Software architecture for YOLO, a creativity-stimulating robot

Detalhes bibliográficos
Autor(a) principal: Alves-Oliveira, P.
Data de Publicação: 2020
Outros Autores: Gomes, S., Chandak, A., Arriaga, P., Hoffman, G., Paiva, A.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/20428
Resumo: YOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Besides promoting creativity, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. We built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents the design, development, and usage of social robots that might nurture intrinsic human abilities, such as the ability to be creative.
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spelling Software architecture for YOLO, a creativity-stimulating robotSocial roboticsArtificial intelligenceHuman–robot interactionCreativityOpen softwareYOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Besides promoting creativity, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. We built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents the design, development, and usage of social robots that might nurture intrinsic human abilities, such as the ability to be creative.Elsevier2020-04-27T14:15:18Z2020-01-01T00:00:00Z20202020-04-27T15:13:30Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/20428eng2352-711010.1016/j.softx.2020.100461Alves-Oliveira, P.Gomes, S.Chandak, A.Arriaga, P.Hoffman, G.Paiva, A.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:48:09Zoai:repositorio.iscte-iul.pt:10071/20428Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:23:27.196797Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Software architecture for YOLO, a creativity-stimulating robot
title Software architecture for YOLO, a creativity-stimulating robot
spellingShingle Software architecture for YOLO, a creativity-stimulating robot
Alves-Oliveira, P.
Social robotics
Artificial intelligence
Human–robot interaction
Creativity
Open software
title_short Software architecture for YOLO, a creativity-stimulating robot
title_full Software architecture for YOLO, a creativity-stimulating robot
title_fullStr Software architecture for YOLO, a creativity-stimulating robot
title_full_unstemmed Software architecture for YOLO, a creativity-stimulating robot
title_sort Software architecture for YOLO, a creativity-stimulating robot
author Alves-Oliveira, P.
author_facet Alves-Oliveira, P.
Gomes, S.
Chandak, A.
Arriaga, P.
Hoffman, G.
Paiva, A.
author_role author
author2 Gomes, S.
Chandak, A.
Arriaga, P.
Hoffman, G.
Paiva, A.
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Alves-Oliveira, P.
Gomes, S.
Chandak, A.
Arriaga, P.
Hoffman, G.
Paiva, A.
dc.subject.por.fl_str_mv Social robotics
Artificial intelligence
Human–robot interaction
Creativity
Open software
topic Social robotics
Artificial intelligence
Human–robot interaction
Creativity
Open software
description YOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Besides promoting creativity, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. We built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents the design, development, and usage of social robots that might nurture intrinsic human abilities, such as the ability to be creative.
publishDate 2020
dc.date.none.fl_str_mv 2020-04-27T14:15:18Z
2020-01-01T00:00:00Z
2020
2020-04-27T15:13:30Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/20428
url http://hdl.handle.net/10071/20428
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2352-7110
10.1016/j.softx.2020.100461
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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