Escultura Multimédia

Detalhes bibliográficos
Autor(a) principal: Santos, Kátia Couto de Sá Sabino dos
Data de Publicação: 2006
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10216/7316
Resumo: The present study emerged from the awareness of the importance of the new digital modelling tools, which are associated to an enlargement of both the construction and perception of the three-dimensional experience, as expressed by the quantity and importance of works that refer to new possibilities for sculpture. We tried to investigate the aesthetic tendencies and the interactive potential, implemented in the sculptural field by new multimedia technologies, which need a reorganization of concepts related to form, due to changes in perception of three-dimensional space and matter has changed. The main objective of Multimedia Sculpture was to make an assessment of the processes and technologies, used by sculptors in the present digital era, helping to understand concepts and aesthetics, originated by their technologic and scientific interests, which are added to the actual artistic thinking. Studying the way digital space and time interfere with the work s conception, we analysed the processes that explore the virtual medium and their related technologies such as: external data acquisition by a computer, data access and immersion, and also output technologies, which enable the materialization of computer generated works. This document introduces and discusses some of the main questions concerning those proposals, with the intent to stimulate critic thinking in the field.
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spelling Escultura MultimédiaESCULTURATECNOLOGIACIÊNCIANOVOS MEDIA DIGITAISCIBERESPAÇOSCULPTURETECHNOLOGYSCIENCENEW DIGITAL MEDIACYBERSPACECYBERARTEPortoThe present study emerged from the awareness of the importance of the new digital modelling tools, which are associated to an enlargement of both the construction and perception of the three-dimensional experience, as expressed by the quantity and importance of works that refer to new possibilities for sculpture. We tried to investigate the aesthetic tendencies and the interactive potential, implemented in the sculptural field by new multimedia technologies, which need a reorganization of concepts related to form, due to changes in perception of three-dimensional space and matter has changed. The main objective of Multimedia Sculpture was to make an assessment of the processes and technologies, used by sculptors in the present digital era, helping to understand concepts and aesthetics, originated by their technologic and scientific interests, which are added to the actual artistic thinking. Studying the way digital space and time interfere with the work s conception, we analysed the processes that explore the virtual medium and their related technologies such as: external data acquisition by a computer, data access and immersion, and also output technologies, which enable the materialization of computer generated works. This document introduces and discusses some of the main questions concerning those proposals, with the intent to stimulate critic thinking in the field.Faculdade de Belas Artes da Universidade do PortoFBAUP20062009-02-12T00:00:00Z2009-02-12info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10216/7316porSantos, Kátia Couto de Sá Sabino dosinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T16:12:56Zoai:repositorio-aberto.up.pt:10216/7316Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:39:10.448394Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Escultura Multimédia
title Escultura Multimédia
spellingShingle Escultura Multimédia
Santos, Kátia Couto de Sá Sabino dos
ESCULTURA
TECNOLOGIA
CIÊNCIA
NOVOS MEDIA DIGITAIS
CIBERESPAÇO
SCULPTURE
TECHNOLOGY
SCIENCE
NEW DIGITAL MEDIA
CYBERSPACE
CYBER
ARTE
Porto
title_short Escultura Multimédia
title_full Escultura Multimédia
title_fullStr Escultura Multimédia
title_full_unstemmed Escultura Multimédia
title_sort Escultura Multimédia
author Santos, Kátia Couto de Sá Sabino dos
author_facet Santos, Kátia Couto de Sá Sabino dos
author_role author
dc.contributor.author.fl_str_mv Santos, Kátia Couto de Sá Sabino dos
dc.subject.por.fl_str_mv ESCULTURA
TECNOLOGIA
CIÊNCIA
NOVOS MEDIA DIGITAIS
CIBERESPAÇO
SCULPTURE
TECHNOLOGY
SCIENCE
NEW DIGITAL MEDIA
CYBERSPACE
CYBER
ARTE
Porto
topic ESCULTURA
TECNOLOGIA
CIÊNCIA
NOVOS MEDIA DIGITAIS
CIBERESPAÇO
SCULPTURE
TECHNOLOGY
SCIENCE
NEW DIGITAL MEDIA
CYBERSPACE
CYBER
ARTE
Porto
description The present study emerged from the awareness of the importance of the new digital modelling tools, which are associated to an enlargement of both the construction and perception of the three-dimensional experience, as expressed by the quantity and importance of works that refer to new possibilities for sculpture. We tried to investigate the aesthetic tendencies and the interactive potential, implemented in the sculptural field by new multimedia technologies, which need a reorganization of concepts related to form, due to changes in perception of three-dimensional space and matter has changed. The main objective of Multimedia Sculpture was to make an assessment of the processes and technologies, used by sculptors in the present digital era, helping to understand concepts and aesthetics, originated by their technologic and scientific interests, which are added to the actual artistic thinking. Studying the way digital space and time interfere with the work s conception, we analysed the processes that explore the virtual medium and their related technologies such as: external data acquisition by a computer, data access and immersion, and also output technologies, which enable the materialization of computer generated works. This document introduces and discusses some of the main questions concerning those proposals, with the intent to stimulate critic thinking in the field.
publishDate 2006
dc.date.none.fl_str_mv 2006
2009-02-12T00:00:00Z
2009-02-12
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10216/7316
url http://hdl.handle.net/10216/7316
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Faculdade de Belas Artes da Universidade do Porto
FBAUP
publisher.none.fl_str_mv Faculdade de Belas Artes da Universidade do Porto
FBAUP
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
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