, but manages to surpass AR in several parameters. Several approaches were outlined and evaluated, depicting different methods for the creation of Interactive Holographic Reality experiences. In spite of the low maturity of holographic technology, it can be concluded it is comparable and can keep up to other more developed and mature artificial reality settings, further supporting the need for the existence of the Holographic Reality concept |
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Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holographyInteração humano-computadorHolografia interativaEngenharia de softwareMultimédiaConsciencialização da biodiversidadeHuman-computer interactionInteractive holographySoftware engineeringMultimediaBiodiversity awarenComputer Engineering.Faculdade de Ciências Exatas e da EngenhariaDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaHolography was made know by several science-fiction productions, however this technology dates back to the year 1940. Despite the considerable age of this discovery, this technology remains inaccessible to the average consumer. The main goal of this manuscript is to advance the state of the art in interactive holography, providing an accessible and low-cost solution. The final product intends to nudge the HCI com munity to explore potential applications, in particular to be aquatic centric and environmentally friendly. Two main user studies are performed, in order to determine the impact of the proposed solution by a sample audience. Provided user studies include a first prototype as a Tangible User Interface - TUI for Holographic Reality - HR Second study included the Holographic Mounted Display - HMD for proposed HR interface, further analyzing the interactive holographic experience without hand-held devices. Both of these studies were further compared with an Augmented Reality setting. Obtained results demonstrate a significantly higher score for the HMD approach. This suggests it is the better solution, most likely due to the added simplicity and immersiveness features it has. However the TUI study did score higher in several key parameters, and should be considered for future studies. Comparing with an AR experience, the HMD study scores slightly lower, but manages to surpass AR in several parameters. Several approaches were outlined and evaluated, depicting different methods for the creation of Interactive Holographic Reality experiences. In spite of the low maturity of holographic technology, it can be concluded it is comparable and can keep up to other more developed and mature artificial reality settings, further supporting the need for the existence of the Holographic Reality conceptA tecnologia holográfica tornou-se conhecida através da ficção científica, contudo esta tecnologia remonta até ao ano 1940. Apesar da considerável idade desta descoberta, esta tecnologia continua a não ser acessíveil para o consumidor. O objetivo deste manuscrito é avançar o estado de arte da Holografia Interactiva, e fornecer uma solução de baixo custo. O objetivo do produto final é persuadir a comunidade HCI para a exploração de aplicações desta tecnologia, em particular em contextos aquáticos e pró-ambientais. Dois estudos principais foram efetuados, de modo a determinar qual o impacto da solução pro posta numa amostra. Os estudos fornecidos incluem um protótipo inicial baseado numa Interface Tangível e Realidade Holográfica e um dispositivo tangível. O segundo estudo inclui uma interface baseada num dispositivo head-mounted e em Realidade Holográfica, de modo a analisar e avaliar a experiência interativa e holográfica. Ambos os estudos são comparados com uma experiência semelhante, em Realidade Aumentada. Os resultados obtidos demonstram que o estudo HMD recebeu uma avaliação significante mel hor, em comparação com a abordagem TUI. Isto sugere que uma abordagem "head-mounted" tende a ser melhor solução, muito provavelmente devido às vantagens que possui em relação à simplicidade e imersividade que oferece. Contudo, o estudo TUI recebeu pontuações mais altas em alguns parâmetros chave, e deve ser considerados para a implementação de futuros estudos. Comparando com uma experiência de realidade aumentada, o estudo HMD recebeu uma avaliação ligeiramente menor, mas por uma margem mínima, e ultrapassando a AR em alguns parâmetros. Várias abordagens foram deliniadas e avaliadas, com diferentes métodos para a criação de experiências de Realidade Holográfica. Apesar da pouca maturidade da tecnologia holográfica, podemos concluir que a mesma é comparável e consegue acompanhar outros tipos de realidade artificial, que são muito mais desenvolvidos, o que suporta a necessidade da existência do conceito de Realidade Holográfica.Radeta, MarkoQuintal, Filipe Magno de GouveiaDigitUMaAndrade, Miguel Alexandre Rodrigues2021-05-14T13:14:20Z2021-03-17T00:00:00Z2021-03-17T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.13/3403202719650enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-05T12:56:22Zoai:digituma.uma.pt:10400.13/3403Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:06:27.411409Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holography |
title |
Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holography |
spellingShingle |
Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holography Andrade, Miguel Alexandre Rodrigues Interação humano-computador Holografia interativa Engenharia de software Multimédia Consciencialização da biodiversidade Human-computer interaction Interactive holography Software engineering Multimedia Biodiversity awaren Computer Engineering . Faculdade de Ciências Exatas e da Engenharia Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática |
title_short |
Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holography |
title_full |
Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holography |
title_fullStr |
Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holography |
title_full_unstemmed |
Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holography |
title_sort |
Holographic reality: enhancing the artificial reality experience throuhg interactive 3D holography |
author |
Andrade, Miguel Alexandre Rodrigues |
author_facet |
Andrade, Miguel Alexandre Rodrigues |
author_role |
author |
dc.contributor.none.fl_str_mv |
Radeta, Marko Quintal, Filipe Magno de Gouveia DigitUMa |
dc.contributor.author.fl_str_mv |
Andrade, Miguel Alexandre Rodrigues |
dc.subject.por.fl_str_mv |
Interação humano-computador Holografia interativa Engenharia de software Multimédia Consciencialização da biodiversidade Human-computer interaction Interactive holography Software engineering Multimedia Biodiversity awaren Computer Engineering . Faculdade de Ciências Exatas e da Engenharia Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática |
topic |
Interação humano-computador Holografia interativa Engenharia de software Multimédia Consciencialização da biodiversidade Human-computer interaction Interactive holography Software engineering Multimedia Biodiversity awaren Computer Engineering . Faculdade de Ciências Exatas e da Engenharia Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática |
description |
Holography was made know by several science-fiction productions, however this technology dates back to the year 1940. Despite the considerable age of this discovery, this technology remains inaccessible to the average consumer. The main goal of this manuscript is to advance the state of the art in interactive holography, providing an accessible and low-cost solution. The final product intends to nudge the HCI com munity to explore potential applications, in particular to be aquatic centric and environmentally friendly. Two main user studies are performed, in order to determine the impact of the proposed solution by a sample audience. Provided user studies include a first prototype as a Tangible User Interface - TUI for Holographic Reality - HR Second study included the Holographic Mounted Display - HMD for proposed HR interface, further analyzing the interactive holographic experience without hand-held devices. Both of these studies were further compared with an Augmented Reality setting. Obtained results demonstrate a significantly higher score for the HMD approach. This suggests it is the better solution, most likely due to the added simplicity and immersiveness features it has. However the TUI study did score higher in several key parameters, and should be considered for future studies. Comparing with an AR experience, the HMD study scores slightly lower, but manages to surpass AR in several parameters. Several approaches were outlined and evaluated, depicting different methods for the creation of Interactive Holographic Reality experiences. In spite of the low maturity of holographic technology, it can be concluded it is comparable and can keep up to other more developed and mature artificial reality settings, further supporting the need for the existence of the Holographic Reality concept |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-05-14T13:14:20Z 2021-03-17T00:00:00Z 2021-03-17T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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masterThesis |
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publishedVersion |
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http://hdl.handle.net/10400.13/3403 202719650 |
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http://hdl.handle.net/10400.13/3403 |
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202719650 |
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eng |
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eng |
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openAccess |
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